The Dark Khan's Necromancer Guide

The Dark Khan's Necromancer Guide for LOD v. 1.09



As many of you may know, the necromancer is my favourite character, just after I made him a patriarch, I started making a necro in the way I think a necro shall be built, these kind of necro will be able to rule both on cows and through the game, hope you like this guide.


I.- Why a necro?
II.- Building a necro.
III.- Stat Points.
IV.- Skill Points
V.- Equipment.
VI.- Killing the bad guys.
VII.- Bosses.
VIII.- Leveling up.
IX.- Mercenaries.
X.- Cow Necro.
XI.- Special thanks.


Note: For general information about Diablo II and for information about all the items you can check The Arreat Summit. For information about any specific term, go and check The Shorthand Glossary.



I.- Why a necro?

The answer to this is simple, because necros are (at least for me) the most fun character to play with. Now, why is it the most fun character to play with? Well, these are the reasons:

- First, it is a real challenge to get throough all the game with a necro, especially in hell difficulty. You can really said proudly “I have finished hell with my necro”.
- Second, necros can have lots of minions which will protect them from everything that wants to touch them, it’s really fun to drink some soda and read a book while your minions protect you.. I know some may say that druid also have minions, but the difference is that their minions have less life than necro's ones and that druid has less minions than necros.
- Third, necros can be build in many different ways thanks to their curses and all the types of summons.
- Fourth, this is maybe the reason most of us necros chose the necro as our first character, this is that he looks so cool and evil. I know this reason is stupid, but I had to include it because it’s one of the reason lots of people play the necro.
- Fifth, he is a caster, so he can let his minions go ahead and cast his spells without even having to get near the enemy.

This are some of the reason why I choose a necro.



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II.- Building a necro

To star this part of my guide, I want to put these extracts which I read somewhere in the internet: “The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes”, “Necromancers use the 2 kinds of magical attacks that Sorceress don’t use, which are pure magic and poison”. What I want to tell you by putting this extracts is that necros are sorcerers, not melee fighter!!!, so please, don’t try to make a meleemancer unless you want to die pathetically on hell or if you have some godly equipment and someone to helps you build him perfectly.

Remember that there are many ways to build a necro and that this guide shows the way I think a necro should be built.



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III.- Stat Points

In this part I will tell you how to distribute your stat points.

First, let’s see the starting stats of the necro:

Strength: 15.
Dexterity: 25.
Vitality: 15.
Energy: 25.

Life: 45.
Mana: 25.
Stamina: 79.

Now, let’s see the stat grow per level and per stat point.

Grow per level:

Life: +1.5.
Mana: +2.
Stamina: +1.

Grow per stat point:

1 point in vitality gives: +2 to life and +1 to stamina.
1 point in energy gives: +2 to mana.

Now I will tell you how to distribute your stat points.

Strength: 65. Enough strenght for Silkweave.

Dexterity: 25 (Base). No dexterity is needed for a necro, cause PvM necro’s equipment has no dexterity requirement.

Vitality: 150 or less. With this amount of vitality, blackhand key and the 3 potions of life (reward from “The golden bird” quest on Act III” and perhaps some life charms, you will get +600 life, which will be more than enough to survive some hits even on Hell Cows. (my actual necro only has 100 vitality, and he has 621, but ya, he has some nice small charms :P)

Energy: The rest of your points, 341. Energy is the most important stat for a necro, especially to my kind of necro, which passes most of the time casting different spells, so the rest of your stat points should go into energy.

Now to distribute you points each level (E means Energy, S means Strength and V means Vitality):

Stat Points Distribution Chart

This chart is for the final stats: 65 strenght, base Dex, 150 vitality, rest in energy. If you are a more experience player, and have some nice charms, you can do fine with 100 vitality.

Stat points from levels 2-11: 3 to strength, 1 to vitality, 1 to energy= S-45 V-25 E-35
Stat points from level 12-19: 2 to strength, 1 to vitality, 2 to energy= S-61 V-33 E-51
Stat points from level 20-23: 1 to strength, 2 to vitality, 2 to energy= S-65 V-41 E-59
Stat points from “Lam Esen's Tome” quest reward on Normal= 5 to vitality. S-65 V-46 E-59
Stat points from level 24-75: 3 to energy, 2 to vitality= S-65 V-150 E-211
Stat points from “Lam Esen's Tome” quest reward on Nightmare: 5 to energy. S-65 V-135 E-216
Stat points from “Lam Esen's Tome” quest reward on Hell: 5 to energy. S-65 V-140 E-221
Stat points from level 76-99: 5 to energy. S-65 V-150 E-341



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IV- Skill Points

Here I am going to explain each skill of the necro, and the points you should put into each of them

The necro has three skill trees: Summoning Spells, Poison and Bone Spell and Curses.

Summoning Spells

As its name says this include summoning different creatures, this goes from an skeleton and a golem, to revive an enemy you have killed:

Raise Skeleton
Description: Cast on the corpse of a slain monster, that raises a skeleton warrior that fights for you.
Commentaries: You need a corpse to revive skeletons. It’s a melee fighter, which means he will not last long. In the first act of normal they are useful, but let’s say, on act 4-5 they are dead (unless you build your necro specially for it). These skeletons may teleport near you when they get out of sight, but sometimes, they will just disappear.
Recommended Points: 1, don’t even think to put more than one point here!!!
Required level: 1.
Prerequisites: None.

Skeleton Mastery
Description: Passive (doesn’t use mana), increases life and damage of revived creatures.
Commentaries: These skill is quite useful because it increases life of revives (a level 30 skill), so they will surely make all revives last the 3 minutes and last longer vs. bosses.
Recommended Points: 1-5, I like this skill, when you get to a really high level and you have points to spare, put them here.
Required level: 1.
Prerequisites: Raise Skeleton.

Clay Golem
Description: Creates a golem from the earth to fight by your side.
Commentaries: Your first golem, he doesn’t have any special attributes as the other golem, its life is superior from the one of the skellies, an it can be summoned everywhere, without the need of a corpse. As the skellies, he may teleport when he gets out of sight, but sometimes it won’t teleport and just disappear. He will help you a lot in low levels. Remember you can only have a golem at the same time, if you summon another one, the first one will just die.
Recommended Points: 1, don’t dare to put more than one point here!!!
Required level: 6.
Prerequisites: None.

Raise Skeletal Mage
Description: Cast on the corpse of a slain monster, that raises a skeleton mage that fights for you.
Commentaries: You also need a corpse to revive mages. They are mages, so they will last longer than skeletal warriors, cause they don’t melee, and they don’t have to worry about AR. They will be useful for more time than skeletal warriors, but in Act 1-2 NM, they are no longer useful (unless your necro is build to use them). These skeletons may teleport near you when they get out of sight, but sometimes, they will just disappear.
Recommended Points: 1, you don’t need mages to attack, you alone will deal enough damage.
Required level: 12.
Prerequisites: Raise Skeleton.

Golem Mastery
Description: Passive, enhances life and speed of all your Golems.
Commentaries: Extremely useful, it will make your golem an invincible tank and will help them run at your same speed.
Recommended Points: 20, cause you need a tank to protect you, an skill all kind of necros should max.
Required level: 12.
Prerequisites: Clay Golem.

Blood Golem
Description: Creates a golem that shares with you the life it steals and damage it receives.
Commentaries: Your second golem, he is quite useful and you may be using it with Iron Maiden (he gains enormous amounts of life with it) through Act 3 (When you face Mephisto use Iron Golem) and 4 Normal until you get into the Chaos Sanctuary (when you will start to use Fire Golem, Bone Spirit and Poison Nova). He steals life on each hit and gives you part of the damage it deals, but unfortunately, you receive 10% of the damage he receives. As the clay golem, he may teleport when he gets out of sight, but sometimes it won’t teleport and just disappear. He can also be summoned everywhere. Remember you can only have a golem at the same time, if you summon another one, the first one will just die.
Recommended Points: 1, useful for a while, but will not be your golem of choice.
Required level: 18.
Prerequisites: Clay Golem.

Iron Golem
Description: Transforms a metallic item into a golem that gains the properties of the item.
Commentaries: Your third golem, you need a metallic item to summon it. I actually find Blood Golem more useful in that level. Just use it when you find enemies that use a powerful elemental damage (death, hell, dark lord from Act 3, Mephisto, Abyss Knights, etc). The only interesting things is that he gains the properties from the item he is summoned from and that after the second point, he reflect melee damage with his thorns aura. As the other golems, he may teleport when he gets out of sight, but sometimes it won’t teleport and just disappear. Remember you can only have a golem at the same time, if you summon another one, the first one will just die.
Recommended Points: 1, this will not be your golem.
Required level: 24.
Prerequisites: Clay Golem, Blood Golem.

Summon Resist
Description: Passive, increases the resistances of all summoned creatures.
Commentaries: It helps your minions last longer vs. elemental attacks.
Recommended Points: 1, don’t dare putting more than one point here!!!, with the +skill items you will use, it will be more than enough.
Required level: 24.
Prerequisites: Clay Golem, Golem Mastery.

Fire Golem
Description: Creates a golem that converts the damage it receives from fire into life.
Commentaries: Your fourth and the best golem (in my opinion). He has the most life of all golems, can be summoned everywhere and absorbs fire damage. It’s holy fire aura will keep all the enemies away from you. He does splash fire damage when it’s killed. Although his melee punch is fire damage, actually it’s a bug and it does physical damage. His only problem is the high mana cost. As the other golems, he may teleport when he gets out of sight, but sometimes it won’t teleport and just disappear. Remember you can only have a golem at the same time, if you summon another one, the first one will just die.
Recommended Points: 1, if you put more points, the mana cost will become insane and life won’t improve much. Although it’s damage increases with the points, it’s not worth the points cause he is a meat shield and because his attack rating is very low.
Required level: 30.
Prerequisites: Clay Golem, Blood Golem, Iron Golem.

Revive
Description: Returns a monster lo life to fight by your side.
Commentaries: Extremely useful, even in small groups. It can revive almost any kind of normal monster (no uniques, super uniques, champions, etc). In groups of 10-15, they will provide and invincible meat shield. They get 200% of the monster’s normal life and even more with skeleton mastery. They only last 3 minutes unfortunately. Their life can be healed by the town healer, but it will not reset it’s life duration. Their problem is they only last 3 minutes and their high mana cost of 45.
Recommended Points: 1, Very useful, with + skill items you’ll be able to revive like 12 revives, which is good enough.
Required level: 30.
Prerequisites: Clay Golem, Blood Golem, Iron Golem, Raise Skeleton, Raise Skeletal Mage.


Poison and Bone Spells


These are necro's offensive spells, they are the ones that will help you kill the enemies in a direct way. The necro uses mainly 2 types of magic: Pure magic and poison. Some of the necro's offensive spells need a corpse to be used.

Bone Spirit or Bone Spear

There's always a debate between which of this 2 skills should be used as the main offensive skill. After finishing hell with my necro I can tell you that Bone Spirit is definitely the way to go. In hell you need to do the higher damage posible, so you are able to kill super uniques and bosses quickly and to get corpses for Corpse Explosion. You also need to stay away from the enemy since you can take much hits, you also need to evade distance attacks, so you will not be able to aim very carefully. the skill of this two that has this characterisitics is Bone Spirit, since it does a superior damage compared to Bone Spear and it also seeks targets, so you don't need to aim so carefully. The only real problem with Bone Spirit is it's high mana cost, which can be easily solved by getting +%mana items and mana regeneration items.

To conclude: Bone Spirit>>>>>>>>>Bone Spear

Teeth
Description: Fire multiple magical teeth missiles.
Commentaries: On level one launches 2 teeth and launches +1 teeth per level. You need to be near the enemy to actually do damage, which makes this skill useless. This skill does pure magical damage, so it isn't affected by resistances, only by magic resistant enemies.
Recommended points: 1. Don't dare to put more than one point here!!!
Required level: 1.
Prerequisites: None.

Bone Armor
Description: Creates an orbiting shield of bone that absorbs melee damage.
Commentaries: Extremly useful skill, It will give you a nice extra life which will absorb the few melee attacks you receive, so your life pool will be full most of the time. If it is taken down (which happens rarely), just recast it and you're ready to fight again.
Recommended points: 1. This what I like of this skill, with one point and some +skill items, you will get an armor that absorbs like 100 life which is enough, even in hell.
Required level: 1.
Prerequisites: None.

Poison Dagger
Description: Adds poison to you dagger attacks.
Commentaries: Simply useless, you're not a melee necro.
Recommended points: 1. If u put more than one point here, I will go and kill you by myself!!!.
Required level: 6.
Prerequisites: None.

Corpse Explosion
Description: Cast on the corpse of a slain monster, it explodes, damaging nearby enemies.
Commentaries: God Blesses this skil!!! This is a most for all necros, just get 2-3 corpses down, Amplify Damage the enemy, Corpse Explosion, Corpse Explosion, Corpse Explosion, everything is dead and you get a nice amount of dead bodies for reviving creatures. This skill was nerfed by Blizzard, It ain't as powerful as before, but still is the killing skill of a necro.
Recommended points: 20. MAX THIS THING!!!, it simply amazing, on the cow lvl, with this thing maxed, your radius will cover more than the half of the screen :P.
Required level: 6.
Prerequisites: Teeth.

Bone Wall
Description: Creates an impassable barrier of bone and debris.
Commentaries: It is useful when you don't want to fight a group of enemies, especially if they are distance attackers, just cast it and run..
Recommended points: 1. More points will just give a little bonus to it's life, so 1 point and +skill items will be more than enough.
Required level: 12.
Prerequisites: Bone Armor.

Poison Explosion
Description: Turn a corpse into a poison gas bomb.
Commentaries: Completly useless, does a pathetic poison damage and needs a corpse, it's just a prerequisite for Poison Nova..
Recommended points: 1. Completly useless, not worth more than a point.
Required level: 18.
Prerequisites: Poison Dagger, Corpse Explosion.

Bone Spear
Description: Summons a deadly spike of bone to impale your enemies.
Commentaries: Very useful until you get Bone Spirit. The same as teeth it does pure magic damage, so it's not affected by resistances. This spell will be very useful to take down bosses and to get corpses without having to get in the middle of the battle. A nice thing about this skill is that it goes through enemies, so you may hit multiple targets.
Recommended points: 1. It will be replaced by Bone Spirit at level 30, so only one point is needed.
Required level: 18.
Prerequisites: Teeth, Corpse Explosion.

Bone Prision
Description: Creates a barrier of fossilized bone around you.
Commentaries: It is useful to put Lightning Enchanted enemies on it, and then run away.
Recommended points: 1. As Bone Wall, more points will just give a little bonus to it's life, so 1 point and +skill items will be more than enough.
Required level: 24.
Prerequisites: Bone Armor, Bone Wall.

Poison Nova
Description: Emits and expanding ring of concentrated poison.
Commentaries: This skill does a really nice poison damage on all the area that the nova covers. This skill can't be used as your only offensive skill since its poison and work per second, but it will help you weaken your enemies, so that they are taken down just with a few Corpse Explosions.
Recommended points: 20. Max this skill, it will really be useful to weaken large groups of enemies and stop them from regenerating life and will help you beat Immune to Magic without the need of corpses or a merc.
Required level: 30.
Prerequisites: Poison Dagger, Poison Explosion.

Bone Spirit
Description: Releases the spirit of a restless undead that tracks its target or finds one of its own.
Commentaries: The most important Bone and Poison Spell skill along with Corpse Explosion. This skill will be the one that will help you get the corpses for Corpse Explosion and it will be the one that will kill the bosses. This skill does a very good damage, even on hell and it seeks enemies. The same as Teeth and Bone Spear, this skill does pure magic damage, so it won't be affected by resistances.
Recommended points: 20. Max this skill, you need it to take out bosses, and get corpses.
Required level: 30.
Prerequisites: Teeth, Corpse Explosion, Bone Spear.


Curses

This skills will help you do more damage with your Poison and Bone Spells and will also help your summoned creatures do more damage and survive longer, all this with a low mana cost. When you use a curse on an enemy, a little sign will appear on the head of the enemy, the sign will indicate which curse is active. All curses have certain duration, after the duration, the sign will dissapear. An enemy can only have a curse at the same time, if you use a curse when another curse is on the enemy, the new curse will replace the older curse.

Amplify Damage
Description: Curses a group of enemies increasing the non-magic damage they receive.
Commentaries: Remember that lowering physical resistance by 100% doesn't mean exactly double damage, it means that the physical resistance of monsters (0 on normal, 50% on Hell) will be reduced by 100%, so a physical damage done in hell, will do 1.5 times the normal damage it does. This skill will be the one you will have to use when you use Corpse Explosion, since Corpse Explosion does half Physical damage and half fire damage. When you party up, characters which "hit" will love you if you use this skill. Remember Amplify Damage will not affect immunities.
Recommended points: 1. You only need one point here, since more points only increase range and +skill items will take care of that.
Required level: 1.
Prerequisites: None.

Dim Vision
Description: Curses a group of monsters, reducing their vision radius.
Commentaries: Could be useful versus distance attackers....however I never use it, it's just a prerequisite.
Recommended points: 1. Don't put more than one point here!!!.
Required level: 6.
Prerequisites: None.

Weaken
Description: Curses a group of enemies, reducing the damage they inflict.
Commentaries: Useless...you actually want them to hit so they are damaged by the thorns aura.
Recommended points: 1. Again, just a prerequisite.
Required level: 6.
Prerequisites: Amplify Damage.

Iron Maiden
Description: Curses a group of enemies, causing them to damage themselves when damaging others.
Commentaries: Extremly useful skill on Normal, a bit useful on Nightmare, completly useless on Hell because of the global 50% physical resistance. A thorns merc is a lot better than this skill.
Recommended points: 1. Since it's only useful on Normal, only put 1 point here
Required level: 12.
Prerequisites: Amplify Damage.

Terror
Description: Curses a group of monsters, causing them to flee in terror.
Commentaries: This skill is only useful when you're completly surrounded, just cast it and the monsters will run away, then just chase the monsters and kill them. Believe it or not, this skill can save your life.
Recommended points: 1. You don't need this skill so often and more points only give 1 second of duration and a bit more of range, so only 1 point here.
Required level: 12.
Prerequisites: Amplify Damage, Weaken.

Confuse
Description: Curses a monster to force it to attack random targets.
Commentaries: This curse only curses on enemy at a time, this curse makes the target attack the thing which is nearer . I have found this skill useless, it's as useless as weaken, just forget it.
Recommended points: 1. It's only use is getting attract.
Required level: 18.
Prerequisites: Dim Vision.

Life Tap
Description: Curses a group of monsters so that damaging them gives the attacker life.
Commentaries: This curse is only useful for your merc, when you see he is low on life, just use this curse on the nearest enemy to him, and his life will recover very quickly. If you party up, melee characters will love youif you use that curse.
Recommended points: 1. You will not use it that much and more points only increase radius and duration.
Required level: 18.
Prerequisites: Amplify Damage, Iron Maiden.

Attract
Description: Curses a monster to become an universal target.
Commentaries: This curse only curses on enemy at a time. This curse will be useful to kill enemies with lot's of guy around them, specially Great Mummys, since they are immune to Magic. This skill will aslo help on cow runs, just attract the cow in the middle of the horde, and you will get corpses quickly and will not have to worry about facing much cows at a time.
Recommended points: 1. As other curses, more points will only increase duration and radius.
Required level: 24.
Prerequisites: Dim Vision, Confuse.

Decrepify
Description: Curses a enemies to make them slow, weak, and take amplified damage.
Commentaries: This curse is practically useless in PvM, since for Amplifying Damage you use Amplify Damage, but this curse is extremly useful for PvP, althoght this curse isn't for PvP, remember you still can duel, and for dueling, this skill is essential.
Recommended points: 1. You will not play PvP that much, so you don't need more than one point.
Required level: 24.
Prerequisites: Amplify Damage, Weaken, Terror.

Lower Resist
Description: Curses a enemies to take more damage from all magical attacks.
Commentaries: This curse lower all magical resistances, incuding pure magic resistance (which all enemies have a 0, expept for Magic Reistant/Immune monsters). This curse is essential for this kind of necromancer, since it will help you more spirit do half more damage, it will make your Poison Nova do normal damage (since the - to resistances will lower the resistances of monster in hell near or bellow 0) and will make CE do more damage versus Physical Immunes.
Recommended points: 1. The increase of lowering of resistances has a great dimishing formula after a few points, so with one point and +skill items you will get a very good radius, duration and lowering of resistances .
Required level: 30.
Prerequisites: Amplify Damage, Weaken, Iron Maiden, Terror, Life Tap, Decrepify.

Now I will tell where to put the skill point you get on each level and on quests rewards (You can put the points in any order you want, althought I will sugges this order, cause it will help you get the skills you need at every different level):

Skill Points Distribution Chart

Level 2- Teeth.
Level 3- Amplify Damage.
The Den of Evil quest reward- Raise Skeleton.
Level 4- Bone Armor.
Level 5- Skeleton Mastery.
Level 6- Clay Golem.
Level 7- Corpse Explosion.
Level 8- Corpse Explosion.
Level 9- Poison Dagger.
Level 10- Save it...
Level 11- Save it...
Level 12- Iron Maiden, Golem Mastery, Raise Skeletal Mage.
Level 13- Dim Vision.
Level 14- Weaken.
Level 15- Terror.
Level 16- Golem Mastery.
Scroll of Skill from Radament- Golem Mastery.
Level 17- Save it...
Level 18- Blood Golem, Bone Spear.
Level 19- Life Tap.
Level 20- Confuse.
Level 21- Bone Wall.
Level 22- Save it...
Level 23- Save it...
Level 24- Iron Golem, Summon Resist, Attract.
Level 25- Decrepify.
Level 26- Bone Prision.
The Fallen Angel quest reward- Poison Explosion and Save it...
Level 27- Save it...
Level 28- Save it...
Level 29- Save it...
Level 30- Revive, Fire Golem, Lower Resist, Bone Spirit, Poison Nova.
Level 31 to 45- Bone Spirit.
The Den of Evil quest reward- Bone Spirit.
Level 46 to 50- Poison Nova.
Scroll of Skill from Radament- Bone Spirit.
Level 51 to 52- Bone Spirit.
Level 53 to 59- Golem Mastery.
The Fallen Angel quest reward- Corpse Explosion, Corpse Explosion.
Level 60 to 63- Poison Nova.
The Den of Evil quest reward- Corpse Explosion.
Level 64 to 69 - Corpse Explosion.
Scroll of Skill from Radament- Poison Nova.
Level 70 to 73- Poison Nova.
The Fallen Angel quest reward- Poison Nova, Corpse Explosion.
Level 74 to 78- Golem Mastery.
Level 79 to 83- Corpse Explosion
Level 84-99 Finish maxing Corpse Explosion-Poison Nova and Corpse Explosion. The rest you may want to save them for 1.1 :P.



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V.- Equipment

In this part I will tell you about the equipment you should use at different levels:

- In your high level necro equipment, you sshould always try to search for this:

- + to %mana.
- + to mana.
- + to energy.
- + to skills.
- Faster cast rate.
- Resistances.

If you check the items I have choosen as "the best equipment for a necro", you will see they all contain this,

HELM

Use the Infernal Cranium with the full set or a Tarnhelm(If you don't have any of these, just get the higher defense helm possible, some life bonus is nice) until you get any of these ones:

- +2 necro skills, 20% faster cast rate, resistances circlet/coronet/tiara/diadem: The best choice, it gives you skills, resistances and enough to reach the 75% faster cast rate with Blackhand Key and Skins of the Vipermagi. If you can get the 3 stats, you could get a 2 necro skills, 20 fcr one and socket it with Um or a Resistance jewel.
-Harlequin's Crest: Another very nice helm, with +2 to all skills, damage reduced by 10% and a very nice life and mana bonus.
- Peasant Crown: A lot cheaper than the other two, has +1 to all skills and a nice vitality and energy bonus.

My choice would be the +2 necro skills, 20% faster cast rate, resistances circlet/coronet/tiara/diadem.

ARMOR

When you are low level, try to get + to life, mana or high defense armors, or the unique armor The Centurion. When you are able to , switch to any of these armors:

- Skins of the Viperrmagi: With +1 to all skills, very nice resistances and 30% faster cast rate, this is the best armor available.
- Que-Hegan's Wisdom: Also a very nice armor with +1 to all skills, 20% faster cast rate and a nice energy bonus.
- Spirit Shroud: A lot worse than the other two, it's only useful property is a +1 to all skills bonus.

My choice would be definitely Skins of the Vipermagi.

BELT

Use the Infernal Sing with the full set or Nightsmoke or Lenymo (If you can't get any of these, just get a + to life belt with the more slots possible) until you get one of these belts:

- Gloom's Trap: With + to % of mana, regenerate mana and a nice vitality bonus, this is the best belt available.
- Crafted Caster Belt: A crafted item (Magic Light Belt/Sharkskin Belt/Vampirefang Belt + Ith Rune + Perfect Amethyst + Magic Jewel) which has regenerate mana, faster cast rate, + to mana and 1-5 random attributes.
- Lenymo: Extremly cheap belt with very low defense and only 12 boxes, but with regenerate mana 30%, 15 to mana and 5 to all resistances.

My choice would be Gloom's Trap definitely.

GLOVES

Use the gloves you want, try get + to life gloves. Use this gloves until you get any of these:

- Frostburns: With + 40% of mana, the best gloves available.
- Trang-Oul's Claws: Some nice gloves with 20% faster cast rate, +2 to curses and cold resist.
- Magefist: Also some nice gloves with 20% faster cast rate and regenerate mana 25%.

My choice would be Frostburns.

BOOTS

Try to get the best faster run/walk you can find. Change this boots for:

- Silkweave: With 30% faster R/W, + to % of mana and + to mana after each kill, the best boots around.
- Tearhaunch: With +10% to all resistances and 20% faster R/W, some nice boots. You will need some strenght charms to be able to wear them
- Natalya's Soul: Some other nice boots with 40% faster R/W and cold and lightning resistances.

My choice will be, of course, Silkweave.

RINGS

First use a Manald Heal and Cathan's Seal, then when you are higher level 30 switch them for:

- Stone of Jordan: With +1 to all skills, + to % mana and + to mana, the best ring in the diablo world.
- Manald Heal: With a little life bonus and regenerate mana, a very nice ring.
- Crafted Caster Ring: A crafted item (Magic Ring + Amn Rune + Perfect Amethyst + Magic Jewel) which has + to mana, regenerate mana and + to energy.

My choice would be the all-mighty Stone of Jordan.

AMULET

Your choice, try to get + to mana, to life, strenght, resistances, life/mana while you get Bone Spirit. When you get Bone Spirit, change it for:

- Mara's Kaleidoscoppe: With +2 to all skills, + to all stats and nice resistances, this is the best amulet.
- +2 necro skills amulet with resistances: The same as Mara's Kaleidoscope, but usually easier to get.
- Crafted Caster Amulet: A crafted item (Magic Amulet + Ral Rune + Perfect Amethyst + Magic Jewel) with a nice regenerate mana, faster cast rate and + to mana.

My choice would be definitely Mara's Kaleidoscope.

WEAPON

Use the Infernal Torch, Torch of Iro, Gravenspine or any other good wand with + to skills until you get:

- Blackhand Key<: The best Weapon available with +2 to necro skills, +1 to curses, 30% faster cast rate, + to life and + to fire resistance.
- Ume's Lament: Another nice weapon with +2 to necro skills, 20% faster cast rate and + to mana.
- Suicide Branch: Another nice wand with +1 to all skills, +10% to mana, 50% faster cast rate, + to life and + to all resistances.

All this wands are very nice, but the best one would be the Blackhand Key.

SHIELD

At the Beggining, use the Best Shrunken Head you can get, some bonuses to Skeleton Mastery, Skeleton Warrior, Mage (this 3 for level 1-18), Corpse Explosion and Bone Spear (since level 18) or +1 to necro skills (when you get one), then change it for:

- Homunculus: The best shield for a necro without doubts, +2 to necro skills, + to resistances, Regenerate mana, +2 to curses , + to energy. No necro should go out without this one!!! You should really socket it with a P. Diamond for extra resistances.
- Lidless Wall: A nice shield with +1 to all skills, 20% faster cast rate, + to energy and + to % of mana.
- Trang-Oul's Wing: A nice set items shield with +2 to poison and bone skills, + to Fire and + to Poison resistances.

The best choice is without doubts Homunculus.

SECONDARY WEAPON

Get a nice Claymore until you can use Bone Spirit, SoulFlay is a good option. After you reach level 30, no secondary weapon is needed.

FINAL EQUIPMENT

- Diadem with +2 to necro skills, 18% to alll resistances, 20% faster cast rate.
- Blackhand key.
- Homunculus with P/Diamond.
- Skins of the ViperMagi
- Frostburns.
- Silkweave.
- Gloom's Trap
- Stone of Jordan.
- Stone of Jordan.
- Mara's Kaleidoscope.

This gives:

- 11 to all skills.
- 3 to curses (14 in total).
- 80% faster cast rate (11 frames).
- Mana increases by 115%.
- 30% faster run walk.
- 25 to energy (50 to mana).
- 40 to mana.
- 50 to life.
- 20 to Vitality (40 to life).
- 45% damage taken goes to mana.
- Fire Resist 37% (169 in total).
- Regenarate mana 48%.
- Resist all about 132%
- Some other stata which are less important.

*Remember that you have to get at least 75% faster cast rate from your equipment, since 75% faster cast rate is the fast break point necros have.

Charms

Another important part of your equipment, while this charms are on your inventory (not cube nor stash), they will help you get extra skills, mana, faster run walk and/or life.

Charms I would recommend to have:

- Fungal Grand Charms (+1 to poison and bonne skills): If you are rich enough, try to fill all your stash with this kind of charms (remember to leave your cube in your stash to put things you found there along with 8 spaces to also gather stuff in case you play online and there are item scavengers with you), since they will increase your Corpse Explosion range, and Poison Nova and Bone Spirit Damage.

- Graverobber's Grand Charms (+1 to summoniing skills): If you cant get only Fungal Charms, this will also be nice since they will make ur golem stronger and make give you more revives.

- Hexing Grand Charms (+1 to curses): If u can't get only Fungal Charms, this will also be nice, snce they will make you do a little more damage by making more powerful your lower resist curse, also givig it and Amplify Damage more range, which is always nice.

- Serpent's Small Charms (+13-17 Mana): Morre mana is always nice, try to fill the part of the inventory that your charms dont fill with this charms.

- Small Charms of Vita (+16-20 Life): If yoou think u need more life, get this charms to feel more safe :D.

- Small Charms of Inertia (5% Faster Run Waalk): If ur faster, things will hit you even less, so some of this will also help a lot.

- Shimmering Small Charms (3-5 resistances to all): You couldnt get all the equipment so you need resistances?, NP!, just get some of this charms and they will do the trick.

Trang-oul's set VS Uniques

There is always a discussion betweem using the uniques for a necro equipment (the uniques are the ones above) or using the full Trang-oul's set. After checking the stats both of them give, I can tell you the uniques are better althought no that much better, but for a little differecne. So you can understand better, I'll put what would a necro who uses the Full Trang's set get:

FINAL EQUIPMENT

- Trang-Oul's Guise.
- Suicide Branch.
- Trang-Oul's Wing with P/Diamond.
- Trang-Oul's Scales.
- Trang-Oul's Claws.
- Silkweave.
- Trang-Oul's Girth.
- Stone of Jordan.
- Stone of Jordan.
- +2 necro skills, 18 resistances, 5% or more faster cast rate ammy.

This gives:

- 10 to all skills.
- 75% faster cast rate (11 frames).
- Mana increases by 60%.
- 60% faster run walk (An added -10 for being heavy).
- 5 to energy (10 to mana).
- 330 to mana.
- 66 to life.
- 5 to Vitality (10 to life).
- Fire Resist 40% (141 in total).
- Cold Resist 30% (131 in total).
- Poison Resist 80% (181 in total).
- Lightning Resist 101% (101 in total).
- Regenarate mana 60%.
- Cannot be Frozen.
- Some other stats which are less important.

- As you can see the stats with the Trang-ooul's set are very nice, however there are some bad things with this set. Your Lightning Resist will be kinda low, which means LE monster will be a problem. Alhtough this sets gives 250 more mana than the uniques, the uniques give 55% more increased mana, and that's a lot more than 250 mana. This set also gives huge resistance to Poison, which isn't really useful since poison attacks can be easily evaded and you can heal poison with an antidote posion. Regenerate mana is a bit higher in the Trang's set, but since the uniques give more mana, this means the mana will regenerate faster with the uniques. With this set you get 1 less skill to all, and 3 less to curses. Trang's set also gives 30% faster run walk that uniques, which could be an advantage. This set also gives cannot be frozen, but for necros it doesn't matter, since their cast rate isn't affected and their minions protect them while they are frozen. We also have to remember that Trang-oul's set a lot harder to get than the uniques. Finally the Trang-oul's Avatar looks a lot cooler on a necro than the uniques, althought that doesn't really matter.

To conclude, the Uniques are a bit better than Trang-oul's set, however, if you, for some reason, get or find the Trang-oul's Avatar before the uniques, GO AHEAD!!!, USE IT!!!



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VI.- Killing the bad guys

In this part I will explain the way in which a necro can kill his enemies:

*When you are low level (under level 30 and before you get a thorn merc) you will have to kill in this way:

- Let your minions and golem go infront.
- Iron Maiden all the enemies.
- Go and get some corpses by letting IM kill, by meleeing or by Bone Spearing.
- Use Amplify Damage.
- Use Corpse Explosion until 1-2 enemies are left.
- Kill the rest of the enemies by meleeing them, Bone Spearing them, or by IM them.

*Remember this technique will usually kill in a slow way, so be patient. If you run out of mana, that's why you have mana leech, just hit a few enemies or drink a potion and you are ready.

Now here come's the way to kill for high level characters:

Enemies can come alone, in small groups or in large groups.

If the enemy comes alone, just use Lower Resist, and Bone Spirit it to death (if it's immune to magic, just Amplify Damage it and let your merc's thorn aura do the rest).

If the enemy comes in small or large groups, there are usually 2 ways to kill them easily:

- Let your golem and revives go infront so that you don't get hit.
- Lower Resist the enemies.
- Use Poison Nova.
- Use Bone Spirit until the poison effect passes.
- Use Poison Nova.
- Repeat this until you get 2-4 corpses.
- Amplify Damage the enemies.
- Use Corpse Explosion until all monsters or most of them are dead.
- Finish the rest of the enemies with Lower Resist, then Bone Spirit.

*Use this technique when you have a good amount of mana left and you don't want your merc to die or when your merc is dead.

- Let your golem and revives go infront so that you don't get hit.
- Amplify Damage the enemies.
- Let the Thorns aura get you some corpses, meanwhile, keep using Poison Nova on the enemy.
- Use Corpse Explosion until a few monsters are left, which you can let your mercenary finish, or you can help him with Bone Spirit and Poison Nova.

*Use this technique when your merc has high life and when you are low in mana and don't have potions. Remember that by using this technique, your merc can be killed a lot easier.

ULTIMATE TECHINQUE.

This is the most quick and useful way of killing:

- Let your Golem, Revives and mercenary go infront.
- Amplify Damage the enemy.
- While the thorns gets you some corpses, use Poison Nova and Bone Spirit to weaken them even more.
- When some corpses drop, start using CE until all of them die.
- Revives some monsters and repeat the process.


General tips before and after heading into group of enemies

BEFORE

- Check that your Bone Armor is in good connditions, if not just recast it.
- Check your mana pool, you don't want to run out of mana in the middle of the battle.
- Check your life pool.
- Check your merc's life.
- Check your golem's life, you don't want him to die in the middle of the battle.
- Consider going back to town if you, your merc, and your golem are low on life, or your merc is dead.
- Check your quantity of revives.

AFTER

- Revive enough revives.
- Check the items they left.
- Gather potions if you are short on mana or life.

Your Nemesis

There's actually only one thing that will cause fear to a Necromancer.....this is a Magic Resistant, Multiple Shot, Lightning Enchanted, Immune to Physical, Immune to Magic Enemy. This guy will be Immune to your Thorns merc aura, will be immune to your Bone Spirits, will be immune to half of CE damage, will be resistant to Poison Nova and half of the CE damage, and not only that, each time he is hitted he will send charged bolts all around him that will damage take down all your minions quickly.....this guys is a though one, if you find one I recommend running away from it, but if you are determined to kill it, I suggest this:

- Lower Resist the enemy.
- Corpse Explode the nearby corpses.
- Poison Nova him to death.

It sounds easy, but it's not, since he will take down you revives, golem and merc quickly, and once they are down, nothing will protect you from his Charged Bolts.....you will have to move very carefully to avoid them, even with max resistances it's bolts will hurt. Some lightning absorb will also help.



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VII.- Bosses

In this part I will explain the best way to kill each of the act bosses in each of the difficulties (I am also including the ancients also, because althought they are not act bosses, they can actually be harder than act bosses):

Normal

Andariel: Be sure you are at least level 13 to fight Andariel, so you already have Iron Maiden and Golem Mastery. Clear the first two room and enter the third room, in which Andariel is. Take out all the monsters near the entrance so that they don't disturb you while you kill Andariel. When you find Andariel, try to have all the skellies and golem alive, Amplify Damage Andariel and try to lure him to the death bodies of the enemies (if they were champions, uniques, they're body can be of great help) and explode them. When all the corpses are gone, lure him to the room next to the one in which she was, and just Iron Maiden her and let her kill you golems and skellies. If you go low on life or mana, just go back to Catacombs level 3, make a Town Portal and go back (remember to summon your fallen skellies). A long bow, exploding potions and choking gas potions will help you attacking him from distance, which will be the best way to hit him. Also take some antidote potions. Keep moving so that his poison attacks don't hit you.

Duriel: Lol, this guys is easy. Try to get with him at level 18. Just get as much minions as possible and your blood golem and lots of mana potions. Get into his room, just when you enter make him go hit you minions, then cast Iron Maiden on him and get away from his Holy Freeze aura, now just cast a Town Portal in case he hits you and kills you (does it rarely, he is usually busy with your minions), now just use Bone Spear like mad, when you get low on mana, just drink a potion, if you're golem is badly damaged (rarely happens, since he will be at full life because of his damage absorption) recast him and if you are low on life just go back and return with a new army, soon he will be dead.

Mephisto: These guy is a bit hard, since his spells really hurts and you need to keep a golem next to him, so he hit instead of casting. Try to be at least level 24 when facing him. Enter with your Iron Golem to Durance of Hate level 3, take out every enemy of both sides, now go with Mephisto, be very careful with his spells while your Iron Golem goes toward him, the just Iron Maiden him and use Bone Spear until you golem falls, then cast a Clay Golem (not a Blood, because it will be down with just one spell and you will loose life) and Bone Spear again. When you are low on life or mana just Town Portal to town and revive a new Iron golem. Eventually he will fall. Be careful because sometimes Blood Lords will be behind Mephisto and Meteor you, which is really distrubing.

Diablo: These guy is also a bit hard, since his Lightning Attack REALLY hurts. You need to be level 30 to face him. Just get near him, Iron Maiden him and let him hit your Fire Golem and Revives, while he hits your minion, cast as many Bone Spirirts as possible, when you see he is about to take all your minions, Summon a new Fire Golem near him. When you are low on life or mana, go the futhest you can from diablo and use a Town Portal (I mean VERY far, or he will use a kind of Bone Prision on your Town Portal and you won't be able to go into it, or when you go back, you won't be able to get out of the Bone Prision). Keep doing this technique until he dies.

The Ancients: On normal, they aren't that hard to beat, but be careful, they hit hard. Try to be like level 40. Enter with as many minions as possible, when they wake up, Iron Maiden all except Korlic (the Leap attacker guy), in Korlic you will use Lower Resist, keep moving while you Bone Spirit Korlic until he dies. Now just Lower Resist Talic (the WWer) and Bone Spirit him until he dies. Do the same with Madawc (the shouter and double thrower). Remember to keep moving unless you want to be killed.

Baal: The dangerous thing about Baal are his blood/mana curse which will lower certain percent of life for each certain amount of mana you use and it's Cold attack which hits multiple times, knockbacks and does a good damage. Try to be like level 40 when you face him, enter with all the minions possible and Fire Golem and run until you find him, if not his tentacles will bother you, once you are near him, Town Portal and return, so that all your minions are near and go to fight him, now just Lower Resist him, and Bone Spirit him to death. I suggest you Bone Spirit him from behind one pillar, so that when he uses his Fire Nova, it doesn't touch you and never stand in the direction he is looking at. or you will receive his cold attack. While you kill him you will have to revive your Golem lots of times, just don't do it when he uses the Blood mana curse, if he uses the blood mana curse and your golem is out, just run and hide in the corners while its effect passes. Eventually he will fall.

Nightmare and Hell (On NM and Hell you don't need an specific level to be able to beat a boss, when you think you are ready, just face them!!!)

Andariel: Clear the first two room and enter the third room, in which Andariel is. Take out all the monsters near the entrance so that they don't disturb you while you kill Andariel. When you find Andariel, try to have all the revives possible and you Fire Golem so that it's poison attacks don't touch you. Just Lower Resist and Bone Spirit her util she dies, you won't need to go back to town, she will die quickly.

Duriel: Again this guy is easy. By this time your should already have the Thorns merc. Just get all the revives possible and Fire Golem. Get into his room, just when you enter make him go hit you minions, then use Lower Resist on him and just Bone Spirit him to death. If you run out of mana, just amplify damage Duriel ,and the thorns aura from your merc will do the trick. You will not need to go back to town to recover, he is easy.

Mephisto: He is a lot easier now that you have a nice Fire Golem, nice Golem Mastery and Bone Spirit. Enter to Durance of Hate level 3 and go with Mephisto. Bring all the revives possible and your Fire Golem, let you minions go ahead so that he starts to hit them, now just Lower Resist him and Bone Spirit him to death. If you see your golem low on life, resummon him, so that Mephisto keeps meleeing and doesn't strat casting. Be careful because sometimes Blood Lords will be behind Mephisto and Meteor you, which is really distrubing.

Diablo: Just get near him with as many Revives as possible and you Fire Golem, Lower Resis him and then Bone Spirit him until he dies. Keep moving though, cause he will sometimes ignore your minions and aim his lightning attack towards you. If you get low on mana and life, remember you can cast a town portal, but far from Diablo. If you can get Max Lightning and Fire resistnaces, some Lightning absorb (Blackhorn's Face) and Fire absorb (Dwarf Star), it will be very useful.

The Ancients: NM.- Enter with as many revives as possible and your Fire Golem. When they wake up, Lower Resist them and start Bone Spiriting while moving, never stay still for a lot of time, or you will just see "You have died, you have lost experience and money, press Esc to continue", which isn't very nice. Try to take out Korlic first, then the Talic and finally Madawc. Be quick though, or you revives will be taken down and only you, your merc and your golem will be there.

Hell.- Go to act 2 and get as much Immune to Physical guys (Specters) in the Arcane Sanctuary. Now go with the ancients. When they wake up, Lower Resist them and start Bone Spiriting while moving, never stay still for a lot of time, or you will just see "You have died, you have lost experience and money, press Esc to continue", which isn't very nice. Try to take out Korlic first, then the Talic and finally Madawc. On Hell you won't have to worry about your revives, cause they will last the 3 minutes because they are immune to physical.

Baal: Use exactly the same technique used to beat Baal in Normal, to beat Baal in NM. Remember Max Cold, Fire Resistance, Cold (Raven Frost) and Fire Absorb (Dwarf Star) will help even more.



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VIII.- Leveling up

While you are passing the game, there are parts in which you will see you kill to slow, so you need to level up a little. If you play on Single Player you use the "players x" command to get more experience. Ok here are the places:

Act II: Tal Rasha's Tomb (Only on Normal, on other difficulties, there are better places).
Act III: Lower Kurast, Kurast Bazaar, Upper Kurast (Only on Normal and NM).
Act IV: The Plains of Despair by killing Izual, Chaos Sanctuary (Don't fight Diablo, it just takes too long)(On Normal and NM).
Act V: Bloody Foothills, Halls of Anguish, Pain, Vaulght (careful with Nithlahak, stay away from him)(On all difficulties).
The Secret Cow level: Moo Moo Farm (This is the best way to level up on Hell, especially for a necro, since you can actually kill fast)(In all difficulties).



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IX.- Mercenaries

Ok we will analize each of the mercenaries available and see why the thorns merc is the best way to go.

Act 1 merc: The Rogues can help you do more damage, especially if you equip them with a +3 to all skills equipments, cause she will get the lightning hose attack. However, she is not the best merc for a necro since necros need a merc that help their minions, and talking about damage, you have the thorns merc aura.

Act II merc: The Desert mercenaries are the way to go for a necro, since it's auras affect all your minions. Different Act II mercenaries have different auras at different difficulties:

Combat on Normal: Prayer: This will be the merc you will be using until you get to Nightmare and get a Thorn Mercs. This aura will recover your and your minions life eventually, which is useful.
Defense on Normal: Defiance: This will increase the defense of you and your minions. Since your revives only last 3 minutes and have lots of life, they don't need defense. Your golem can be easily resummoned, so he doesn't need defense. You are rarely hitted and you have a Bone Armor to protect you, you don't need defense. Useless.
Offense on Normal: Blessed Aim: This will increase your chance of hitting. Useless since you don't melee, your minions don't do that much damage.

Combat on Nightmare: Thorns: The best mercenary you can get. This is like an Iron Maiden, does damage to the enemy which attacks someone with this aura on. This is way better than Iron Maiden, since you don't need to waste points, and if you use Amplify Damage with this aura, it will do more damage
Defense on Nightmare: Holy Freeze: It make all the enemies in certain readius become chilled, so they will walk slowlier than normally. This is useless, since bodies are shattered....and no bodies mean no revives and no CE.
Offense on Nightmare: Might The ones affected by this aura do Enhanced Damage. This skill may be useful, but not for this build, since you don't melee and neither you golem. It needs a maxed Skeleton Mastery for revives and a max revive for hitting more, which is a waste, in my point of view.

Combat on Hell: Prayer
Defense on Hell: Defiance
Offense on Hell: Blessed Aim

Act III merc: The Iron Wolves are mages which use 2 different kinds of magic each one. They are the merc which do less damage and have very little life. The only useful Act III merc is the cold enchanted, since he will freeze all the enemies he touches, and with the help of Lower Resist can do a decent damage, even in hell, but again he metls the boides.... Anyway, they are no match for the thorns merc.

Act V merc: The Barbarian merc are the last merc I would choose. He is a tank, and talking about tanks, you have more than 10 revives around you wiht more than 1000 thousand of life each and a golem with more than 5000 life. Of course he does a very good damage, but not compared to the one a thorns merc makes you revives and golem do.

*Remember to take care of your merc by giving him potions, or if u don't wanna waste potions, you can just Life Tap the nearest enemy to him, and he will heal himself.
*Remember, the skills a merc uses increase with it's level, and so does it's attack rating, so sometimes you may want to stop and let you merc level up, by letting him kill.

- Recommended equipment for your merc:

HELM:
- Vampire Gaze (Life leech, DR%).
- Crown of Thieves (Life leech, dexterity).
- Stealskull (Life leech, IAS).

*An etheral version of each of this will own since merc equipment doesnt use up durabilty.

ARMOR:
- Shafstop (DR%, Life).
- Lionheart runeword (Hel-Lum-Fal)(Life, +to all stats to be able to equip cruels, resistances).
- Duriel's Shell (Life, resistances, cannot be frozen).
- Skins of the Flayed one (Life leech, replenish life).

*An etheral version of each of this will own since merc equipment doesnt use up durabilty.

WEAPON:
- Spire of Honor.
- Hone Sondan (nice damage, 3 sockets for life steal-speed).
- Cruel Elite Spear-Polearm (Huge damage, high lvl-strenght-dexterity requirement, use socket quest and 2 AMNS and the merc will be invinsible).

*An etheral version of each of this will own since merc equipment doesnt use up durabilty.



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X.- Cow Necro

Once you beat Hell, you will need to level up in some way, and the best, fastest and funniest form of doing this is by Hell Cow Runs. Althought this necro isn't designed especially for cows, he can easily do cow run, even with the "players X" command. This is how to do cow runs with this necro:

- Get some revives, your Thorn Merc and a FFire Golem while you get the leg. Also, try to make your merc's aura be activated while you do this (you can get any revives really, they are just to take out the first cows).
- Enter the cow level and find a horde of cows.
- Use Amplify Damage on the cows.
- Let your minons and merc go infront and fight the cows. Remember not to make only your merc go infront, or the horde of cows kill pwn him.
- While the thorns aura gets some bodies, use the Poison Nova-Bone Sprit technique to help you get bodies faster and to weaken all cows (1 poison nova, 4 bone spirit, 1 pn, 4 bs, etc).
- When you get like 2-4 corpses, start Corpse Exploding them until all of them are down
- Revives as many cows as possible and repeat tbe process.

General tips

*If your merc is heavily hitted, give him a potion or just use Life Tap on the nearest cow to him.
*Don't let the cows get near you, keep moving until they go and attack one of your minions.
*If your merc dies, it's a good idea to revive him since he is the one that makes you kill extremly fast, but remember, you can still kill withouth a merc.
*If you see The Cow King (you will see a strange corral on the map), run the furthest you can and don't get near him, he can be killed by accident, especially if you Corpse Explode like mad and killing him means no more cow runs on that difficulty unless you party up.
*Remember not to let your merc take a group of cows alone, make the revives, golem and merc engage the cows at the same time, that way he wont be outnumbered



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XI.- Special thanks

Thanks for planet diablo for these forum and to lots of people on this forums which enouraged me in some way to do this guide, people like Scipio, Hammerman, Asmodeous, Colonel Klink, Xisor, Bigginutz, Mr Bone, Big Time and many other persons. Also thanks a lot to Bubonous, since his "Ebolou's Guide" inspired me to do a guide. Finally the last thanks go to Blizzard for creating this game.

Comments? Suggestions? Please send them here.

Thanks a lot

TDK





Copyright: The owner (The D@rk Kh@n, aka Jorge Gómez Tejeda Zañudo) retains copyrights, though permission is given to anyone to use this guide in whatever manner he/she/it sees fit provided that they do not sell copies, plagiarize it, or alter anything other than the guide’s formatting.



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