Name: Snap Trap
Faction: Predacon
Sub-group: Fuzor
Beast Mode: Crab/spider
Weapon Locations: Claws

TECH SPECS AND BIO

            Strength     Intelligence    Speed     Endurance     Rank     Courage    Firepower     Skill
                 7.0                 7.0              5.0              9.0             5.0            5.0              7.0             8.0
Function: Ambush
"Surprise is the key to a successful victory. Patience forges it."

Spawned from the depths of the jungle, Snap Trap is a perfect fusion of spider and crab. Not one of many words, Snap Trap is a cold, patient killer, able to wait for weeks at a single spot without budging for his Maximal prey. Patient to a fault, Snap Trap often shocks the enemy with his graceful and fluid movement when battle arises. Armed with a rocket launcher claw similar to Scorponok's in 1 arm and a webshooter in the other, Snap Trap is able to ensnare his foes before blowing them to bits with a high explosive missile. Extremely resilient in beast mode, Snap Trap has been reported to be able to withstand 9 full salvos of laser of missile fire before withdrawing from the battlefield with minor damage.Often working in tandem with Hunter Killer, the 2 Fuzors work extremely well together in jungle assault and ambush. Snap Trap's only weaknesses lie in his slow response time to an attack and lack of courage in the face of multiple targets without backup.



WEAPONS

Following his respected commander Scorponok, Snap Trap chose a powerful 2 salvo missile launcher as his choice of weapon for 1 arm and installing a multi-chemical mixer in the other. Primarily used to generate the cyberwebs he spins for his lair and traps, Snap Trap has the ability to alter the chemical composition for more offensive capability, though it is primarily used to ensnare an enemy before Snap Trap finishes the unfortunate victim off with his 2-hit rocket combo.

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