PGD-000 Ring of Destruction 
Secret Rare
Trap Card
Destroy 1 face-up Monster Card and inflict Direct 
Damage equal to the destroyed card’s ATK to the Life
Points of both you and your opponent.

PGD-001 Molten Behemoth
Fire/Pyro/5 stars/ATK 1000/DEF 2200

PGD-002 Shapesnatch
Dark/Machine/5 stars/ATK 1200/DEF 1700

PGD-003 Souleater
Earth/Fish/4 stars/ATK 1200/DEF 0

PGD-004 King Tiger Wanghu 
Earth/Beast/4 stars/ATK 1700/DEF 1000
As long as this card remains face-up on the field, 
all monsters with an ATK equal to 1400 or less that 
are Normal Summoned or Special Summoned (excluding Flip Summon) 
are automatically destroyed.

PGD-005 Birdface
Wind/Winged Beast/4 stars/ATK 1600/DEF 1600
When this card is sent to the Graveyard as a result of battle, 
you can add 1 Harpie Lady from your deck to your hand.

PGD-006 Kryuel
Dark/Fiend/4 stars/ATK 1000/DEF 1700
When this card is sent to the Graveyard as a result of battle, 
toss a coin and call it. If you call it right, destroy 
1 monster on your opponent’s side of the field.

PGD-007 Arsenal Bug
Earth/Insect/3 stars/ATK 2000/DEF 2000
If there are no face-up Insect-Type monsters (except this monster) 
on your side of the field, both the ATK and DEF of this 
monster become 1000 points.

PGD-008 Maiden of the Aqua 
Water/Aqua/4 stars/ATK 700/DEF 2000
As long as this card remains face-up on the field, the field is
treated as Umi.(However, there is no increasing or 
decreasing of ATK/DEF due to Umi’s effect.) If there is an active 
field card on the field, this effect is not applied.

PGD-009 Jowls of Dark Demise 
Water/Fiend/2 stars/ATK 200/DEF 100
FLIP: Take control of 1 monster on your opponent’s side of 
the field until the end of the turn that this card’s effect is 
activated. When the controlled monster attacks, it may attack 
your opponent’s Life Points directly.

PGD-010 Timeater
Dark/Machine/6 stars/ATK 1900/DEF 1700
If this monster destroys a monster on your opponent’s side 
of the field in battle, your opponent skips his/her next Main Phase 1.

PGD-011 Mucus Yolk 
Dark/Aqua/3 stars/ATK 0/DEF 100
This card may attack your opponent’s Life Points directly. 
Each time this card inflicts battle damage to your opponent’s 
Life Points, increase the ATK of this card by 1000 points during 
your next Standby Phase. The ATK increase lasts as long as this 
card remains face-up on the field.

PGD-012 Servant of Catabolism
Light/Aqua/3 stars/ATK 700/DEF 500
This monster may attack your opponent’s Life Points directly.

PGD-013 Moisture Creature 
Light/Fairy/9 stars/ATK 2800/DEF 2900
If you Tribute Summon this monster by offering 3 monsters on 
the field as a Tribute, destroy all Magic and Trap Cards on 
your opponent’s side of the field.

PGD-014 Gora Turtle 
Water/Aqua/3 stars/ATK 1100/DEF 1100
As long as this card remains face-up on the field, 
monsters with an ATK equal to 1900 or more cannot attack

PGD-015 Sasuke Samurai 
Super Rare
Wind/Warrior/2 stars/ATK 500/DEF 800
When this monster attacks a face-down Defense Position monster, 
destroy the face-down monster immediately with this card’s effect 
without flipping it face-up or damage calculation.

PGD-016 Poison Mummy
Earth/Zombie/4 stars/ATK 1000/DEF 1800
FLIP: Inflict 500 points of Direct Damage to your opponent’s Life Points.

PGD-017 Dark Dust Spirit 
Earth/Zombie/6 stars/ATK 2200/DEF 1800
This card cannot be Special Summoned. This card returns 
to the owner’s hand during the end phase of the turn 
that this card is Normal Summoned, Flip Summoned, or 
flipped face-up. If this card is Normal Summoned, Flip Summoned, 
or flipped face-up, destroy all face-up monsters except this monster on the field.

PGD-018 Royal Keeper
Earth/Zombie/4 stars/ATK 1600/DEF 1700
You can flip this card into face-down Defense Position once 
per turn during your Main Phase. When this card is flipped face-up, 
increase the ATK and DEF of this card by 300 points until the end of 
the turn that this card is flipped face-up.

PGD-019 Wandering Mummy 
Earth/Zombie/4 stars/ATK 1500/DEF 1500
You can flip this card into face-down Defense Position once 
per turn during your Main Phase. After you use this effect, 
shuffle all face-down Defense Position monsters on your side 
of the field and return them in face-down Defense Position to 
your side of the field.

PGD-020 Great Dezard Ultra Rare
Dark/Spellcaster/6 stars/ATK 1900/DEF 2300
When this monster destroys the following number of monster in battle, 
the following effects are activated in order:
One: As long as this card remains face-up on the field, 
negate the activation and effects of all Magic and Traps 
that specifically designate this card as a target and destroy them.
Two: You can Special Summon 1 Fushion Richie from your hand or your 
Deck by offering this card as a Tribute during your Main Phase.

PGD-021 Swarm of Scarabs
Dark/Insect/3 stars/ATK 500/DEF 1000
You can flip this card into face-down Defense Position 
once per turn during your Main Phase. When this card is 
Flip Summoned, destroy 1 monster on your opponent’s 
side of the field.

PGD-022 Swarm of Locusts
Dark/Insect/3 stars/ATK 1000/DEF 500
You can flip this card into face-down Defense Position 
once per turn during your Main Phase. When this card is 
Flip Summoned, destroy 1 Magic or Trap Card on your 
opponent’s side of the field.

PGD-023 Giant Axe Mummy
Earth/Zombie/5 stars/ATK 1700/DEF 2000
You can flip this card into face-down Defense Position 
once per turn during your Main Phase. When the ATK of a 
monster on your opponent’s side of the field that attacks 
this card in face-down Defense Position is lower than the 
DEF of this monster, the attacking monster is destroyed.

PGD-024 8-Claws Scorpion
Dark/Insect/2 stars/ATK 300/DEF 200
You can flip this card into face-down Defense 
Position once per turn during your Main Phase. 
When this card targets a face-down Defense Position 
monster on your opponent’s side of the field in battle, 
the ATK of this card becomes 2400 during that damage step calculation only.

PGD-025 Guardian Sphinx Ultra Rare
Earth/Rock/5 stars/ATK 1700/DEF 2400
You can flip this card into face-down Defense Position 
once per turn during your Main Phase. When this card is 
Flip-Summoned, return all monsters on your opponent’s 
side of the field to the owner’s hand.

PGD-026 Pyramid Turtle 
Earth/Zombie/4 stars/ATK 1200/DEF 1400
When this card is sent to the Graveyard as a result of battle, 
you may select 1 Zombie-Type monster with a DEF of 2000 or 
less from your Deck and Special Summon it to the field in 
face-up Attack or Defense position
(no Tribute is required for monsters of Level 5 or more). 
The Deck is then shuffled.

PGD-027 Dice Jar 
Light/Rock/3 stars/ATK 200/DEF 300
FLIP: Both players roll a six-sided die once. 
The player with the lowest result takes Direct Damage equal to 
his/her opponent’s result X 500 Life Points. However, if a 
winner’s result is 6, the loser takes 6000 points of Direct Damage. 
If the results are the same, both players roll again.

PGD-028 Dark Scorpion Burglars 
Dark/Warrior/4 stars/ATK 1000/DEF 1000
When this card inflicts Battle Damage to your opponent’s 
Life Points, your opponent selects 1 Magic Card from his/her 
Deck and sends it to the Graveyard. The Deck is the shuffled.

PGD-029 Don Zaloog Ultra Rare
Dark/Warrior/4 stars/ATK 1400/DEF 1500
When this card inflicts Battle Damage to your opponent’s Life Points, 
you can select and activate 1 of the following effects:
Select 1 card from your opponent’s hand randomly and discard it to the Graveyard.
Send 2 cards from the top of your opponent’s Deck to the Graveyard.

PGD-030 Des Lacooda
Earth/Zombie/3 stars/ATK 500/DEF 600
You can flip this card into face-down Defense Position 
once per turn during your Main Phase. When this card is Flip-Summoned, 
you can draw 1 card from your Deck.

PGD-031 Fushioh Richie Ultra Rare
Dark/Zombie/7 stars/ATK 2600/DEF 2900
This card only be Special Summoned from your hand 
or your Deck by offering 1 Great Dezard 
that has fulfilled the condition as a Tribute. 
You can flip this card into face-down Defense Position 
once per turn during your Main Phase. As long as this 
monster remains face-up on the field, negate the activation 
and effects of all Magic or Trap cards that specifically designate 
this card as a target and destroy them. When this card is flipped 
face-up you can Special Summon 1 Zombie-Type monster from your Graveyard 
in face-up Attack or Defense Position.

PGD-032 Cobraman Sakuzy
Earth/Reptile/3 stars/ATK 800/DEF 1400
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent’s side of the field and then return them to their original position.



PGD-033 Book of Life Super Rare
Magic Card
Special Summon 1 Zombie-Type monster from your Graveyard 
In face-up Attack and Defense Position and remove 
1 monster in your opponent’s Graveyard from play.

PGD-034 Book of Taiyou 
Magic Card
Flip 1 face-down monster on the field into face-up Attack Position.

PGD-035 Book of Moon 
Magic Card: Quick Play
Flip 1 face-up monster on the field into face-down Defense Position 

PGD-036 Mirage of Nightmare Super Rare
Magic Card: Continuous
During your opponent’s Standby Phase, draw cards until your 
hand has 4 cards. During your Standby Phase, randomly discard the 
same number of cards you drew with this card’s effect to the Graveyard.

PGD-037 Secret Passage to the Treasures
Magic Card
Select 1 face-up monster with an ATK equal to 1000 points or 
less on your side of the field. During the turn this card is 
activated, the selected monster can attack your opponent’s Life Points directly.

PGD-038 Call of the Mummy
Magic Card: Continuous
If there is no monster on your side of the field, 
you can Special Summon 1 Zombie-Type monster from your hand. 
You can use this card’s effect once per turn.

PGD-039 Timidity
Magic Card
Both players cannot destroy Set Magic and/or Trap Cards 
on the field until your opponent’s next End Phase.

PGD-040 Pyramid Energy
Magic Card: Quick-Play
You can select and activate 1 of the following effects.
Increase the ATK of all face-up monsters on your 
side of the field by 200 points until the End Phase
of the turn this card is activated.
Increase the DEF of all face-up monsters on your side 
of the field by 500 points until the End Phase of the turn 
this card is activated.

PGD-041 Tutan Mask
Trap Card: Counter-Trap
Negate the activation and the effect of a Magic or 
Trap Card that specifically designates 1 face-up Zombie-Type 
monster as a target and destroy it.

PGD-042 Ordeal of a Traveler 
Trap Card: Continuous
You can activate this card’s effect when your opponent attacks. 
Your opponent randomly selects 1 card in your hand and calls 
the Type of the card (Monster, Magic, or Trap). If your opponent 
calls it wrong, the attacking monster is returned to its owner’s hand.

PGD-043 Bottomless Shifting Sand
Trap Card: Continuous
At the end of your opponent’s turn, destroy the face-up monster(s) 
with the highest ATK on the field. During your own Standby Phase, 
if you have 4 or less cards in your hand, this card is destroyed.

PGD-044 Curse of Royal 
Trap Card: Counter-Trap
Negate the activation of a card that includes the effect of 
destroying 1 Magic or Trap Card and destroy it.

PGD-045 Needle Ceiling
Trap Card
You can activate this card only when there are 
4 or more monsters on the field. Destroy all face-up monsters on the field.

PGD-046 Statue of the Wicked Super Rare
Trap Card
When this face-down card is destroyed and sent to the Graveyard, 
Special Summon 1 Wicked Token (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) 
in Attack or Defense Position on your side of the field.

PGD-047 Dark Coffin 
Trap Card
When this face-down card is destroyed and sent to the Graveyard, 
your opponent must select and execute 1 of the following effects:
Discard 1 card in his/her hand
Select 1 monster on his/her side of the field and destroy it

PGD-048 Needle Wall
Trap Card: Continuous
During your Standby Phase, roll a six-sided die once. 
Treat your opponent’s Monster Card Zone as #’s 1-5, 
counting from your right. Destroy the monster that is in 
the same Monster Card Zone as the die result. 
If the result is 6, roll again.

PGD-049 Trap Dustshoot
Trap Card
You can activate this card only when your opponent has 4 or 
more cards in his/her hand. Look at your opponent’s hand, 
then select 1 Monster Card and return it to its owner’s Deck. 
The Deck is then shuffled.

PGD-050 Pyro Clock of Destiny
Trap Card
Move the turn count forward by 1 turn. The turn in 
which this card is activated continuous as normal.

PGD-051 Reckless Greed 
Trap Card
Draw 2 cards from your Deck and skip your next 2 Draw Phases.

PGD-052 Pharaoh’s Treasure 
Trap Card
After activation, put this card face-up in your Deck 
and shuffle it. When you draw this card, it is immediately 
sent to the Graveyard. Then add 1 card in your Graveyard 
(expect this card) to your hand.

PGD-053 Master Kyonshee
Earth/Zombie/4 stars/ATK 1750/DEF 1000

PGD-054 Kabazauls
Water/Dinosaur/4 stars/ATK 1700/DEF 1500

PGD-055 Inpachi
Earth/Machine/4 stars/ATK 1600/DEF 1900

PGD-056 Dark Jeroid 
Dark/Fiend/4 stars/ATK 1200/DEF 1500
When this monster is Normal Summoned, Flip Summoned, 
or Special Summoned, select 1 face-up monster on the 
field and decrease its ATK by 800 points. This effect 
lasts until the selected card is destroyed or 
removed from the field.

PGD-057 Newdoria 
Dark/Fiend/4 stars/ATK 1200/DEF 800
When this card is sent to the Graveyard as a result of battle, 
select 1 monster on the field and destroy it.

PGD-058 Helpoemer Ultra Rare
Dark/Fiend/5 stars/ATK 2000/DEF 1400
When this card has been sent to the Graveyard as a 
result of battle, this card’s effect is activated. 
As long as this card exists in the Graveyard, your 
opponent discards 1 card randomly from his/her hand 
at the end of his/her Battle Phase. Neither player can 
Special Summon this card from the Graveyard.

PGD-059 Gravekeeper’s Spy 
Dark/Spellcaster/4 stars/ATK 1200/DEF 2000
FLIP: Select 1 monster that includes Gravekeeper’s in its 
card name with an ATK of 1500 or less from your Deck and 
Special Summon it in face-up Attack or Defense Position. 
The Deck is then shuffled.

PGD-060 Gravekeeper’s Curse
Dark/Spellcaser/3 stars/ATK 800/DEF 800
When this monster is Normal Summoned, Flip Summoned, or 
Special Summoned, inflict 500 points of Direct Damage to 
your opponent’s Life Points.

PGD-061 Gravekeeper’s Guard
Dark/Spellcaster/4 stars/ATK 1000/DEF 1900
FLIP: Select 1 Monster Card on your opponent’s side of the 
field (regardless of position) and return it to its owner’s hand.

PGD-062 Gravekeeper’s Spear Soldier 
Dark/Spellcaster/4 stars/ATK 1500/DEF 1000
When this card attacks with an ATK that is higher 
than the DEF of your opponent’s Defense Position monster, 
inflict the difference as Battle Damage to your opponent’s Life Points.

PGD-063 Gravekeeper’s Vassal
Dark/Spellcaster/3 stars/ATK 700/DEF 500
The Battle Damage this card inflicts to your opponent’s 
Life Points is treated as the Effect Damage of this card.

PGD-064 Gravekeeper’s Watcher 
Dark/Spellcaster/4/ATK 1000/DEF 1000
When your opponent activates a card that includes the 
effect of making your opponent discard from his/her hand 
(this does not include the cost of discarding costs), 
you can activate this card by discarding this card from your hand 
to the Graveyard. Negate the activation and effect of the card and destroy it.

PGD-065 Gravekeeper’s Chief Super Rare
Dark/Spellcaster/5 stars/ATK 1900/DEF 1200
You can have only 1 face-up Gravekeeper’s Chief on your 
side of the field at any time. As long as this card remains 
face-up on the field, your Graveyard is not affected by Necrovalley. 
When you Tribute Summon this monster, you can Special Summon 1 
monster that includes Gravekeeper’s in its 
card name from your Graveyard. 

PGD-066 Gravekeeper’s Cannonholder 
Dark/Spellcaster/4 stars/ATK 1400/DEF 1200
Offer 1 card that includes Gravekeeper’s 
in its card name on your side of the field as a 
tribute to inflict 700 points of Direct Damage to your opponent’s 
Life Points. However, you cannot offer this card or another 
Gravekeeper’s Cannonholder with this card’s effect. 
Monsters used for a Tribute Summon or that are offered 
as Tributes due to other cards’ effects are excluded.

PGD-067 Gravekeeper’s Assailant
Dark/Spellcaster/4 stars/ATK 1500/DEF 1500
You can activate this card’s effect only when Necrovalley 
is active on the field. When this card attacks, you can change 
the battle position of 1 face-up monster on your opponent’s side 
of the field.

PGD-068 A Man with Wdjat
Dark/Spellcaster/4 stars/ATK 1600/DEF 1600
When you Normal Summon this monster and during each of 
your following Standby Phases as long as this card remains 
face-up on the field, select 1 Set card on your opponent’s 
side of the field and see it. Return the card to its original position.


PGD-069 Mystical Knight of Jackal Ultra Rare
Light/Beast-Warrior/7 stars/ATK 2700/DEF 1200
You can return your opponent’s own monster that is 
sent to the Graveyard by this monster as a result 
of battle to the top of his/her Deck.

PGD-070 A Cat of Ill Omen
Dark/Beast/2 stars/ATK 500/DEF 300
FLIP: Select 1 Trap Card from your Deck and 
place it on top of your Deck. If Necrovalley is active on 
the field, you can add the selected card to your hand.

PGD-071 Yomi Ship
Water/Aqua/3 stars/ATK 800/DEF 1400
When this card is sent to the Graveyard as a result of battle, 
destroy the monster that destroyed this monster.

PGD-072 Winged Sage Falcos 
Wind/Winged Beast/4 stars/ATK 1700/DEF 1200
You can return your opponent’s face-up Attack Position 
monster that is sent to the Graveyard by this monster as a 
result of battle to the top of his/her deck.

PGD-073 An Owl of Luck
Wind/Winged Beast/ 2 stars/ATK 300/DEF 500
FLIP: Select 1 Field Magic Card from your Deck and 
place it on top of your Deck. If Necrovalley is active on the 
field, you can add the selected card to your hand.

PGD-074 Charm of Shabti
Earth/Rock/1 star/ATK 100/DEF 100
Discard this card from your hand to the Graveyard to 
make the damage inflicted to monsters that include Gravekeepers 
in their card name 0 until the End Phase of the current turn. However,
the damage to your Life Points is calculated normally.

PGD-075 Cobra Jar
Earth/Reptile/2 stars/ATK 600/DEF 300
FLIP: Place 1 Poisonous Snake Token (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200) 
in Attack and Defense Position on your side of the field. 
When the Poisonous Snake Token is destroyed as a result of battle, 
inflict 500 points of Direct Damage to your opponent’s Life Points.

PGD-076 Spirit Reaper 
Dark/Zombie/3 stars/ATK 300/DEF 200
This monster is not destroyed as a result of battle at any time, 
although damage calculation is applied normally. When this card 
is specifically designated as a target of the effect of a Magic, 
Trap, or Effect Monster Card, this card is immediately destroyed. 
When this card attacks your opponent’s Life Points directly, 1 
card is randomly selected from your opponent’s hand and 
discarded to the Graveyard.

PGD-077 Nightmare Horse 
Dark/Zombie/2 stars/ATK 500/DEF 400
This monster can attack your opponent’s Life Points 
directly even if there is a monster on your opponent’s 
side of the field.

PGD-078 Reaper on the Nightmare Super Rare
Dark/Zombie/Fushion/5 stars/ATK 800/DEF 600
Spirit Reaper + Nightmare Horse
This monster is not destroyed as a result of battle at any 
time although damage calculation is applied normally. When 
this card is specifically designated as a target of the effect 
of a Magic, Trap, or Effect Monster Card, this card is 
immediately destroyed. This monster can attack your opponent’s 
Life Points directly even if there is a monster on your opponent’s 
side of the field. When this card attacks your opponent’s 
Life Points directly, 1 card is randomly selected from your opponent’s 
hand and discarded to the Graveyard.

PGD-079 Dark Designator 
Magic Card
Declare 1 Monster Card name. If the declared card is 
in your opponent’s Deck, add 1 of that card to your 
opponent’s hand.

PGD-080 Card Shuffle
Magic Card: Continuous
Pay 300 of your own Life Points to shuffle either 
you or your opponent’s Deck. You can use this effect 
during your own turn, once per turn.

PGD-081 Reasoning
Magic Card
Your opponent calls a Monster Card Level. You then 
pick up (not draw) cards from the top of your Deck until a 
monster is picked up. If that monster is the same Level as the 
one called by your opponent, all picked up cards are sent to the 
Graveyard. If not, Special Summon the monster that was picked up 
in face-up Attack or Defense Position and send the remaining cards 
that were picked up to the Graveyard.

PGD-082 Dark Room of Nightmare Super Rare
Magic Card: Continuous
Each time you inflict damage other than Battle Damage 
to your opponent’s Life Points, inflict 300 points of 
Direct Damage to your opponent’s Life Points. This card’s 
effect is not applied to the effect of Dark Room of Nightmare.

PGD-083 Different Dimension Capsule
Magic Card
After this card is activated, it remains face-up on the 
field until your 2nd Standby Phase. Select 1 card from your 
Deck, then shuffle your Deck. Remove it from play and place 
face-down. During your 2nd Standby Phase, destroy this card 
and add the removed card to your hand.

PGD-084 Necrovalley Super Rare
Magic Card: Field
As long as this card remains face-up on the field, all 
effects of Magic, Trap, and/or Effect Monster Cards that involve Graveyards 
are negated and neither player can remove cards in the Graveyards from play. 
In addition, increase the ATK and DEF of all monsters that includes Gravekeeper’s 
in their card name by 500 points. 

PGD-085 Buster Rancher
Magic Card: Equip
Only a monster with an ATK equal to 1000 or less can 
be equipped with this card. During damage calculation, 
increase the ATK of the monster equipped with this card by 
2500 points only when the opponent’s monster that battles 
is in Attack Position and its ATK is equal to 2500 or more, 
OR when the opponent’s monster that battles is in Defense Position 
and its DEF is equal to 2500 or more.

PGD-086 Hieroglyph Lithograph
Magic Card
Pay 1000 of your own Life Points. During the current Duel, 
the limit of your hand at your End Phase becomes 7 cards.

PGD-087 Dark Snake Syndrome
Magic Card: Continuous
Inflict Direct Damage to you and your opponent’s 
Life Points during each of your Standby Phases. The 
first damage begins at 200 points and is doubled following 
each of your Standby Phases.

PGD-088 Terraforming 
Magic Card
Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck.

PGD-089 Banner of Courage
Magic Card: Continuous
During your Battle Phase only, increase the ATK of all 
monsters on your side of the field by 200 points.

PGD-090 Metamorphosis
Magic Card
Offer 1 monster on your side of the field as a Tribute to 
Special Summon 1 Fushion Monster of the same Level in face-up 
Attack or Defense Position from your Fushion Deck. Monsters 
used for a Tribute Summon or that are offered as Tribute due 
to other card’s effects are excluded.

PGD-091 Royal Tribute
Magic Card
This card can only be activated when your Necrovalley 
is active on the field. Both players must discard all 
monster cards in their hand to the Graveyard.

PGD-092 Reversal Quiz 
Magic Card
Send all cards in your hand and on your side of the field to 
the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of 
your deck. If you call it right, exchange your current Life Points with
your opponent’s current ones.

PGD-093 Coffin Seller 
Trap Card: Continuous
Each time your opponent’s Monster Cards are sent to the Graveyard, 
inflict 300 points of Direct Damage to your opponent’s Life Points.

PGD-094 Curse of Aging
Trap Card
Discard 1 card from your hand. Decrease the ATK and DEF 
of all monsters on your opponent’s side of the field by 500 
points until the end of the turn this card is activated.

PGD-095 Barrel Behind the Door Super Rare
Trap Card: Counter-Trap
When an effect that inflicts damage to Life Points is activated 
(except Battle Damage), switch the damage you receive to your 
opponent’s Life Points.

PGD-096 Raigeki Break 
Trap Card
Discard 1 card from your hand to the Graveyard 
to destroy 1 card on the field.

PGD-097 Narrow Passage
Trap Card: Continuous
This card can only be activated when both players have 2 
monsters or less on either side of the field. Once this card 
is activated, both players can only Normal Summon or Set up to 
2 additional monsters as long as this card remains face-up 
on the field.

PGD-098 Disturbance Strategy
Trap Card
Your opponent puts all cards in his/her hand back into 
his/her Deck. The Deck is then shuffled. Your opponent then 
draws the same number of cards that he/she put into his/her Deck.

PGD-099 Trap of Board Eraser Super Rare
Trap Card: Counter-Trap
When an effect that inflicts damage to Life Points is activated 
(except Battle Damage), negate the damage to your Life Points. Your 
opponent then selects 1 card from his/her hand and discards it 
to his/her Graveyard.

PGD-100 Rite of Spirit
Trap Card
Select 1 Monster Card that includes Gravekeeper’s in its card 
name from your Graveyard and Special Summon it in face-up Attack or 
Defense Position. This card’s activation and effect is not 
affected by Necrovalley.

PGD-101 Non Aggression Area
Trap Card
You can only activate this card during your Standby Phase. 
Discard 1 card from your hand to the Graveyard. Your opponent 
cannot Normal Summon, Set and/or Special Summon during the 
next turn.

PGD-102 D. Tribe
Trap Card
All monsters on your side of the field are treated as 
Dragon-Types until the end of the turn this card is activated.

PGD-103 Byser Shock Ultra Rare
Dark/Fiend/5 stars/ATK 800/DEF 600
When this card is Normal Summoned, Flip Summoned, 
or Special Summoned, return all Set cards on the field 
to their owner’s respective hands.

PGD-104 Question Ultra Rare
Magic Card
When activating this card, your opponent cannot check 
cards in the Graveyard. Your opponent calls the name of 
the first monster card found at the bottom of your Graveyard. 
If he/she call it right, the monster is removed from play. If 
he/she call it wrong, the monster is Special Summoned on your side of the 
field in face-up Attack or Defense Position.

PGD-105 Rope of Life Ultra Rare
Trap Card
This card can only be activated by discarding your 
entire hand when 1 of your own monsters is sent to the 
Graveyard as a result of battle. Special Summon the monster 
just sent to the Graveyard in face-up Attack or Defense Position, 
and increase its ATK by 800 points.

PGD-106 Nightmare Wheel Ultra Rare
Trap Card: Continuous
Select 1 monster. As long as this card remains 
face-up on the field, the selected monster cannot attack 
or change its battle position except by the effect of a Magic, 
Trap, or Effect Monster Card. This card inflicts 500 points of 
Direct Damage to your opponent’s Life Points during each of your 
Standby Phases. When the selected monster is destroyed or removed 
from the field, this card is also destroyed.

PGD-107 Lava Golem Secret Rare
Fire/Fiend/8 stars/ATK 3000/DEF 2500
This monster must be Special Summoned on your 
opponent’s side of the field by offering 2 monsters on your 
opponent’s side of the field as a Tribute. This card inflicts 
1000 points of Direct Damage to the Life Points of this card’s 
controller during each of his/her Standby Phases. When you Special 
Summon this monster, you cannot Normal Summon or Set a monster 
during the same turn.

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