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with wok/bowl WAYS TO WIN 1.If the opposite beyblade stops spinning first. 2.If the opposite beyblade goes out of the arena first 3.If beyblade is launched out of arena 4.If the opposite player touches or interfears with beyblades at any time during battle. 5.If the opposite beyblade breaks. RULES 1.both players must launch beyblades at the same time (unless playing spirit rules). 2.dont interfear with arena of beyblades while in play. OFFICIAL BBA RULE (MUST BE PLAYED IN BEYSTADIUM) BASIC BEYBLADE RULES OF PLAY -(ONLY WITH BEYSTADIUM) ALL BEYBLADE BATTLES MUST OCCUR IN BEYSTADIUM -- BEYSTADIUM CANNOT BE ON TABLE OR STHER ELEVATED SURFACES TO BEGIN OFFICIAL BEYBLADE BATTLES, BEYBLADE TOP MUST LAUNCHED AFTER 3,2,1 LET IT RIP OLNY ONE LAUNCH PER BATTLE --BATTLE ENDS WHEN ONE TOP STOPS SPINNING IF PLAYER OPPONENT DURING OPPONENT'S LAUNCH OF TOP INTO THE BEYSTADIUM PLAYER LOSES ONE POINT. PLAYER SCORES 1 POINT IF OPPONENT DEOS NOT LAUNCH TOP INTO BEYSTADIU, IF PLAYERS TOP ENTER ONE OF THE THREE PENALTY POCKETS ANYTIME DURNING BATTLE, OPPONENT SCORES 2 POINTS(MAX SCORE TWO POINTS PER BATTLE) PLAYER SCORES 1 POINT IF HIS/HER TOP SPINS LONGER THAN OPPONENT'S TOP IF PLAYER TOUCHES BEYSTADIUM DURING BATTLE OPPONENT SCORS POINTS-BATTLE IS IMMEDIATELY OVER. COMPETE IN MULTIPLE BATTLES-THE PLAYER WITH 7 ORE MORE POINTS AT THE COMPLETION OF A BATTLE WINS. SPIRIT RULES (RUBBISH) DRAGOON STORM (DRAGON SPIRIT ) REVERSE LAUNCH =OPPONENT MUST LAUNCH WITH HIS NON WRITING HAND. DRACIEL S (TURTLE SPIRIT) DELAY LAUNCH )=LAUNCH YOUR BEYBLADE TOP 5 SECONDS AFTER OPPONENT DRANZER S (PHOENIX SPIRIT) POWER LAUNCH= PLAYER CAN USE BETTER LAUNCHER. WHILE OPPENENT CAN ONLY USE NORMAL LAUNCHER. DRIGGER S (WHITE TIGER SPIRIT) CUSTIMIZATION LAUNCH=OPPONENT CANT CUSTOMIZE HIS/HER BEYBLADE. |