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Messenger: dynamic_zebra has joined the conference. dynamic_zebra: oh gawd i have the fan blowing right in my face and its still not helping tecnotrec: lol tecnotrec: its ok, i just need a min rusticillusion111: tecnotrec: 1st off tecnotrec: the Mine thing tecnotrec: any ideas on what we should do there? rusticillusion111: well I dont see why we couldnt just put it on the rocks or near them of both rusticillusion111: lol dynamic_zebra: hey, in my opinion, it should be different for each brigade. you know like starcraft tecnotrec: yes, but in starcraft its the same throughout tecnotrec: each unit mines BY HAND dynamic_zebra: different societies should have different types of technologies tecnotrec: even though they have different animations throughout to do the mining, its all by hand tecnotrec: other games place buildings upon the materials to be mined (stronghold) tecnotrec: and still others place buildings NEXT TO the materials to be mined *Pharoh and Cleopatra and Tropico dynamic_zebra: yeah, but what minerals? tecnotrec: and Zues, Posideon and Ceasar 3 tecnotrec: Gold, Stone, and Iron tecnotrec: iron for metal armor, gold for *duh*, and stone for castle and building creations dynamic_zebra: ok, in gameplay, have they developed internal combustion technology yet? tecnotrec: Medieval times tecnotrec: not sure dynamic_zebra: nah back then, the closest it came was steam power rusticillusion111: yep tecnotrec: k, so we are either by hand, mine buildings placed next to, or on top of tecnotrec: the other option is we could have a "Cliff Face Mine" rusticillusion111: why cant they progess as time passes like mining from hand starting out then being able to have a mine built tecnotrec: the problem there would be on top of using that, it would ALSO HAVE TO BE possable to do one of the other 3 also, cause will EVERY map have a cliff? Probably not tecnotrec: we could do that! rusticillusion111: then haveing the actual mine get redone until it reaches the most effienct rusticillusion111: *effiecent tecnotrec: but, then, its (for just by hand then building next to) 3x the graphics, and harder programming rusticillusion111: ahh rusticillusion111: well just an idea tecnotrec: not that im complaining tecnotrec: it would be more interesting rusticillusion111: yeah tecnotrec: but, you up to the extra work for that Terry? dynamic_zebra: i'll take that as a "we'll cross that bridge when we get there" dynamic_zebra: of course tecnotrec: aight tecnotrec: lol rusticillusion111: lol tecnotrec: really, it doesnt matter to me rusticillusion111: lol tecnotrec: either way, or combo of ways dynamic_zebra: nah the better i get at programming the more sophisicated my tecnique will be. thus cutting the job into eatable pieces tecnotrec: LOL, aight, sounds like we are combo-ing it tecnotrec: works for me tecnotrec: all for combo - tecnotrec: I rusticillusion111: si dynamic_zebra: yep tecnotrec: combo it is tecnotrec: all for upgradable buildings - such as rusticillusion111: si tecnotrec: "outpost" "arrow tower" "guard tower" "stone tower" "stone guard tower" tecnotrec: I tecnotrec: 2 of 3 still incomplete dynamic_zebra: im going to develop a series of algorythems set to make suggestions just like a shell program for our GUI that away it can cut some time off and the more i sophisticate that, the faster things will go rusticillusion111: lol rusticillusion111: yay dynamic_zebra: nothing can critique you better than a computer right? rusticillusion111: right tecnotrec: right dynamic_zebra: well im going to make it detect numeratical offsets tecnotrec: so terry - your vote on upgradable buildings? dynamic_zebra: si si dynamic_zebra: yep yep tecnotrec: aight, upgradable buildings are in then tecnotrec: lol, just needed the 3rd for confirmation (FULL UNANIMOUS team effort) tecnotrec: the program sounds like it will be powerful rusticillusion111: hehe tecnotrec: ***yours dynamic_zebra: and that completely adds onto the strategy of the game. resources used for upgrades could be wasted if that "building" was attacked thus crippling one with a flawed strategy rusticillusion111: interesting tecnotrec: you want it to detect numerical offsets? y? tecnotrec: ah dynamic_zebra: for programming purposes. it will help me perfect the GUI tecnotrec: cool tecnotrec: i think we should be able to DIRECTLY attack their "stockpile" of resources tecnotrec: their, storage of wood, seperate from stone if you would tecnotrec: like in Cleopatra tecnotrec: thus, cripling them on being able to expand tecnotrec: making them regather, inorder to be able to rebuild dynamic_zebra: good planning tecnotrec: in order to defend a new attack tecnotrec: by that time, you could have mounted an entirely new force and sent it in rusticillusion111: tahts good rusticillusion111: thats real good tecnotrec: more realistic rusticillusion111: yep dynamic_zebra: *thus "hope shines upon the people of the city" tecnotrec: BUT, on top of that, since you can have "multiple kingdoms" (territories), you can ship goods (with shipment time delays) from one territory to the next dynamic_zebra: cool. cloudy head, makes for a cloudy bowl of soup lol rusticillusion111: lol dynamic_zebra: you know what? some of my quotes woundnt be a totally bad idea for gameplay interaction. you know, someone who'm feels stupid will get smarter tecnotrec: lol! tecnotrec: yeah tecnotrec: thats why i put a few of mine in the game notes too tecnotrec: if you wanted to use them in the story, you can tecnotrec: or loading screens from one *Campaign mission* to the next tecnotrec: but, oooooooh tecnotrec: campaigns will be a difficult thing, as you can have MULTIPLE territories at the same time rusticillusion111: how will it be difficult? tecnotrec: we could just have a *pause* in the middle of what the player has currently done, go to a briefing, and then *resume* with new objectives rusticillusion111: ohhh tecnotrec: instead of the usual *end the current map* briefing screen then *start again from scratch* dynamic_zebra: oh i get it, so if you dont have "good generals" per-say, youve got a thorn in your ass. rusticillusion111: or once you have reached one of your goals, have it automatically pause and give you more objectives tecnotrec: *with a briefing* rusticillusion111: Zeus does that rusticillusion111: to a sense dynamic_zebra: ah. *nods* interesting.... tecnotrec: such as "good, youve survived thus far, now to continue our onslaught of the redundant enemy! If you attack to this territory, you will cripple his gold mining operations, and be able to get the much needed funding for mounting a larger force of your own!* rusticillusion111: well that will be added rusticillusion111: no need for editing that dialogue tecnotrec: HAHAHAHAHAHAHAHA tecnotrec: aight, well you are the story guy tecnotrec: use what you want - even if its direct from something we say in the briefings like this rusticillusion111: K rusticillusion111: well we will see how it all fits in tecnotrec: aight tecnotrec: hey, T-Dog dynamic_zebra: im sure some will be quite funny if placed timely. dynamic_zebra: whats up? tecnotrec: i have a hero type character that has a name i think you will find mildly amusing tecnotrec: Kazi - Clawed Killer (an assassin) tecnotrec: oops, he isnt a character, he is a UNIT dynamic_zebra: lol *rubbs chin* dynamic_zebra: yeah i seen that in the game notes. i found that interesting tecnotrec: on top of that there is "Alazu - (another assassin" rusticillusion111: Trent have you played The New World 1503 AD tecnotrec: Kazi refuses to attack Alazu, Alazu refuses to attack Kazi (when either are ordered to do so, they leave the player or AI's army) tecnotrec: no tecnotrec: y? rusticillusion111: just wondering tecnotrec: OOOOH tecnotrec: Terry, have you played "TZAR" dynamic_zebra: negative rusticillusion111: cause the game you are wanting to create has some of the same properties as well tecnotrec: LOL tecnotrec: in 'single map' or in 'real time multi territory' rusticillusion111: I think single map rusticillusion111: you would have to check it out tecnotrec: the territory screen should apear ALMOST IDENTICAL TO "Castles - Seige and Conquest" from Interplay tecnotrec: an ANCIENT game, that was territory based, in RT - with castles of course dynamic_zebra: you know, a little mutany wouldnt be bad either. that always raises an eyebrow. just a suggestion joe tecnotrec: but, it was (This territory can only do one thing whether it be mine gold, or mine stone, or chop wood, or etc etc) tecnotrec: LOL tecnotrec: i heard him, and i plan on it tecnotrec: The new world 1503 tecnotrec: AD tecnotrec: i wrote it down rusticillusion111: yay tecnotrec: lol rusticillusion111: I cant find my copy rusticillusion111: and terry I have no idea what you just meant tecnotrec: i never played it, but i will search for a demo real quick rusticillusion111: lol rusticillusion111: its interesting dynamic_zebra: like my ensign turns on me and then my whole crew lol tecnotrec: lol rusticillusion111: oh rusticillusion111: LOL tecnotrec: hey terry, what keywords do you know for C++ at this point? dynamic_zebra: i havnt dabbled. im waiting for my compiler. i need to touch it first lol tecnotrec: i thought he was telling you to mutany Joe tecnotrec: LOL tecnotrec: ok, try Dev Bloodshed C++ rusticillusion111: thats what I thought tecnotrec: want me to sent it to you? rusticillusion111: but I have been out of it all day so tecnotrec: lol dynamic_zebra: nah. just a small plot suggestion lol tecnotrec: lol tecnotrec: aight, downloading a demo now rusticillusion111: oh okay rusticillusion111: its interesting dynamic_zebra: i am going to look over my paperwork while its downloading though. but i may be inactive all weekend. ""stimulation"" lol tecnotrec: ******** terry, you want me to send you a compiler to play with? dynamic_zebra: yeah that would be pretty cool tecnotrec: aight, give me a sec dynamic_zebra: alrighty tecnotrec: go to http://www.gcc.gnu.org dynamic_zebra: there. dynamic_zebra: ouch. was that the right hotlink? tecnotrec: that will get you the good one tecnotrec: just a sec tecnotrec: aight, try http://www.bloodshed.net dynamic_zebra: alright, is the download you specified in the list? tecnotrec: click on Dev-C++5 Beta 8.9 (4.9.8.9) realeased! tecnotrec: *** top line*** rusticillusion111: brb dynamic_zebra: alrighty downloading from sourceforge from phoenix mirror dynamic_zebra: ...download complete.. tecnotrec: then scroll way way way down almost to the bottom Under Dev-C++ 4 there is a section that is called Binaries: Under binaries, click on Dev-C++ 4.0 version tecnotrec: lol tecnotrec: your ahead of me tecnotrec: but that works tecnotrec: AS LONG AS YOU GOT VERSION 4 tecnotrec: or latest version tecnotrec: 4.9.8.9 tecnotrec: yeah, youll know if you got a compiler when you install it tecnotrec: lol tecnotrec: its a confusing site tecnotrec: back to normal convo dynamic_zebra: alrighty. installed in english dynamic_zebra: "i hope" dynamic_zebra: lol tecnotrec: ***not outside conference, just without compiler discussion LOL tecnotrec: lol terry, your crazy rusticillusion111: okay tecnotrec: aight, joe, what are we looking like at this point? I realize you havent had much time to work on story line, but just currious as to where we stand dynamic_zebra: thats what makes me terry lol tecnotrec: LOL rusticillusion111: hmmmmm rusticillusion111: im not sure rusticillusion111: lol dynamic_zebra: hell i tecnotrec: you all can see where i stand with characters and buildings at any point by viewing the notes, so i have a suggestion rusticillusion111: okay dynamic_zebra: i'll tell you the truth joe, most plot ideas come from outside influence. try watching some movies. pick up a few books. the plot will find you you dont have to find it rusticillusion111: oh I know tecnotrec: terry, with dynamic_zebra screen name, you could create a site in geocities (which is very easy, expecially if you do it in word) rusticillusion111: I have great books to look in tecnotrec: exactly tecnotrec: OOOOH tecnotrec: try Kirith Kirin! tecnotrec: lol rusticillusion111: I need to read the whole thing first rusticillusion111: lol tecnotrec: its good rusticillusion111: and I have my terry brooks books tecnotrec: i LOOOOOOVE THAT DAMNED BOOK tecnotrec: oh poo, Kirith Kirin pisses on them from miles away (but they are still good) tecnotrec: Kirith is JUST PLAIN AWSOME tecnotrec: they need to make a movie tecnotrec: ahhh tecnotrec: Jessex dynamic_zebra: some of my literature can be so *non-complex* i laugh at myself when im done reading. tecnotrec: beautiful Jessex, and Kirith, mmmmmmmm tecnotrec: i miss the adventures i shared with them tecnotrec: i wish books were more like "never ending story" tecnotrec: changed each time you read them tecnotrec: i would *suck myself* into the book tecnotrec: lol rusticillusion111: lol rusticillusion111: oh okay tecnotrec: i didnt mean that bad!!!!!!!!!!! tecnotrec: lol rusticillusion111: LOL rusticillusion111: yeah right tecnotrec: i just read it again after i wrote it!!!!!!!!!!! tecnotrec: LOL rusticillusion111: LOL tecnotrec: serious tecnotrec: i would though, i would "PULL MYSELF INTO THE BOOK" tecnotrec: better? dynamic_zebra: yeah i remember, i wrote a whole book of star trek voyager. it was actually a custom plot and it took me a year to write it. tecnotrec: gawd, this conference text is available at ANY point unedited too rusticillusion111: cool tecnotrec: sounds cool terry dynamic_zebra: yeah. i had to do it lol. i thought ensign kim needed more sex appeal and i needed tuvok a bit more aggressive. it worked out perfect tecnotrec: OMG tecnotrec: aight, so what do you 2 think of the seperate page thing? rusticillusion111: sounds good tom e rusticillusion111: *to me tecnotrec: agree tecnotrec: 2 of 3 tecnotrec: Terry? dynamic_zebra: yeah. i will be working on it. i have microsoft office xp. that has the whole shingles tecnotrec: cool beans tecnotrec: its a plan then tecnotrec: tecnotrec: *next speaker to the floor please* dynamic_zebra: hey, do you have powerpoint trent? tecnotrec: yep tecnotrec: im currently working on a "Tech Tree" dynamic_zebra: cool, then i just figured out a way for a GUI presentation. tecnotrec: to show what buildings can build what, pre-upgrades tecnotrec: and then what upgrades allow what other buildings and units, and in turn, upgrades tecnotrec: etc etc tecnotrec: VISIOUS CYCLE tecnotrec: cool tecnotrec: Powerpoint is awsome dynamic_zebra: lol let me get going folks my foods getting cold tecnotrec: and ANYONE can open a powerpoint graphic tecnotrec: ***presentation tecnotrec: aight tecnotrec: TTYL terry tecnotrec: later conference tonight? rusticillusion111: ttyl dynamic_zebra: ttyl trent, joe rusticillusion111: terry Yahoo! Messenger: dynamic_zebra has left the conference. tecnotrec: ill take that as a maybe tecnotrec: lol tecnotrec: your turn joe, then i save it Yahoo! Messenger: rusticillusion111 has left the conference.