He slid around his opponent, catching the man off guard. His hand slid up, merely touching the man’s back with his finger tips.


“It’s over,” he said, a certain grimness in his voice.


His opponent growled, spinning, his sword extended. “You barely touched me! I’ll show you a real...! Errrk!”


The sword fell from his grasp as he sagged to the ground, life parting from his eyes.


The man sighed. “The human body is such a remarkable device. So powerful... yet so fragile.”


Pressure Point Artist


The body is a wonder in the way it functions. The most insignificant seeming things allow it to function, and the slightest injury can permanently damage it.


That is a fact the Pressure Point Artist chooses to exploit. Through the precise application of attacks to individual parts of the body, they prove capable of incapacitating the body. With the slightest touch, they can stop limbs from moving, blind, weaken or even kill.


Pressure Point Artists are almost wholly Rogues, as most other classes lack the precise knowledge of the body to effectively use pressure points. Under unusual circumstances, Monks can sometimes gain the required knowledge to be a Pressure Point Artist, but not without deviating from their strict training.

  

HD: d6

Saves: Good Will/Ref


REQUIREMENTS

Skills: Heal 4 Ranks

Feats: Improved Unarmed Strike, Stunning Fist

Special: Sneak Attack Class Feature


Class Skills: As Monk


Skill Points: 4+Int Mod per level


Armor and Weapon Proficiency: None


Base Attack Bonus: As Fighter


Lvl…Special Abilities

1……Hand-to-Hand, Extra Stunning, Sneak Attack 1d6

2……Numbing Strike

3……Sneak Attack 2d6

4……Disabling Strike

5……Sneak Attack 3d6

6……Improved Disabling Strike

7……Sneak Attack 4d6

8……Freezing the Lifeblood

9……Sneak Attack 5d6

10…..Quivering Palm


Hand-to-Hand- The PPA is also a skilled hand to hand warrior. As a result, if he possess monk levels, treat his PPA levels as additional Monk levels for the progression of his abilities. If he possess no monk levels, he gains Monk abilities (treat him as a level 1 Monk for all intents and purposes). However, the PPA can only use his techniques unarmored and unarmed.


Extra Stunning- The PPA is an expert of one of the most basic of pressure techniques, the Stunning Fist. As a result, they gain this feat for free and, in addition, all PPA levels are treated as Monk levels for the purpose of uses per day and DC determination.


Sneak Attack- As per the Rogue ability


Numbing Strike- By touching central nerves, the PPA is capable of dulling the senses of their target. For any checks that require feeling (attacks, Use Rope, Craft, Climb, Swim, etc) the target suffers a -4 penalty for a number of rounds equal to the PPA’s Wisdom modifier. This effect can be negated by a successful Fortitude save (DC 10+PPA Level+Wis Mod). This technique can only be used when a sneak attack could be used, and is negated under the same conditions. This requires one daily used of the Stunning Fist ability.


Disabling Strike- By striking the joints of his opponent, the PPA is capable of temporarily rendering a limb useless. For all intents and purposes the limb is considered non-functional. This means an arm cannot be used for wielding an item, a leg cannot be used for locomotion (effectively halving speed), an eyestalk cannot fire rays, etc for a number of rounds equal to the PPA’s Wisdom modifier. This effect can be negated by a successful Fortitude save (DC 10+PPA Level+Wis Mod). This technique can only be used when a sneak attack could be used, and is negated under the same conditions. This requires one daily used of the Stunning Fist ability.


Improved Disabling Strike- By touching sensory nerves located on the neck, the PPA is capable of completely shutting off a single sense. This ability can render a target blind, deaf, wholly numb (as per numbing strike, but the penalty rises to -10 and a DC25 Concentration check is required to cast spells with somatic components), scentless, tremorsenseless, etc for a number of rounds equal to the PPA’s Wisdom modifier. This effect can be negated by a successful Fortitude save (DC 10+PPA Level+Wis Mod). This technique can only be used when a sneak attack could be used, and is negated under the same conditions. This requires one daily used of the Stunning Fist ability.


Freezing the Lifeblood- As per the feat. They get it. Yep.


Quivering Palm- As per the monk ability, 1/day.