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dynamic_zebra: oh gawd i have the fan blowing right in my face and its still not helping
tecnotrec: lol
tecnotrec: its ok, i just need a min
rusticillusion111: 
tecnotrec: 1st off
tecnotrec: the Mine thing
tecnotrec: any ideas on what we should do there?
rusticillusion111: well I dont see why we couldnt just put it on the rocks or near them of both
rusticillusion111: lol
dynamic_zebra: hey, in my opinion, it should be different for each brigade. you know like starcraft
tecnotrec: yes, but in starcraft its the same throughout
tecnotrec: each unit mines BY HAND
dynamic_zebra: different societies should have different types of technologies
tecnotrec: even though they have different animations throughout to do the mining, its all by hand
tecnotrec: other games place buildings upon the materials to be mined (stronghold)
tecnotrec: and still others place buildings NEXT TO the materials to be mined *Pharoh and Cleopatra and Tropico
dynamic_zebra: yeah, but what minerals?
tecnotrec: and Zues, Posideon and Ceasar 3
tecnotrec: Gold, Stone, and Iron
tecnotrec: iron for metal armor, gold for *duh*, and stone for castle and building creations
dynamic_zebra: ok, in gameplay, have they developed internal combustion technology yet?
tecnotrec: Medieval times
tecnotrec: not sure
dynamic_zebra: nah back then, the closest it came was steam power
rusticillusion111: yep
tecnotrec: k, so we are either by hand, mine buildings placed next to, or on top of  
tecnotrec: the other option is we could have a "Cliff Face Mine"
rusticillusion111: why cant they progess as time passes like mining from hand starting out then being able to have a mine built
tecnotrec: the problem there would be on top of using that, it would ALSO HAVE TO BE possable to do one of the other 3 also, cause will EVERY map have a cliff?  Probably not
tecnotrec: we could do that!
rusticillusion111: then haveing the actual mine get redone until it reaches the most effienct
rusticillusion111: *effiecent
tecnotrec: but, then, its (for just by hand then building next to) 3x the graphics, and harder programming
rusticillusion111: ahh
rusticillusion111: well just an idea
tecnotrec: not that im complaining
tecnotrec: it would be more interesting
rusticillusion111: yeah
tecnotrec: but, you up to the extra work for that Terry?
dynamic_zebra: i'll take that as a "we'll cross that bridge when we get there"
dynamic_zebra: of course
tecnotrec: aight
tecnotrec: lol
rusticillusion111: lol
tecnotrec: really, it doesnt matter to me
rusticillusion111: lol
tecnotrec: either way, or combo of ways
dynamic_zebra: nah the better i get at programming the more sophisicated my tecnique will be. thus cutting the job into eatable pieces 
tecnotrec: LOL, aight, sounds like we are combo-ing it
tecnotrec: works for me
tecnotrec: all for combo -
tecnotrec: I
rusticillusion111: si
dynamic_zebra: yep
tecnotrec: combo it is
tecnotrec: all for upgradable buildings - such as 
rusticillusion111: si
tecnotrec: "outpost" "arrow tower" "guard tower" "stone tower" "stone guard tower"
tecnotrec: I
tecnotrec: 2 of 3 still incomplete
dynamic_zebra: im going to develop a series of algorythems set to make suggestions just like a shell program for our GUI that away it can cut some time off and the more i sophisticate that, the faster things will go
rusticillusion111: lol
rusticillusion111: yay
dynamic_zebra: nothing can critique you better than a computer right?
rusticillusion111: right
tecnotrec: right
dynamic_zebra: well im going to make it detect numeratical offsets
tecnotrec: so terry - your vote on upgradable buildings?
dynamic_zebra: si si
dynamic_zebra: yep yep
tecnotrec: aight, upgradable buildings are in then
tecnotrec: lol, just needed the 3rd for confirmation (FULL UNANIMOUS team effort)
tecnotrec: the program sounds like it will be powerful
rusticillusion111: hehe
tecnotrec: ***yours
dynamic_zebra: and that completely adds onto the strategy of the game. resources used for upgrades could be wasted if that "building" was attacked thus crippling one with a flawed strategy
rusticillusion111: interesting
tecnotrec: you want it to detect numerical offsets?  y?
tecnotrec: ah
dynamic_zebra: for programming purposes. it will help me perfect the GUI
tecnotrec: cool
tecnotrec: i think we should be able to DIRECTLY attack their "stockpile" of resources
tecnotrec: their, storage of wood, seperate from stone if you would
tecnotrec: like in Cleopatra
tecnotrec: thus, cripling them on being able to expand
tecnotrec: making them regather, inorder to be able to rebuild
dynamic_zebra: good planning 
tecnotrec: in order to defend a new attack
tecnotrec: by that time, you could have mounted an entirely new force and sent it in
rusticillusion111: tahts good
rusticillusion111: thats real good
tecnotrec: more realistic
rusticillusion111: yep
dynamic_zebra: *thus "hope shines upon the people of the city"
tecnotrec: BUT, on top of that, since you can have "multiple kingdoms" (territories), you can ship goods (with shipment time delays) from one territory to the next
dynamic_zebra: cool. cloudy head, makes for a cloudy bowl of soup lol
rusticillusion111: lol
dynamic_zebra: you know what? some of my quotes woundnt be a totally bad idea for gameplay interaction. you know, someone who'm feels stupid will get smarter
tecnotrec: lol!
tecnotrec: yeah
tecnotrec: thats why i put a few of mine in the game notes too
tecnotrec: if you wanted to use them in the story, you can
tecnotrec: or loading screens from one *Campaign mission* to the next
tecnotrec: but, oooooooh
tecnotrec: campaigns will be a difficult thing, as you can have MULTIPLE territories at the same time
rusticillusion111: how will it be difficult?
tecnotrec: we could just have a *pause* in the middle of what the player has currently done, go to a briefing, and then *resume* with new objectives
rusticillusion111: ohhh
tecnotrec: instead of the usual *end the current map* briefing screen then *start again from scratch*
dynamic_zebra: oh i get it, so if you dont have "good generals" per-say, youve got a thorn in your ass.
rusticillusion111: or once you have reached one of your goals, have it automatically pause and give you more objectives
tecnotrec: *with a briefing*
rusticillusion111: Zeus does that
rusticillusion111: to a sense
dynamic_zebra: ah. *nods* interesting....
tecnotrec: such as "good, youve survived thus far, now to continue our onslaught of the redundant enemy!  If you attack to this territory, you will cripple his gold mining operations, and be able to get the much needed funding for mounting a larger force of your own!*
rusticillusion111: well that will be added
rusticillusion111: no need for editing that dialogue
tecnotrec: HAHAHAHAHAHAHAHA
tecnotrec: aight, well you are the story guy
tecnotrec: use what you want - even if its direct from something we say in the briefings like this
rusticillusion111: K
rusticillusion111: well we will see how it all fits in
tecnotrec: aight
tecnotrec: hey, T-Dog
dynamic_zebra: im sure some will be quite funny if placed timely.
dynamic_zebra: whats up?
tecnotrec: i have a hero type character that has a name i think you will find mildly amusing
tecnotrec: Kazi - Clawed Killer (an assassin)
tecnotrec: oops, he isnt a character, he is a UNIT
dynamic_zebra: lol  *rubbs chin* 
dynamic_zebra: yeah i seen that in the game notes. i found that interesting
tecnotrec: on top of that there is "Alazu - (another assassin"
rusticillusion111: Trent have you played The New World 1503 AD
tecnotrec: Kazi refuses to attack Alazu, Alazu refuses to attack Kazi (when either are ordered to do so, they leave the player or AI's army)
tecnotrec: no
tecnotrec: y?
rusticillusion111: just wondering
tecnotrec: OOOOH
tecnotrec: Terry, have you played "TZAR"
dynamic_zebra: negative
rusticillusion111: cause the game you are wanting to create has some of the same properties as well
tecnotrec: LOL
tecnotrec: in 'single map' or in 'real time multi territory'
rusticillusion111: I think single map
rusticillusion111: you would have to check it out
tecnotrec: the territory screen should apear ALMOST IDENTICAL TO "Castles - Seige and Conquest" from Interplay
tecnotrec: an ANCIENT game, that was territory based, in RT - with castles of course
dynamic_zebra: you know, a little mutany wouldnt be bad either. that always raises an eyebrow.  just a suggestion joe
tecnotrec: but, it was (This territory can only do one thing whether it be mine gold, or mine stone, or chop wood, or etc etc)
tecnotrec: LOL
tecnotrec: i heard him, and i plan on it
tecnotrec: The new world 1503
tecnotrec: AD
tecnotrec: i wrote it down
rusticillusion111: yay
tecnotrec: lol
rusticillusion111: I cant find my copy
rusticillusion111: and terry I have no idea what you just meant
tecnotrec: i never played it, but i will search for a demo real quick
rusticillusion111: lol
rusticillusion111: its interesting
dynamic_zebra: like my ensign turns on me and then my whole crew lol
tecnotrec: lol
rusticillusion111: oh
rusticillusion111: LOL
tecnotrec: hey terry, what keywords do you know for C++ at this point?
dynamic_zebra: i havnt dabbled. im waiting for my compiler. i need to touch it first lol
tecnotrec: i thought he was telling you to mutany Joe
tecnotrec: LOL
tecnotrec: ok, try Dev Bloodshed C++
rusticillusion111: thats what I thought
tecnotrec: want me to sent it to you?
rusticillusion111: but I have been out of it all day so
tecnotrec: lol
dynamic_zebra: nah. just a small plot suggestion lol
tecnotrec: lol
tecnotrec: aight, downloading a demo now
rusticillusion111: oh okay
rusticillusion111: its interesting
dynamic_zebra: i am going to look over my paperwork while its downloading though. but i may be inactive all weekend. ""stimulation"" lol
tecnotrec: ******** terry, you want me to send you a compiler to play with?
dynamic_zebra: yeah that would be pretty cool
tecnotrec: aight, give me a sec
dynamic_zebra: alrighty
tecnotrec: go to http://www.gcc.gnu.org
dynamic_zebra: there.
dynamic_zebra: ouch. was that the right hotlink?
tecnotrec: that will get you the good one
tecnotrec: just a sec
tecnotrec: aight, try http://www.bloodshed.net
dynamic_zebra: alright, is the download you specified in the list?
tecnotrec: click on Dev-C++5 Beta 8.9 (4.9.8.9) realeased!
tecnotrec: *** top line***
rusticillusion111: brb
dynamic_zebra: alrighty downloading from sourceforge from phoenix mirror
dynamic_zebra: ...download complete..
tecnotrec: then scroll way way way down almost to the bottom
Under Dev-C++ 4 there is a section that is called Binaries:
Under binaries, click on Dev-C++ 4.0 version
tecnotrec: lol
tecnotrec: your ahead of me
tecnotrec: but that works
tecnotrec: AS LONG AS YOU GOT VERSION 4
tecnotrec: or latest version
tecnotrec: 4.9.8.9
tecnotrec: yeah, youll know if you got a compiler when you install it
tecnotrec: lol
tecnotrec: its a confusing site
tecnotrec: back to normal convo
dynamic_zebra: alrighty. installed in english
dynamic_zebra: "i hope"
dynamic_zebra: lol
tecnotrec: ***not outside conference, just without compiler discussion LOL
tecnotrec: lol terry, your crazy
rusticillusion111: okay
tecnotrec: aight, joe, what are we looking like at this point?  I realize you havent had much time to work on story line, but just currious as to where we stand
dynamic_zebra: thats what makes me terry lol
tecnotrec: LOL
rusticillusion111: hmmmmm
rusticillusion111: im not sure
rusticillusion111: lol
dynamic_zebra: hell i
tecnotrec: you all can see where i stand with characters and buildings at any point by viewing the notes, so i have a suggestion
rusticillusion111: okay
dynamic_zebra: i'll tell you the truth joe, most plot ideas come from outside influence. try watching some movies. pick up a few books. the plot will find you you dont have to find it
rusticillusion111: oh I know
tecnotrec: terry, with dynamic_zebra screen name, you could create a site in geocities (which is very easy, expecially if you do it in word)
rusticillusion111: I have great books to look in
tecnotrec: exactly
tecnotrec: OOOOH
tecnotrec: try Kirith Kirin!
tecnotrec: lol
rusticillusion111: I need to read the whole thing first
rusticillusion111: lol
tecnotrec: its good
rusticillusion111: and I have my terry brooks books
tecnotrec: i LOOOOOOVE THAT DAMNED BOOK
tecnotrec: oh poo, Kirith Kirin pisses on them from miles away (but they are still good)
tecnotrec: Kirith is JUST PLAIN AWSOME
tecnotrec: they need to make a movie
tecnotrec: ahhh
tecnotrec: Jessex
dynamic_zebra: some of my literature can be so *non-complex* i laugh at myself when im done reading.
tecnotrec: beautiful Jessex, and Kirith, mmmmmmmm
tecnotrec: i miss the adventures i shared with them
tecnotrec: i wish books were more like "never ending story"
tecnotrec: changed each time you read them
tecnotrec: i would *suck myself* into the book
tecnotrec: lol
rusticillusion111: lol
rusticillusion111: oh okay
tecnotrec: i didnt mean that bad!!!!!!!!!!!
tecnotrec: lol
rusticillusion111: LOL
rusticillusion111: yeah right
tecnotrec: i just read it again after i wrote it!!!!!!!!!!!
tecnotrec: LOL
rusticillusion111: LOL
tecnotrec: serious
tecnotrec: i would though, i would "PULL MYSELF INTO THE BOOK"
tecnotrec: better?
dynamic_zebra: yeah i remember, i wrote a whole book of star trek voyager. it was actually a custom plot and it took me a year to write it.
tecnotrec: gawd, this conference text is available at ANY point unedited too
rusticillusion111: cool
tecnotrec: sounds cool terry
dynamic_zebra: yeah. i had to do it lol. i thought ensign kim needed more sex appeal and i needed tuvok a bit more aggressive. it worked out perfect
tecnotrec: OMG
tecnotrec: aight, so what do you 2 think of the seperate page thing?
rusticillusion111: sounds good tom e
rusticillusion111: *to me
tecnotrec: agree
tecnotrec: 2 of 3
tecnotrec: Terry?
dynamic_zebra: yeah. i will be working on it. i have microsoft office xp. that has the whole shingles
tecnotrec: cool beans
tecnotrec: its a plan then
tecnotrec: 
tecnotrec: *next speaker to the floor please*
dynamic_zebra: hey, do you have powerpoint trent?
tecnotrec: yep
tecnotrec: im currently working on a "Tech Tree"
dynamic_zebra: cool, then i just figured out a way for a GUI presentation.
tecnotrec: to show what buildings can build what, pre-upgrades
tecnotrec: and then what upgrades allow what other buildings and units, and in turn, upgrades
tecnotrec: etc etc
tecnotrec: VISIOUS CYCLE
tecnotrec: cool
tecnotrec: Powerpoint is awsome
dynamic_zebra: lol let me get going folks my foods getting cold
tecnotrec: and ANYONE can open a powerpoint graphic
tecnotrec: ***presentation
tecnotrec: aight
tecnotrec: TTYL terry
tecnotrec: later conference tonight?
rusticillusion111: ttyl
dynamic_zebra: ttyl trent, joe
rusticillusion111: terry
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tecnotrec: ill take that as a maybe
tecnotrec: lol
tecnotrec: your turn joe, then i save it
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    Source: geocities.com/tecnotrec