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Donations
Character Creation (Military, Science, Civilian, Zombie)
Skills (Basic, Human Skills, Zombie Skills)
Items (Weapons, Science/Medical, Misceleaneous)
Building Types
Quick reference


Urban Dead

Urban Dead (www.urbandead.com) is a browser-based zombie apocalypse MMORPG that many people are playing cooperatively. Each character in the game gets 50 action points (APs) in a 25 hour period, APs are used to perform any action within the game, with the exception of dropping items, which don't count against your AP (So go ahead and ditch that newspaper collection). You can gain experience points (XPs) from various actions, which you use to buy new skills.

For a map of Malton go here: CITY OF MALTON MAP

Donating

Donations are handled by Urban Dead Staff

Urban Dead is accepting donations from its players as a means to help support the server and keep it responsive; the only way we can keep the game free to play is to rely on small gestures of generosity.

As a thank you to players who've supported the game, anyone who donates $5 can have a character of their choice made immune from the 160-hits-per-day IP limit. (Donations of more than $5 will allow multiple characters to become unlocked, at a rate of $5 per character.)

Donations are processed manually - you'll be sent an email when they've been applied. (It shouldn't ever take more than twenty-four hours, it might be as quick as five minutes if I'm online when you donate, and don't have any others queued. It might take more than twenty-four if I'm particularly snowed under and having to keep up my day job, but I'll do my best.)

If you haven't got a bank card, or Paypal, then I'm afraid we can't really accept donations, that postal cheques aren't really worth the hassle. You could buy Kevan something from his Amazon wishlist and mention your character names in the note, for it to count as a donation the value of the item, if you don't mind it taking a while to get through.

Character Creation

You can have as many characters in the game as you want, however, if they're caught working too closely together - for example, a group of several zombies from the same IP address attacking in the same square - your characters may be disabled. Also, there's a limit to the number of hits to the game server from the same IP in one day. Currently this limit is 160, which is enough for three characters to use up a full allotment of action points. However, if you donate $5 via PayPal, one of your characters doesn't count towards that limit. The different character types are as follows:

Military

Military characters pay 75XP for all military skills, 150XP for Science skills, and 100XP for Civilian and Zombie Hunter skills.

Private

Starts with Basic Firearms Training skill (+25% chance to hit with all firearms), a pistol, and 2 clips of ammo.

Medic

Starts with First Aid skill (heals 10HP with a first aid kit), 1 First Aid Kit, a pistol, and 1 clip of ammo.

Scout

Starts with Free Running skill (can move between adjacent buildings without going outside, bypassing any barricades and using fewer AP), and a flare gun.

Science

Scientists pay 75XP for all scientific skills, 150XP for military skills, and 100XP for civilian and Zombie Hunter skills.

NecroTech Lab Assistant

Starts with a DNA Extractor, and NecroTech Employment skill (is able to recognize NT buildings from the street).

Doctor

Starts with First Aid skill, and 2 First Aid Kits.

Civilian

Civilians pay 100XP for all skills.

Cop

Starts with Basic Firearms Training skill, a pistol, 1 clip of ammo, and a flak jacket.

Firefighter

Starts with a fire axe, wirecutters, and axe-wielding skill.

Consumer

Starts with Shopping skill, and a cell phone.

Zombie

Zombies pay 100XP for all zombie skills. A revived zombie that started out as Corpse class will revive as a Civilian.

Corpse

Starts with Vigor Mortis (+10% chance to hit with all non-weapon attacks).

Basic Character Skills

Enter/Exit

Allows you to enter or exit the particular building you are standing in/out. You spend 1 AP to do so. You can't enter a building that is too well barricaded.

Speak

A somewhat useless feature. Costs 1 AP to say something and your allowed as long a sentence/question as you want. Should only be used in emergency situations.

Search

A feature that allows you to find items based on where you are. Searching for items is random and some are rarer than others. Certain skills increase chances of finding items in malls such as Shopping and Bargain Hunting.

Attack

Allows you to attack a selected person with a selected weapon. Survivng people are listed and you can select, but zombies are listed except as zombie (the number doesn't matter, you can't select a certain one). The zombie selected is the one last active. You can also attack barricades to weaken them.

Drop

Item selected is dropped and that particular item can't be gotten back. However by searching you can get another of the same kind.

Buyable Skills

Skills in the game are "purchased" with experience points. Some have other skills as prerequisites. Any human character can eventually learn all military, science, civilian, and Zombie Hunter skills, and there are a few human skills that still work for zombies.

Human Skills

Military

Weapon Skills

Basic Firearms Training

Gives +25% chance to hit with pistols and shotguns, and raises flare gun accuracy to 15%. Pistols do 5 damage for each successful hit, shotguns do 10 damage, and flare guns do 15 damage.

Advanced Fire Arms

Gives an extra 10% hit chance for the shotgun or the pistol.

Pistol Training

Gives an additional +25% to hit with a pistol.

Shotgun Training

Gives an additional +25% to hit with a shotgun.

Hand To Hand Combat

Hand To Hand Combat

Gives +15% to all melee weapon skills. Melee weapons are fire axes, steel pipes, and kitchen knives.

Knife Combat

Gives an additional +15% when attacking with an knife.

Axe Proficiency

Gives an additional +15% when attacking with an axe.

Free Running

Free Running allows you to move between adjacent buildings without going outside, presumably by leaping between the roofs. You can bypass heavy barricades this way, and save the 2AP it would otherwise take leaving building #1 and entering building #2.

Science

NecroTech Lab Skills

NecroTech Employment

Allows you to operate DNA Extractors, and identify NT buildings from the street. You keep the ability to spot NT buildings as a zombie.

Lab Experience

Allows you to use Revivification Syringes, requires NecroTech Employment.

Medical Skills

First Aid

Allows you to heal 10HP with a first aid kit, instead of 5HP. You'll still only gain 5XP for this, not 10XP.

Diagnosis

Allows you to see the HP of all humans in the same square. This skill carries over if you become a zombie, but it works the same as Scent Blood.

Civilian Skills

Shopping

Allows you to choose which stores to loot in a shopping mall.

Bargain Hunting

50% higher chance of success when looting a shopping mall. Requires Shopping skill.

Body Building

Gives you 60HP instead of 50HP. This skill carries over if you become a zombie.

Tagging

Gives XP when using a spray can to write on certain buildings. I know monuments and schools give XP, unsure about the others.

Construction

Allows you to barricade the doors of a building, to keep zombies out. Barricading costs AP but gives no XP. There are several levels of barricades, as follows:

Loosely
Lightly
Quite Strongly
Heavily: At "Heavily" humans can no longer enter or leave a building without breaking the barricades down.

EX:
1 AP: Loosely
2 AP: Lightly
5 AP: Quite Strongly
8 AP: Very Strongly
11 AP: Heavily
After heavily, it gives the message "You try to add [item] to the barricade, but can't find a place for it".

Zombie Hunter

Zombie Hunter skills are only available to humans level 10 or above:

Headshot

If a player with Headshot kills a zombie (with any weapon), the zombie loses all it's unused XP, but retains all skills learned.

Zombie Skills

Stand Up

Costs 10 AP to stand up after HP hits zero.

Rend Flesh

Gives claws +1 damage

Scent Fear

Humans with fewer than 25HP are shown as "wounded" in the room description, and asterisked on the map.

Scent Blood

Human HP is shown in the room description. Requires Scent Fear.

Scent Trail

The location of humans that have contacted the zombie (by attacking or using a DNA Extractor) are shown, up to a point. After 24 hours, or if they get too far away, the trail is lost. Requires Scent Fear.

Digestion

Zombie regenerates HP equal to any bite damage it does.

Vigour Mortis

Zombie gets +10% to hit on bite and claw attacks

Neck Lurch

Zombie gets another +10% to hit on bite attacks. Requires Vigour Mortis.

Death Grip

Zombie gets another +20% to hit on claw attacks. Requires Vigour Mortis.

Memories of Life

Zombie can open closed doors.

Death Rattle

Zombie gets a text field to enter in for speaking, like a human, but what gets sent to the screen is still garbled. "The quick brown fox jumped over the lazy dog" gets translated into "Hrh rrh brrn rh rmrh rrrh hrh az rg," so it appears that the only usable letters are a, b, g, h, m, n, r, and z. Everything else gets changed into an "r." Numbers don't translate to anything and punctuation is limited to the dash, comma, period, exclamation mark and question mark. Requires Memories of Life.

Lurching Gait

Zombie can walk as fast as the living.

Brain Rot

Zombie cannot be revived, and DNA extractions become more difficult. (The player using the DNA Extractor gets a message about "Cerebral Cortex Damaged")

Items
(Note: "Found" locations are general. Items may be found in places not listed.)

Weapons

Note on Reloading:
If you have a pistol that is loaded with maybe 3 bullets and then try and reload it with a pistol clip. You lose bullets.

Pistol - Found in armories, police stations, and malls. 5 damage, 5% base accuracy.
Pistol Clip - Found in armories, police stations, and malls. 6 rounds per clip, click the clip to reload your pistol.
Shotgun - Found in armories, police stations, malls, and pubs/arms. 10 damage, 5% base accuracy.
Shotgun Shell - Found in armories, police stations, malls, and pubs/arms. Shotgun holds 2 shells, click the shells to reload.
Steel Pipe - Found in warehouses, junkyards, and auto parts stores. 2 damage, 10% base accuracy.
Fire Axe - Found in fire stations, auto parts stores, warehouses, malls. 3 damage, 10% base accuracy.
Kitchen Knife - Found in warehouses, junkyards, and malls. 2 damage, base accuracy 10%.
Crowbar - Found in auto parts stores, power stations, warehouses, and hardware stores. 2 damage, 5% base accuracy.
Baseball Bat - Found in malls and clubs. 2 damage, 10% base accuracy.
Flare Gun - Found in malls, police stations, fire stations. 15 damage, 2.5% accuracy if fired at a target. If fired in the air, sends up a signal, which tends to attract zombies. One use only.

Science/Medical

First Aid Kit - Found in hospitals, malls, churches. Heals 5HP, 10HP with First Aid Training skill. Healing another human gives you 5XP. One use only.
DNA Extractor - Found in NecroTech buildings. Can be used to sample a zombie's DNA, if you have the NecroTech Employment skill, for 4XP. Zombies can only be tagged this one once a day. It's thought that the best time to tag Zombies is shortly after midnight GMT. Corpses will show up as having a former human class of civilian. So if it instead shows science or military, then you can be sure that was their real former class and they originally intended to be human.
Revivification Syringe - Found in NecroTech buildings. Used to restore a zombie to life, for 5XP, if you have the Lab Experience skill. One use only.

Miscellaneous

Flak Jacket - Found in police stations, armories, malls. Deflects 20% of damage on attacks that do 5 damage or more. Flak jackets equip automatically when you pick them up, zombies may wear them if they found one while human.
Book - Guaranteed find in libraries. Random chance to gain 1XP reading one.
Poetry Book - Found in libraries, schools, malls, museums. Generates a bit of poetry, might be significant later on when quests are added.
Newspaper - Found all over the place, does nothing but waste 1AP.
Wine - Found in churches, malls, hotels, clubs, warehouses. Restores 1HP.
Beer - Found in malls, clubs, warehouses. Restores 1HP
Crucifix - Found in churches. Does nothing yet.
Spray Paint - Found in malls, warehouses. Can be used to graffiti certain buildings for XP, with the Tagging skill.
Fuel Can - Found in warehouses, auto parts stores, malls. Does nothing yet.
GPS Unit - Found in malls, NecroTech buildings. Gives map coordinates for current location.
Cell Phone - Found in malls and pubs. When the power grid is restored to the city, will be used to communicate over distance.
Wirecutters - Found in fire stations, police stations, warehouses, junkyards, malls. Can be used to open up a fenced-in area, such as a junkyard. Once used on an area the effect is permanent.

Building Types

Arms: a bar.
Auto Repair Shop
Bank
Building: occasionally a NecroTech front.
Carpark: no buildings.
Cathedrals
Cemetery: no buildings.
Church: no doors to prevent zombies from walking in, but can be barricaded.
Cinema
Club
Factory
Fire Station: zombies often check inside.
Forts: zombies almost always check inside if they're not already attacking or occupying Forts and Armories.
Armoury: excellent place to find firearms and ammo.
Hospital: excellent place to find first aid kits. Zombies frequently check inside.
Hotel
Junkyard: need wirecutters to enter unless someone else has cut the fence. Like Churches, Junkyards can't be sealed shut, but can be barricaded.
Library: guaranteed a book in a search.

Malls: excellent place to find random items. Zombies often check inside. List of stores below:
Bookstore: books.
Drugstore: first aid kits.
Gun Store: pistols, pistol clips, shotguns, shotgun shells.
Hardware Store: flare guns, spray cans, wirecutters.
Liquor Store: beer, wine.
Sporting Goods: baseball bats.
Tech Store: GPS units, mobile phones.

Mansions
Monument: no buildings.
Museum
Necrotech Building: Can only be seen if you have Necrotech Employment. However if you look on the map and see a building with red lettering, then it's a Necrotech building in "disguise". Can find DNA extractors and revivication syringes here.
Park: no buildings.
Police Department: good place to find firearms and ammo. Zombies almost always check inside.
Power Stations: currently has no purpose. Presumably will power Cell Phones.
Pub: see Arms.
Railway Station
Stadiums
School
Street: no buildings.
Tower: windows can be jumped from to turn a character into a zombie.
Warehouse
Wasteland: no buildings.
Zoo: in north Ketchelbank, the City Zoo has many attractions, including:

the Lion Enclosure
the Reptile House
the Bear Pit
the Elephant House
the Giraffe House
the Aquarium

Quick Reference

First Aid Kits

Guaranteed 5XP healing other wounded humans, not yourself. First Aid Training lets you heal twice the HP, for the same 5XP. Diagnosis lets you see who's hurt. Healing yourself doesn't give you XP.

DNA Extractors

Requires NecroTech Employment, gives 4XP tagging zombies. Success is guaranteed if the zombie hasn't been tagged since the last server reset, and doesn't have the Brain Rot skill. Tagged zombies that have the Scent Fear skill may be able to trail you back to the safehouse after you've tagged them.

Spray Painting

Requires Tagging skill for XP, although anyone can grafitti. Vandalizing monuments gains you 2XP, schools 1XP, other buildings seem to be 0.

Books

Regular (not Poetry) books have a random chance of giving you 1XP every time you read them.

Combat

Attacking other players gives you XP equal to whatever damage you do to them. Humans attacking humans or zombies attacking zombies only get half XP. Killing your target gets you a 10XP bonus, but only for humans killing zombies/zombies killing humans. Attacking barricades gives no XP.

Barricades Attacking

How much damage an attack does has no effect on how fast the barricade comes down - i.e. you can't just blow one away with a shotgun or flare gun. Whatever attack has the highest to hit percentage is best, for zombies that's a claw attack. For a human, I'd suggest using an axe or steel pipe, to save ammo. The message "You smash at the barricade. It creaks." means a successful hit, 2 "creaks" will generally take the barricade down 1 level.

Building

1 AP: Loosely
2 AP: Lightly
5 AP: Quite Strongly
8 AP: Very Strongly
9-10: Very Heavily
11 AP: Extremely Heavily

Building barricades requires Construction skill. AP given to build is somewhat approximate, it seems to me the barricades past "Loosely" sometimes take 3 AP to reach the next level. I've never seen anything past "Very Heavily", but there might be other levels.

Closing Statements

I would like to say thank you to everyone who helped contribute to this, all those people who I mentioned and all those I didn't. I would also like to say thank you to Kevan and his staff for this wonderful game, I enjoy it very much. Thank you for taking time to read this.

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Game Help page last updated on Sept. 25, 2005, 8:28am (GMT+7) by galadorn