MFC-000 Dark Magician Girl
Dark/Spellcaster/Effect Lvl. 6 Secret Rare
2000/1700
Increase the ATK of this monster by 300 points 
for each Dark Magician or Magician of Black Chaos 
in either player’s Graveyard.

MFC-001 People Running About
Fire/Pyro Lvl. 2 
600/600

MFC-002 Oppressed People
Water/Aqua Lvl. 1 
400/2000

MFC-003 United Resistance
Wind/Thunder Lvl. 3 
1000/400

MFC-004 X-Head Cannon
Light/Machine Lvl. 4 Super Rare
1800/1500

MFC-005 Y-Dragon Head
Light/Machine/Union Lvl. 4 Super Rare
1500/1600
Once per turn during your Main Phase, if you control this 
monster on the field, you can equip it to your X-Head Cannon as an 
Equip Spell-Card OR change it back to a monster in face-up Attack 
Position. When equipped to a monster by this card’s effect, 
that monster’s ATK/DEF is increased by 400 points. 
(1 monster can only be equipped with 1 Union Monster at a time. 
If the monster that this card is equipped to is destroyed in 
battle this card is destroyed instead.)

MFC-006 Z-Metal Tank
Light/Machine/Union Lvl. 4 Super Rare
1500/1300
Once per turn during your Main Phase, 
if you control this monster on the field, you can equip it to your X-Head Cannon 
or Y-Dragon Head as an Equip Spell-Card OR change 
it back to a monster in face-up Attack Position. When 
equipped to a monster by this card’s effect, that monster’s 
ATK/DEF is increased by 600 points. 
(1 monster can only be equipped with 1 Union Monster at a time. If 
the monster that this card is equipped to is destroyed in battle this 
card is destroyed instead.)

MFC-007 Dark Blade
Dark/Warrior Lvl. 4
1800/1500

MFC-008 Pitch-Dark Dragon
Dark/Dragon/Union Lvl. 3
900/600
Once per turn, during your Main Phase, if you control 
this monster on the field, you can equip it to your Dark Blade as 
an Equip Spell Card OR change it back to a monster in face-up 
Attack Position. When equipped to a monster by this card’s 
effect, that monster’s ATK/DEF is increased by 400 points, 
and when it attacks with an ATK that is higher than the DEF 
of a Defense Position Monster, inflict the difference as 
Battle Damage to your opponent’s Life Points. (1 monster can only be 
equipped with 1 Union Monster at a time. If the Monster that this 
card is equipped to is destroyed in battle, this card is destroyed instead)

MFC-009 Kiryu
Dark/Dragon/Union Lvl. 5 
2000/1500
Once per turn, during your Main Phase, if you control 
this monster on the field, you can equip it to your Dark Blade as an 
Equip Spell Card OR change it back to a monster in face-up Attack Position. 
When equipped to a monster by this card’s effect, that monsters ATK/DEF is 
increased by 900 points, and you can offer this card as a Tribute to 
allow the equipped monster to attack the opponent’s Life Points directly this turn. 
(1 monster can only be equipped with 1 Union Monster at a time. 
If the Monster that this card is equipped to is destroyed in battle, 
this card is destroyed instead)

MFC-010 Decayed Commander
Earth/Zombie/Effect Lvl. 4 
1000/1500
When this monster is Normal Summoned successfully, you can Special 
Summon 1 Zombie Tiger from your hand. When this card attacks your 
opponent’s Life Points directly 1 card is randomly selected 
from your opponent’s hand and discarded to the Graveyard.

MFC-011 Zombie Tiger
Earth/Zombie/Union Lvl. 3 
1400/1600
Once per turn, during your Main Phase, if you control 
this monster on the field, you can equip it to your Decayed Commander as 
an Equip Spell Card OR change it back to a monster in face-up Attack Position. 
When equipped to a monster by this card’s effect, that monster ATK/DEF is 
increased by 500 points, and each time it destroys 1 of your opponent’s 
monsters, 1 card is randomly selected from your opponent’s hand and 
discarded to the Graveyard. (1 monster can only be equipped with 1 
Union Monster at a time. If the Monster that this card is equipped 
to is destroyed in battle, this card is destroyed instead)

MFC-012 Giant Orc
Dark/Fiend/Effect Lvl. 4 
2200/0
When this card attacks, it is changed to Defense Position 
at the end of the Battle Phase. This position cannot be changed until 
the end of your next turn.

MFC-013 Second Goblin
Dark/Fiend/Union Lvl. 1 
100/100
Once per turn, during your Main Phase, if you control this monster 
on the field, you can equip it to your Giant Orc as an Equip 
Spell Card OR change it back to a monster in face-up Attack Position. 
When equipped to a monster by this card’s effect, you can change that 
monster’s battle position once per turn during your Main Phase. 
(1 monster can only be equipped with 1 Union Monster at a time. 
If the Monster that this card is equipped to is destroyed in battle, 
this card is destroyed instead)

MFC-014 Vampire Orchis
Earth/Plant/Effect Lvl. 4 
1700/1000
When this monster is Normal Summoned successfully, 
you can Special Summon 1 Des Dendle from your hand.

MFC-015 Des Dendle
Earth/Plant/Union Lvl. 4 
300/2000
Once per turn, during your Main Phase, 
if you control this monster on the field, you can equip it 
to your Vampire Orchis as an Equip Spell Card OR change 
it back to a monster in face-up Attack Position. When equipped 
to a monster by this card’s effect, each time that monster 
destroys 1 of your opponent’s monsters Special Summon 1 Wicked Plant Token 
(Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. 
(1 monster can only be equipped with 1 Union Monster at a time. If 
the Monster that this card is equipped to is destroyed in battle, 
this card is destroyed instead)

MFC-016 Burning Beast
Fire/Pyro/Union Lvl. 4 
1500/1000
Once per turn during your Main Phase, if you control 
this monster on the field, you can equip it to your Freezing Beast 
as an Equip Spell-Card OR change it back to a monster in face-up 
Attack Position. When equipped to a monster by this card’s effect, 
each time that monster inflicts Battle Damage to your opponent, 
destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped 
with 1 Union Monster at a time. If the monster that this card is 
equipped to is destroyed in battle this card is destroyed instead.)

MFC-017 Freezing Beast
Water/Aqua/Union Lvl. 4 
1500/1000
Once per turn during your Main Phase, 
if you control this monster on the field, you can equip it to your Burning Beast 
as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. 
When equipped to a monster by this card’s effect, each time that monster inflicts 
Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. 
(1 monster can only be equipped with 1 Union Monster at a time. If the monster 
that this card is equipped to is destroyed in battle this card is destroyed instead.)

MFC-018 Union Rider
Wind/Machine/Effect Lvl. 2 
1000/1000
You can take a Union Monster that is currently a monster on 
your opponent’s side of the field and equip it to this card. 
This monster can only be equipped with 1 Union Monster as at a time. 
The Union Monster that is equipped to this card cannot be changed back 
to a monster by its own effect.

MFC-019 D.D. Crazy Beast
Earth/Beast/Effect Lvl. 3 
1400/1400
A monster destroyed by this card in battle is removed from play.

MFC-020 Spell Canceller
Wind/Machine/Effect Lvl. 5 Ultra Rare
1800/1600
As long as this card remains face-up on the field, 
all Spell Cards cannot be activated. The effects of all 
face-up Spell Cards are also negated. 

MFC-021 Neko Mane King
Earth/Beast/Effect Lvl. 1 
0/0
During your opponent’s turn, when this card is sent to 
the Graveyard by the effect of your Opponent’s Spell, Trap or 
Monster Card, your opponent’s turn ends.

MFC-022 Helping Robo For Combat
Light/Machine/Effect Lvl. 4 
1600/0
Each time this monster destroys 1 of your opponent’s 
monsters in battle, you draw 1 card and then select and return 
1 card from your hand to the bottom of your deck.

MFC-023 Dimension Jar
Dark/Machine/EffectLvl. 2 
200/200
FLIP: Both players can remove from play up to 3 monsters from their opponent’s Graveyard.

MFC-024 Great Phantom Thief
Earth/Spellcaster/Effect Lvl. 3 
1000/1000
Each time this card inflicts Battle Damage to your 
opponent’s Life Points, declare the name of 1 card. Then see 
your opponent’s hand and discard all copies of the declared card in 
his/her hand to the Graveyard.

MFC-025 Roulette Barrel
Light/Machine/Effect Lvl. 4 
1000/2000
Once per turn during your Main Phase, you can roll a six-sided die 
twice. Select one result and destroy 1 face-up monster on the field 
whose level is equal to the result.

MFC-026 Paladin of White Dragon
Light/Dragon/Ritual/Effect Lvl. 4 Ultra Rare
1900/1200
This monster can only be Ritual Summoned with the Ritual 
Spell Card White Dragon Ritual. You must also offer monsters 
whose total Level Stars equal 4 or more as a Tribute from the 
field or your hand. When this monster attacks a face-down Defense 
Position monster, destroy the face-down monster immediately with this
card’s effect without flipping it face-up or damage calculation. 
You can Special Summon 1 Blue-Eyes White Dragon from your hand or 
your deck by offering this card as a Tribute during your Main Phase. 
(Blue-Eyes White Dragon cannot attack that turn.

MFC-027 White Dragon Ritual
Ritual Spell Card 
This card is used to Ritual Summon Paladin of White DragoN. 
You must also offer monsters whose total Level Stars equal 4 or 
more as a Tribute from the field or your hand.

MFC-028 Frontline Base
Continuous Spell Card - Common
Once per turn during your Main Phase, you can Special 
Summon 1 Union Monster of Level 4 or lower from your hand.

MFC-029 Demotion
Equip Spell Card 
Downgrade the monster equipped with this card by 2 Levels.

MFC-030 Combination Attack
Quickplay Spell Card 
During a Battle Phase, you can use this effect on 
1 monster that has attacked this turn and is equipped 
with a Union Monster. Change the Union Monster back to a 
monster in face-up Attack or Defense Position. Also, the 
Monster that was equipped with the Union Monster may 
attack again this turn.

MFC-031 Kaiser Colosseum
Continous Spell Card 
When there is 1 or more monster on the field of the 
controller of this card, his/her opponent cannot place 
a monster on the field if the opponent would then have 
more monster on the field then the controller of this card.

MFC-032 Autonomous Action Unit
Equip Spell Card
Pay 1500 Life Points. Select 1 Monster Card from your 
opponent’s Graveyard. Special Summon it on your side of 
the field in face-up Attack Position, and equip it with 
this card. When this card is destroyed or removed from the field, 
the equipped monster is destroyed.

MFC-033 Poison of the Old Man
Quickplay Spell Card 
Select and activate 1 of the following effects:
- Increases your Life Points by 1200 points.
- Inflict 800 points of Direct Damage to your opponent’s Life Points.

MFC-034 Ante
Spell Card 
Each player selects 1 card from his/her hand, 
then sees the Level Stars of the selected cards. 
The card with more Level Stars then the other returns to 
the hand of the player who selected it. The player who 
selected the card with fewer Level Stars takes 1000 damage 
and sends the card he/she selected to the graveyard. 
Selected cards that are not Monster Cards are treated as Level 0. 
If both players chose cards with equal Level Stars, return both to 
the hand of the players who selected them.

MFC-035 Dark Core
Spell Card 
Discard 1 card from your hand to the Graveyard to remove 
1 face-up Monster Card on the field from play.

MFC-036 Raregold Armor
Equip Spell Card 
As long as you control the monster equipped with this card, 
your opponent cannot attack other monsters other than the equipped monster.

MFC-037 Metalsilver Armor
Equip Spell Card 
As long as you control the monster equipped with this card, 
your opponent cannot use the effect of a Spell, Trap, or 
Monster Card that specifically designates 1 monster, including 
monsters in the Graveyard, other than the equipped monster as a target.

MFC-038 Kishido Spirit
Continous Spell Card 
Monsters on your side of the field cannot be destroyed 
in a battle if the monsters ATK are equal.

MFC-039 Tribute Doll
Spell Card 
Activate this card by offering a monster on your side 
of the field as a Tribute. Special Summon 1 Level 7 
monster from your hand. That monster cannot attack this turn.

MFC-040 Wave-Motion Cannon
Continous Spell Card 
Send this card on the field to the Graveyard during your 
Main Phase. Inflict Direct Damage to your opponent’s Life 
Points equal to the number of your Standby phases that have 
passed after this card was activated x1000 points.

MFC-041 Huge Revolution
Trap Card 
This card can only be activated during your Main Phase 
when People Running About, Oppressed People, and United Resistance 
are face-up on your side of the field. Send all cards in your opponent’s 
hand to the Graveyard and destroy all cards your opponent controls on the field.

MFC-042 Thunder of Ruler
Trap Card 
You can only activate this card during your opponent’s 
Standby Phase. During the turn this card is activated your 
opponent cannot perform his/her Battle Phase.

MFC-043 Spell Shield Type-8
Counter Trap Super Rare
Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that 
designates 1 monster on the field as a target and 
destroy the Spell Card.
- Send 1 card from your hand to the Graveyard to 
negate the activation and the effect of a Spell Card and destroy it.

MFC-044 Meteorain
Trap Card 
During this turn, when your monsters attack with an 
ATK that is higher then the DEF of your opponent’s Defense 
Position monster, inflict the difference as Battle Damage 
to your opponent’s Life Points.

MFC-045 Pineapple Blast
Trap Card 
You can only activate this card when you Normal Summon 
a monster successfully. If there are more monsters on your 
opponent’s Side off the field then your side, destroy your opponent’s 
monsters so that your opponent controls the same number of monsters as 
you. Your opponent selects which monsters are destroyed.

MFC-046 Secret Barrel
Trap Card 
Inflict Direct Damage to your opponent’s Life Points equal 
to the total number of cards on your opponent’s side of the 
field and in your opponent’s hand x200.

MFC-047 Physical Double
Trap Card 
You can only activate this card during your opponent’s turn. 
Select 1 monster on your opponent’s side of the field and Special Summon 1 
Mirage Token in face-up Attack or Defense Position on your 
side of the field. The Mirage Token has the same Level Type, 
Attribute, ATK, and DEF as the selected monster. Destroy the Mirage Token at 
the end of the turn.

MFC-048 Rivalry of Warlords
Continous Trap Card 
Each player must send monsters from his/her side of 
the field to the Graveyard so that he/she only controls 
1 Type of face-up monster. As long as this card remains face-up 
on the field each player can only Summon or control 1 Type of face-up 
monster at a time.

MFC-049 Formation Union
Trap Card 
Select and activate 1 of the following effects:
- Equip 1 Union Monster on your side of the field to 
an appropriate monster on your side of the field as an 
Equip Spell Card.
- Change 1 equipped Union Monster on your side of the 
field back into a monster in face-up Attack Position.

MFC-050 Adhesion Trap Hole
Trap Card 
You can only activate this card when your opponent 
successfully Normal Summons, Flip Summons, or Special Summons a monster. 
As long as that monster remains face-up on the field, the original 
ATK of that monster is halved.

MFC-051 XY-Dragon Cannon
Light/Machine/Fusion/Effect Lvl. 6 Ultra Rare
2200/1900
X-Head Cannon + Y-Dragon Head
This monster can only be special summoned by removing from play 
the above monsters on your side of the field. You do not use Polymerization 
to special summon this monster from your Fusion deck. 
Discard 1 card from your hand to destroy 1 face-up Spell Card or 
Trap Card on your opponent’s side of the field.

MFC-052 XYZ-Dragon Cannon
Light/Machine/Fusion/Effect Lvl. 8 Ultra Rare
2800/2600
X-Head Cannon + Y-Dragon Head + Z-Metal Tank
This monster can only be special summoned by removing from 
play the above monsters on your side of the field. You do not use Polymerization 
to special summon this monster from your Fusion deck. Discard 1 card from your 
hand to destroy 1 card on your opponent’s side of the field.

MFC-053 XZ-Tank Cannon
Light/Machine/Fusion/Effect Lvl. 6 Super Rare
2400/2100
X-Head Cannon + Z-Metal Tank
This monster can only be special summoned by removing 
from play the above monsters on your side of the field. 
You do not use Polymerization to special summon this 
monster from your Fusion deck. Discard 1 card from your hand to 
destroy 1 face-down Spell Card or Trap Card on your opponent’s 
side of the field.

MFC-054 YZ-Tank Dragon
Light/Machine/Fusion/Effect Lvl. 6 Super Rare
2100/2200
Y-Dragon Head + Z-Metal Tank
This monster can only be special summoned by removing 
from play the above monsters on your side of the field. 
You do not use Polymerization to special summon this 
monster from your Fusion deck. Discard 1 card from your hand 
to destroy 1 face-down Monster Card on your opponent’s side of the field.

MFC-055 Great Angus
Fire/Beast Lvl. 4 
1800/600

MFC-056 Aitsu
Fire/Fairy Lvl. 5
100/100

MFC-057 Sonic Duck
Wind/Winged Beast Lvl. 3 
1700/700

MFC-058 Luster Dragon #2
Wind/Dragon Lvl. 4 Ultra Rare
1900/1600


MFC-059 Amazoness Paladin
Earth/Warrior/Effect Lvl. 4 
1700/300
Increase the ATK of this monster by 100 for each monster on your 
side of the field that includes Amazoness in its card name, 
or is named Amazon Archer.

MFC-060 Amazoness Fighter
Earth/Warrior/Effect Lvl. 4 
1300/1300
All Battle Damage to this card’s controller that he/she 
takes from a battle involving this monster becomes 0.

MFC-061 Amazoness Swords Woman
Earth/Warrior/Effect Lvl. 4 Ultra Rare
1500/1600
The opponent takes all Battle Damage to this card’s 
controller that he/she takes from a battle involving this monster.

MFC-062 Amazoness Blowpiper
Earth/Warrior/Effect Lvl. 3 
800/1500
Select 1 face-up monster on your opponent’s side of the 
field during each of your Standby Phases. Decrease the 
ATK of the selected monster by 500 until the end of this turn.

MFC-063 Amazoness Tiger
Earth/Beast/Effect Lvl. 4 
1100/1500
Only 1 Amazoness Tiger can exist on your side of the field at a time. 
Increase the ATK of this monster by 400 points for each monster on your 
side of the field that includes Amazoness in its name,, or is 
named Amazon Archer. As long as this card remains face-up on the field, 
your opponent cannot select another monster on your side of the field that 
includes Amazoness in its name, or is named Amazon Archer, as an attack target.

MFC-064 Skilled White Magician
Light/Spellcaster/Effect Lvl. 4 Super Rare
1700/1900
Each time you or your opponent activates 1 Spell Card, put 
1 Spell Counter on this card (MAX 3). You can Special Summon 1 
Buster Blader from your hand, deck, or Graveyard in face-up 
Attack or Defense Position by offering this monster with 3 Spell 
Counters as a Tribute during your Main Phase.

MFC-065 Skill Dark Magician
Dark/Spellcaster/Effect Lvl. 4 Super Rare
1900/1700
Each time you or your opponent activates 1 Spell Card, put 
1 Spell Counter on this card (max 3). You can Special Summon 
1 Dark Magician from your hand, Deck, or Graveyard in face-up 
Attack or Defense Position by offering this monster with 3 Spell Counters 
as a Tribute during your Main Phase.

MFC-066 Apprentice Magician
Dark/Spellcaster/Effect Lvl. 2 
400/800
When this card is successfully Normal Summoned, Flip 
Summoned, or Special Summoned, put 1 Spell Counter on a 
face-up card on the field that you can put a Spell Counter on. 
If this card is destroyed in battle, you can select 1 
Spellcaster-Type monster Level 2 or lower from your deck and 
Special Summon it on the field in face-down Defense Position.

MFC-067 Old Vindictive Magician
Dark/Spellcaster/Effect Lvl. 2 
450/600
FLIP: Destroys 1 monster on the field (regardless of position.)

MFC-068 Chaos Command Magician
Light/Spellcaster/Effect Lvl. 6 Ultra Rare
2400/1900
Negate the effect of a Monster Card that specifically 
designates this 1 card as a target.

MFC-069 Magical Marionette
Dark/Spellcaster/Effect Lvl. 5 
2000/1000
Each time you or your opponent activates 
1 Spell Card put 1 Spell Counter on this card. 
Increase the ATK of this monster by 200 points for 
each Spell Counter on this card. Also yyou can remove 
2 Spell Counters from this card to destroy 1 monster on the field.

MFC-070 Pixie Knight
Light/Spellcaster/Effect Lvl. 2 
1300/200
When this card is sent to the Graveyard as a result of battle, 
your opponent selects 1 Spell Card from your Graveyard, and that 
card is placed on top of your deck.

MFC-071 Breaker the Magical Warrior
Dark/Spellcaster/Effect Lvl. 4 Ultra Rare
1600/1000
When this card is successfully Normal Summoned, put 1 
spell counter on it (max.1) Increase the ATK of this monster by 
300 points for each Spell counter on this card. Also you can remove 
1 Spell Counter from this card to destroy 1 Spell Card or 
Trap Card on the field.

MFC-072 Magical Plant Mandragola
Dark/Spellcaster/Effect Lvl. 2 
500/200
FLIP: Put 1 Spell Counter on each face-up card 
on the field that you can put a Spell Counter on.

MFC-073 Magical Scientist
Dark/Spellcaster/Effect Lvl. 1 
300/300
Pay 1000 Life Points to Special Summon 1 level 6 or 
lower Fusion Monster from your Fusion Deck in face-up 
Attack or Defense Position. That Fusion Monster cannot 
attack your opponent’s Life Points directly, and is returned 
to your Fusion Deck at the end of the turn.

MFC-074 Royal Magical Library
Light/Spellcaster/Effect Lvl. 4 
0/2000
Each time you or your opponent activates 
1 Spell Card, put 1 Spell Counter on this card (max 3). 
You can remove 3 Spell Counters from this card to draw 1 card from your deck.

MFC-075 Armor Exe
Light/Rock/Effect Lvl. 4 
2400/1400
This card cannot attack the same turn it is Normal 
Summoned, Flip Summoned, or Special Summoned. During 
each of your and your opponent’s Standby Phases, remove 1 
Spell Counter on your side of the field. If you do not do so, 
this card is destroyed.

MFC-076 Tribe-Infecting Virus
Water/Aqua/Effect Lvl. 4 Super Rare
1600/1000
Discard 1 card from your hand and declare 1 type of monster to 
destroy all face-up monsters of the declared Type on both sides of the field.

MFC-077 Des Koala
Dark/Beast/Effect Lvl. 3 
1100/1800
FLIP: Inflict 400 points of Direct Damage to your 
opponent’s Life Points for each card in your opponent’s hand.

MFC-078 Cliff the Trap Remover
Dark/Warrior/Effect Lvl. 3 
1200/1000
When this card inflicts Battle Damage to your opponent’s Life Points, 
you can select and activate 1 of the following effects:
- Destroy 1 Spell Card or Trap Card on the field.
- Send 2 cards from the top of your opponent’s Deck to his/her Graveyard.

MFC-079 Magical Merchant
Light/Insect/Effect Lvl. 1
200/700
FLIP: Pick up (not draw) cards from the top of your 
Deck until a Spell Card or Trap Card is picked up. 
Add that card to your hand. Any other cards picked up are sent to the Graveyard.

MFC-080 Koitsu
Water/Fairy/Union Lvl. 10 
200/100
Once per turn during your Main Phase, if your control 
this monster on the field, you can equip it to your Aitsu as an Equip 
Spell Card OR change it back to a monster in face-up Attack Position. 
When equipped to a monster by this card’s effect, that monster’s 
ATK/DEF is increased by 3000 points and when it attacks with an ATK 
that is higher then the DEF of a Defense Position monster, inflict the 
difference as Battle Damage to your opponent’s Life Points. 
(1 monster can only be equipped with 1 Union Monster at a time. 
If the monster that this card is equipped to is destroyed in battle, 
this card is destroyed instead.) 

MFC-081 Cat’s Ear Tribe
Earth/Beast-Warrior/Effect Lvl. 1 
200/100
During the Damage Steps of your opponent’s turn, 
the original ATK of his/her monster(s) that attack this monster 
becomes 200 points.

MFC-082 Ultimate Obedient Fiend
Fire/Fiend/Effect Lvl. 10 
3500/3000
This card can only attack when there are no other cards 
on your side of the field, and you also have no hand. 
Negate the effects of Effect Monsters destroyed by this card.

MFC-083 Dark Cat with White Tail
Earth/Beast/Effect Lvl. 2 
800/500
FLIP: Select 2 Monster Cards on your opponent’s side of 
the field and 1 Monster Card on your side of the field 
and return them to their owners’ hand.

MFC-084 Amazoness Spellcaster
Spell Card 
Until the end of this turn, switch the original 
ATK of 1 face-up monster on your side of the field 
that includes Amazoness in its card name, or is named Amazon Archer, 
with the original ATK of 1 face-up monster 
on your opponent’s side of the field.

MFC-085 Continuous Destruction Punch
Continous Spell Card 
When the ATK of an attacking monster on your 
opponent’s side of the field is lower then the DEF of 
the attacked Defense Position monster on your side of the 
field destroy the attacking monster. Damage calculation 
is applied normally.

MFC-086 Big Bang Shot
Equip Spell Card 
A monster equipped with this card increases its 
ATK by 400 points. When the equipped monster attacks 
with an ATK that is higher then the DEF of your opponent’s 
Defense Position monster, inflict the difference as Battle Damage 
to your opponent’s Life Points. When this card is destroyed or 
removed from the field, the equipped monster is removed from play.

MFC-087 Gather Your Mind
Spell Card 
Add 1 Gather Your Mind card from your Deck to your hand. 
Your Deck is then shuffled. You can only use 1 Gather your Mind per turn.

MFC-088 Mass Driver
Continuous Spell Card
Offer 1 monster on your side of the field as a Tribute 
to inflict 400 points of Direct Damage to your opponent’s Life Points.

MFC-089 Senri Eye
Continuous Spell Card 
During each of your Standby Phases, you can see 1 
card on the top of your opponent’s Deck and return it to 
its original position by paying 100 Life Points. 
Your opponent cannot see the card.

MFC-090 Emblem of Dragon Destroyer
Spell Card - Common
Add 1 Buster Blader from your Deck or your Graveyard to your hand.

MFC-091 Jar Robber
Quickplay Spell Card 
You can only activate this card when Pot of Greed is activated. 
Negate the effect of the Pot of Greed. You draw 1 card from your Deck.

MFC-092 My Body as a Shield
Quickplay Spell Card 
When your opponent activates a card that has the 
effect that destroys 1 or more monsters on the field, 
pay 1500 Life Points to negate the activation of the
card and destroy it.

MFC-093 Pigeonholing Books of Spell
Quickplay Spell Card 
See the 3 cards from the top of your opponent’s Deck, 
arrange them in any order desired, and replace them on top 
of the Deck. Your opponent cannot see the cards.

MFC-094 Mega Ton Magical Cannon
Spell Card 
Remove 10 Spell Counters on your side of the field. 
Destroy all cards on your opponent’s side of the field.

MFC-095 Pitch-Black Power Stone
Continous Trap Card 
After activation, put 3 Spell Counters on this card. 
During each of your turns you can move 1 of this card’s 
Spell Counters to another face-up card on the field that you can 
put a Spell Counter on. When there are no Spell Counters on this 
card this card is destroyed.

MFC-096 Amazoness Archers
Trap Card Super Rare
This card can only be activated when your opponent 
attacks and you control a monster on your side of the 
field that includes "Amazoness" in its card name, or is
named "Amazon Archer". All monsters on your opponent’s side 
of the field become face-up Attack Position (Flip effects do not activated) 
and as long as they remain face up on the field decrease their ATK by 500 points.
Your opponent must attack with all these monsters this turn.


MFC-097 Dramatic Rescue
Trap Card 
You can only activate this card when a monster 
on your side of the field that includes Amazoness in its card name, 
or is named Amazon Archer, is specifically designated as a target 
by a card. Return the targeted Monster Card to its owner’s hand and 
Special Summon another monster from your hand in face-up 
Attack or Defense Position.

MFC-098 Exhausting Spell
Trap Card 
Remove all Spell Counters on both sides of the field.

MFC-099 Hidden Book of Spell
Trap Card 
You can only activate this card during your turn. 
Select 2 Spell Cards from your Graveyard and add them 
to your deck. Your Deck is then shuffled.

MFC-100 Miracle Restoring
Trap Card 
Remove 2 Spell Counters on your side of the field. 
Special Summon 1 dark Magician or Buster Blader from your Graveyard 
in face-up Attack or Defense Position.

MFC-101 Remove Brainwashing
Continuous Trap Card 
As long as this card remains face-up on the field, 
the control of all monsters on the field returns to the original owners.

MFC-102 Disarmament
Trap Card 
Destroy all Equip Spell Cards on the field.

MFC-103 Anti-Spell
Counter Trap Card 
Remove 2 Spell Counters on your side of the field. 
Negate the activation of a Spell Card and destroy it.

MFC-104 The Spell Absorbing Life
Trap Card 
Flip all face-down Defense Position Monster Cards on 
the field face-up. Flip Effects are not actvated at this time. 
Increase your Life Points by 400 points for each Effect 
Monster Card on the field.

MFC-105 Dark Paladin
Dark/Spellcaster/Fusion/Effect Lvl. 8 Ultra Rare
2900/2400
Dark Magician + Buster Blader
This monster can only be Special Summoned by Fusion Summon. 
As long as this card remains face-up on the field, you can 
negate the activation of 1 Spell Card and destroy the Spell 
Card by discarding 1 card from your hand. The ATK of this card 
increases by 500 points for each Dragon-Type monster on the 
field and in either Graveyard.

MFC-106 Double Spell
Spell Card Ultra Rare
Discard 1 Spell Card from your hand. 
Select 1 Spell Card from your opponent’s Graveyard 
and activate it from the Graveyard as your Spell Card.

MFC-107 Diffusion Wave-Motion
Spell Card Secret Rare
Pay 1000 Life Points. Select 1 level 7 or higher 
Spellcaster-Type monster on your side of the field. 
During this turn, only the selected monster can attack 
and it attacks all monsters on your opponent’s side of the field. 
The effects of Effect Monsters destroyed by the selected monster 
in battle cannot be activated. 

    Source: geocities.com/tcg_yugioh