Important Shit Everyone Should Know Or At Least Be Somewhat Familiar With


KINGDOM NAME- KINGDOM ALIGNMENT


King- Ruler of the country, not always applicable.


Ruling system- The basic type of government practiced by its citizens.


History- A brief or not so brief description of how the kingdom came to be.


Races- The most common sentient races able to participate in society.


Notable Landmarks- Important places one might visit in said country.


Notable People- Important people, including (but usually not limited to) the monarch.


Oh, and in case you were wondering... I have stats for anything you don't know. Such as High Trolls, the Harpies (which are NOT as per the monster manual..), and ECL on them. Communicate with me if you have any questions or WANT to play them, or even if you are bored and have nothing better to do.



Empire of Sithicus- None


King- Mayor Jarek Bellcruz


Ruling system- Parliamentary city, with a mayor


History- Sithicus was forged in the blood of hate and pain. An exceedingly powerful warrior knight, a dark paladin named Gothrar built a castle from the bones of dragons. He found a beating heart, a dark entity, carved from the voids of time. He knew not from whence it came, but he bound its power to the crown he wore upon his head.


Kings came and went, but in time, it lay abandoned. From there, a good Sirth (a forgotten race, it seems), known only as Zero, took the crown, and the dark power sought to corrupt him. But the will of the king proved stronger, and the castle became a monument to good.


Eventually, though, Lord Lioncourt was slain by his best friend, Japheth, in hatred and pain. The intense amount of hatred and power used and expended by the two summoned Karnage back to the world, breaking all of his seals. Karnage built the palace of frost on the dark place, and its true purpose was revealed- all of Sithicus was merely a great and grand foundation for Karnage's greatest work.


But Karnage, too, was slain, this time by the warriors of hope. However, since then, nothing has grown within a hundred miles of the palace of frost, and although the palace is no longer visited, the darkness and the creeping pain of its ancient wounds proves too much for the land itself- it is said that anyone who visits there will be permanantly changed by the darkness of its past. Even using divinations can cause pain, inflicting a sort of psychic poison and insanity upon anyone who would try. Nightmares are very common.


Yet, this does not deter the people of the small town of Crescentia. Far enough away that the crops can grow, yet close to the site (they can see it from the distance), the people live a meager existence, led by their mayor, Sir Jarek Bellcruz (of the perenolde family of the same name. Should he return, he'd be third in line for head of the family.)


Recently, a new (or old, but forgotten) type of magic has cropped up in Sithicus. Practiced by many, this magic relies on the mind, rather than by training or by arcane souls. Many have dubbed them Psions, although most call themselves by their true name- Mind Mages. This small group of people is led by Sir Jarek, who discovered his talents within the last twenty years.


Races- Humans, Halflings, Half Elves, High Elves, Dwarves, Orcs, Half Orcs


Notable Landmarks- The Fallen Tower. Crescentia, the last city of Sithicus.


Notable People- None, really.


Penobscot- Chaotic Good


King- The Council, a group of two of each of the major races that make up the city. There are 18 members on the council, representing Harpies, Gnolls, Orcs, Ogres, Elves, Humans, Dwarves, Trolls, and the Planetouched (those with an outsider of another plane in their family tree)


Council Members-

Benzoia and Ashmadia, the Harpy representatives

Grigna and Gorlk, the Gnoll representatives

Tokk Stoneaxe and Storm Scythehand, the Orc representatives

Tom and Stone, the Ogre representatives

Rofellos Xanadu and Imrali Xanadu, the Elf representatives

Thomas Ashenwood and Emily Rocke, the Human representatives

Strom Swordhammer and Thorin Stonehelm, the Dwarf representatives

Rend and Blackhand, the Troll representatives

Malak Taus and Demiurge, the Planetouched representatives


Ruling system- Representative Democracy


History- Ages ago, the council of gelendar was corrupt. All capable of any magical power was granted access to the high council... and those whose gifts differed slightly from the norm were shunted and laughed at, mocked and despoiled. Zero de Lioncourt was born with these gifts, as was his queen. And when he found out that they had shunned her and mocked her, he levelled the city to the ground.


Placing Pyronious Bloodstorm in control, Lioncourt left it to its own rule. Pyronious reinstated a council, but instead took the most powerful mages of the various elements (earth, wind, fire, water, void, life, death), and kept them on his council. Since then, the representatives have changed (prophecy, necromancy, transmutation, summoning, music, divine, and psionics), but the ideals have not.


Later, it was discovered that a mage known as Greel, who had a mastery of enchantment magic, had taken control of the entire council, but by then, it was too late. His squad of draconic knights and mages loyal to him, not the council, anointed him as the King of Gelendar. Greel was prophesied to fail at the encounter with the warriors of hope.


As he was defeated, in his true form (which was rumored to have 10 heads, six sets of wings, and four tails), his grand tower was collapsed, and Throkk, one of the Warriors of Hope, and the destroyers of Karnage, set up his utopian city. He brought members of the "savage" races together, and with them, managed to build a civilized nation beyond what it had been previously. Even now, though, the races get along with each other only barely at best- with the unique exception of dwarves- but bound by the common good, they rarely interfere and harm each other. When they do, the city's police (a group of harpy wizards) cast spells to entrap and enfeeble all involved, until they can be given a fair trial in front of the council.


Races- Any that may be found in Amaryllis.


Notable Landmarks- The White Tower, with the Hall of Heroes, the Council of the People, and the greatest achievements in masonry and similar things.


Notable People- Throkk, the nominal head of the council, called upon only at necessity. Glasya, his bride. The Abgorthiax, the harpy soldiers.


Perenolde- Neutral Good


Queen- Naru Allay Dorae Cinlach


Council- Jeff Allay Ailworn Cinlach, Jacob Luthwie Ailworn Cinlach, Flonne Maekoba Dorae Bloodflower, Marina Fynarui Dorae Bloodflower, Renae Bellcruz Dorae Bloodflower, Daed Riouttiba Ailworn Cinlach, Nym Fionna Dorae Bloodflower, Maha Antribouttu Dorae Cinlach, Maya Oruginatt Dorae Cinlach, Jasper Fatima Ailworn Cinlach, Matthais Dornkirk Ailworn Cinlach, Noah Celvalice Ailworn Cinlach, Zahn Miracoul Ailworn Cinlach


Ruling system- Parliamentary monarchy, similar to Britain. The queen wields much power, but not without the support of her council. Much of the queens power, indeed, comes from the people's great respect for her.


Noble Houses of Perenolde- Allay, Luthwie, Maekoba, Fynarui, Bellcruz, Riouttiba, Fionna, Antribouttu, Oruginatt, Fatima, Dornkirk, Celvalice, Miracoul


History- Perenolde is a fairly recent kingdom. It was a former outpost for the Darkbloods, and a powerful stronghold for the lycanthropes in particular. Then came Llanar.


Llanar wass the high priest of the Judicator, and some claim that he wass the avatar of the faceless judge. None know it for sure. He married Lady Cecilia Bloodflower, an elven noble. The people loved her, but not their king. She died in childbirth, unfortunatly, but her daughter, Sarah Bloodflower, was the only thing keeping Llanar in power. It is only through the peoples support of his daughter that he still could oppress them.


When he fell, a victim of the rats of Varro (his former vizier), Sarah was raised to the title of queen. She immediately realized that Perenolde had been ruled by elves since its beginning, and that therefore, she should become more in touch with her elven heritage. To help her with that, she hired the best of tutors to teach her everything she could learn about the history of the elves, and hired a bladesinger, one Johan Cinlach, to be her tutor in an elven form of combat, known as Bladesinging.


Soon after she ascended, she gave birth to twins, and named them Evrain Xanados and Jezebeth Armelios.


At their second birthday, a terrible thing happened- their mother was suddenly teleported away from them. Rumors insisted that Johan, a gifted mage, had done it to her, but evidence points towards her possibly being teleported to Goro, where she was captive for a number of days. When she returned, immediately after the fall of Karnage, she married Johan. They had thirteen children, which make up the thirteen noble houses of Perenolde.


However, she had two children from before Johan. Jezebeth Armelios' line, a natural line of warriors and fighting peoples, declared that they would forever defend the throne from those outside forces who would seek to claim it, as well as train the rulers of the country in the art of fighting.. Evrain Xanados' line, gifted towards magery and sorcery, were to forever guard and teach magic to the rulers. Furthermore, all children, save Armelios and Xanados' lines, were given the Power of Death from their fathers side. The truth to these rumors is unknown.


The thirteen noble houses gather every hundred years (and after the death of a monarch), and elect one of them to be the ruling house, which will have its own way to decide which member of the house becomes the monarch. These thirteen noble houses make up the parliament.


Races- Humans, Half Elves, High Elves, Tieflings, Aasimar, Desert Elves (drow), Avariel, Moon Elves, Wood Elves, Halflings


Notable Landmarks- The Hall of the Bloodied Flowers, castle of the ruling house. The thirteen noble castles of Perenolde. Wane, the woodland city of druids.


Notable People- Queen Naru Allay Dorae Cinlach, ruler. The members of the council, and all their families.


Cunar- Chaotic DEAD


King- He's like an antiking, sorta, since he's GONE


Ruling system- None


History- Long a wild lands, untamed frozen tundra... only recently has the cross peninsula gained its independance from Sithicus. It gained its independance through its unrequited support of Lioncourt, and hiding him in their lands while the wars raged. In reward, they were granted freedom.


This freedom was squandered, and Karnage struck a deadly blow at Cunar's god, Chaosyn. In his dying gasps, he swore that Cunar would become mighty. But Alexander, a mage of near indestructable quality, happened to be opposed to gods and their prophecies, and with a lot of power, he blew a massive hole in the entire country. Now, there is just a crater.


Notable Landmarks- The Crater. The Floating City, a rumored palace that submerges, goes above the water, and roams the seas, considered a rumor by most.


Notable People- The Leviathan, a massive fish said to be able to swallow cities.


Rivas Kul- Neutral Evil


King- Lady Melanie Bloodarch, high priestess of Sakhmet


Ruling system- Theocracy, devoted to Sakhmet above all other gods


History- This mysterious group has held the south coasts of the continent for untold years. They practice a belief that the less government, the better. Most of the people are in happiness and in peace, and they export and import all fashions and such from Nagukor.


After the upheaval when most of their glorious and grand city was decimated by legions of demons, Sakhmet stepped in, and declared the entire region to belong to her. People who were formerly priests of Karnage flocked to her, and worshipped her. The people who dwell there now are, if female, trained to be priestesses to the Spider Queen (most males can find jobs in the clergy, regardless, but only females may truly be clerics). Such is the stringent requirements, some including personal beauty (for Sakhmet can have no ugly people represent her- it would be a blemish upon her image!), others including quickness of wit, and some regarding fertility, that only one in every two thousand female children will ever become a priestess of Sakhmet. Should this blessed event occur, the family is given a large sum of four hundred gold pieces, and twenty five gold pieces every month after that.


Dark rumors that the majority of the city is composed and controlled by Tieflings (planetouched who have demonic blood in their family tree) have been adamantly refused by Melanie. They claim that their tieflings have been due to the approaching Doom of Amaryllis. Beyond this, the enigmatic priestesses will say nothing.


The only reason that they have not been attacked by Asgard is that they have literally done nothing overtly evil or wicked. While most of them are morally repugnant, they avoid evil acts, and deeds, making sure to keep their promises. They are also known for twisting the truth.


Races- Humans, Half-Elves, High Elves, Moon Elves, Halflings, Tieflings, Harpies, High Trolls, Dwarves (in Toakuo),


Notable Landmarks- The Bazaar of Wonders, a place where you can literally get almost anything for almost any price. The Spider Palace, where the priestesses of Sakhmet decide on policy, and perform marriages and funerals. Toakuo, a small city where they are resisting the control of the Spider Queen.


Notable People- Lady Melanie Bloodarch, the high priestess of Sakhmet. Zabon and Zabok, the twin assassins of Bloodarch, two tieflings and also high ranking members of the clergy (rumored to be Bloodarch's daughters). Sir Anthony Llane, leader of the resistance in Toakuo.


Asgard- Lawful Good


King- Lord Ethen Harkness


Ruling system- Absolute monarchy


History- Since the beginning of time, and the beginning of humanity, there was a sect of people who were sickened by the corruption and evils that surrounded the world. They seperated and became known as the Vanyar. They created a kingdom of purity, paladinhood, divine power, and love, and named it Asgard, which roughly means "The White (pure) City".


This city went under great amount of turmoil, five centuries ago. It was discovered that the king had died, and that the only heir was a half fiend bastard son of the kings cousin, who had mysteriously died in the presence of said half fiend. After this event, the half fiend, one Evrain Heolstrom, discovered he was half god- a demigod of hatred, one of Karnage's seneschals- and used his power to bring the entire city of Asgard to the planes of hell. Mounting a fell ship known only as the Avakrem, the warriors of hope saved Evrain, destroyed the half of him that was Soggoth, and brought Asgard back to Amaryllis.


After this event, the crown passed to Evrain, with all in support. However, he turned it down, giving it instead to Sir Harkness, a mighty warrior and paladin. The Harkness line has ruled it ever since, with justice and absolute control.


The people here are hardier than most, and their general knowledge tends to be greater than the commoners of other nations. Commoners here are all warriors or experts, instead of commoners.


Races- Humans, Halflings, Orcs, Hill Giants (unplayable), High Trolls, Ogres (unplayable), Ogre Magi (Unplayable), Half-Elves


Notable Landmarks- The Castle Malachite, ancestral home of Asgard's rulers. Castle Grym, the (now haunted) remains of Evrain's castle. Mount Vesuvae, active volcano. Jotunheim, the town filled exclusively with ogres, giants, and trolls (all of whom pay lip service to the king, and a few paladins come from their ranks). The Well of Sibbie.


Notable People- Ethan Harkness, ruler. Philia, his daughter. Maris, his estranged wife.


Aydindril- Lawful Neutral


King- High Mage Rhiah'asara


Ruling system- Magocracy, with all mages participating on the council


History- A new (or relatively so) country, this sprang up soon after the fall of Karnage and the corruption of the earth. This one, unlike the old country of Gelendar, is actually a successful magocracy. It is run by a council of mages, and the strongest mage is the leader of the council. They meet in the Library twice a month to discuss their country.


Most of the people here are wizards, and the wizards library is well known for its keepers- the Guardians of the library. These beings are Inevitables, massive machines given life by powerful mages, and set to keep the library in a state of peacefulness. Within its boundaries, no weapons may even be brought inside, and the entire place is in a massive antimagic field- startlingly, this does not affect its guardians. Any who bring new knowledge to the library are allowed to thus peruse it, and within this library, most knowledge known to mortal man can be found.


Here, even the commoners are at least field mages- instead of being just commoners, most are Adepts. It is considered a great thing when a family member leaves to become a wizard, and most of the mayors of various cities are wizards of low to medium level. Sorcerors are not uncommon, but although they are spellcasters, they are not members of the council.


Races- Humans, Halflings, Half Elves, High Elves, Dwarves, Moon Elves


Notable Landmarks- Aydindril, the capitol city, and the house of the strongest mage (Known as the Prismatic Mansion). The Library, as detailed earlier. The churches of the Judicator.


Notable People- Rhiah'Asara, the current ruler of the council. Tal-Profion, his bodyguard. The members of the council. Obten Briteri, the high priest of the Judicator.


Tamerand- Neutral


Ruling system- Rulership through capitalism- the entire province is the territory of the Ghigliot family of traders, and they "rule" it by encouraging capitalism.


History- This place is also new, but was formed in the past sixty years. In part an attempt to keep the balance of trading from passing entirely to Sakhmet and her worshippers in Rivas Kul, the Marquis Ghigliot began extensively researching economics, and began his own powerful trading company. He managed to gain control, legally, of large portions of the Wildlands, and became a fierce powerful group controlling the western seas.


As a result, this new nation is not trusted much, but more so than the ancient nation of Rivas Kul.


Oddly, the rulers here accept that when they die, whomever they will the land to gets it. Nobody seems to worry too much about it, though. As a result of this, the people must pay rent to live on the land. This fee is rather cheap, and also ensures quality in homes.


Races- Humans, Halflings, Half Elves, High Elves, Dwarves, Half-Orcs, Desert Elves,


Notable Landmarks- The Roaming Deveel, a bazaar on par with the one of Rivas Kul. The Merry Olde Inn, the worlds most famous tavern, known for its incredible ale and beer.


Notable People- Marquis Ghigliot, the owner of the land. Leba and Eniac, his two daughters (who are constantly at each others throats). Calid, a famous merchant at the Deveel.


Avernus- Lawful Good


King- Siegfried Dragonbane


Ruling system- Monarchy


History- This country is not SO new as one would think. Avernus is a very large mountain, and previously, cities had been built on top of it. After the great destruction at Karnage's manifestation, the dwarves of the community (solid and hardy as rock, weathering even the invasions of demons) journeyed into the deep underground.


While there are some cities over their heads, the Dwarves of the underground mine of Avernus are in control. Their craftsmanship is the finest in the land- it is often said that a dwarf of Avernus can make weapons of the strongest substance imaginable- Adamant. How they get this rare material, none knows, but only the dwarves can shape it into weapons and armor.


Recently, a new breed of dwarf has popped up. These mutants, as the dwarves call them, have a higher tendency to learn magic, illusions, and are far more fun loving, shorter, and less attuned to the warrior lifestyle than the average dwarf. They are given terrible, embarassing names (like Pippycolk Shamshir), but rather than being insulted by such terrible names, they tend to collect them, getting nicknames from everyone.


There is a major threat to the kingdoms safety, though- there is a large, deep cavernous pit called the Mouth of Karnage. This lies very close, within forty miles, of the capital city. From this pit, which none have truly explored to the deepest, dark beasts of the night and unlight creep ever closer. Castle Whiteaxe is the cities only defense. Recent rumors have stated that the most feared of ancient beasts, the Dragons, have been verified. Long thought extinct, the dragons have returned- the king gets his name for being the destroyer of Maur, a red dragon of incredible size. A few humanoids, known as the Dragonblooded, claim ancestry with those foul beasts, but most claim to be more noble than their animalistic counterparts. Their power's are strange and unique, causing many to wonder if their claims are true. Certainly, their eyes are odd (Red, Blue, Black, Green, or White), but perhaps there is more to them than this...


The constant fear of attack and destruction from the beasts of Karnage's Mouth causes this to be a highly militaristic society. The entire country is divided into the Warrior and the Forger castes. Most cities are composed only of one caste, to better pool resources, with the exception of the capital city. About 20% there are of the Forger caste, the rest being warriors.


If instead your character is not of the forger caste, they are of the warrior caste. Multiclassing penalties are assessed as if one had Fighter as their favored class. This is in addition to any other favored classes you may have.


Races- Humans, Dwarves, Halflings, Gnomes (mutant dwarves), Orcs, Half Orcs, Mind Flayers, Dragonblooded


Notable Landmarks- The Mouth of Karnage, an unexplored region of caves, each deeper than the last. Castle Whiteaxe, the cities defense against the denizens of the deep. The Tomb of Malak, an ancient grave for the dead god of caves (located in one of the thousand caves of the Mouth).


Notable People- Siegfried Dragonbane, benevolent but deadly monarch. Jeryan Dragonbane, his daughter. Sigurd Crimsonaxe, the head of the warrior caste. Hephaestus Sindri, the head of the forger caste.


Freydin- Lawful Neutral


King- High Shaman Johnathan Tirasfel


Ruling system- Monarchy


History- Perhaps unlike others, Freydinians are ancient people. They have deep racial memories, tending from old and ancient lost cultures. They are a highly lawful, yet very natural, group of people.


The people here have strong claims to druidic magic, and indeed, most of the houses here are made from materials that do not harm the earth, such as from mud. Most dress in hides, taken from animals, and all follow a tribal leader. There are five tribes who dwell in Freydin- Chinook, Wisumahi, Wimachtindinc, Asumari, and the Mohir. Each has its own tradition, rites of initiation, and distinctive leadership. Unusually, membership in the tribe isn't hereditary for any of them, and many youth travel on spiritual journeys to communicate with the Father Earth, who reveals to them in an unusual way which tribe they will join.


The leader of Freydin is an extremely charismatic Johnathan Tirasfel, a planetouched who claims no ancestry from Heaven or Hell. He is only the "leader" in that he represents the nation of Freydin on any international affairs. He speaks for the land, which includes the people on it.


Races- Human, High Elf, Half Elf, Half Orc, Orc, Tieflings, Spirit Folk, Hengeyokai, Dwarves, Aasimar, Harpies, Gnolls, Ogres (unplayable), High Trolls


Notable Landmarks- Domesda, the spiritual home of the Chinook tribe. Thormik, spiritual home of the Wimachtindinc. (the other tribes are seminomadic, and have no true ancestral home)


Notable People- Johnathan Tirasfel, leader of the tribes. Arapuay, leader of the Chinook tribe. Mekirlah, leader of the Wisumahi tribe. Charmi, leader of the Wimachtindinc tribe. Marilo, leader of the Asumari tribe. Thomas Fellsun, leader of the Mohir tribe.


Jolir- Chaotic Good


Meistersinger- Elric Clapton


Ruling system- No official ruling system is known for these unique people.


History- The former country of Goro was wracked by earthquakes, around the time Karnage fell from the Palace of frost. It was ripped, torn, and shred to pieces, until it no longer even resembles a desert. Tiny plants began growing through the sand, and in time, the place became a deep forest.


The inhabitants were also changed. Most of them were Desert Elves (drow), and intrisically dark in color... but now the shade has come, and most have developed lighter skin. They also have much more to be happy about- there are less food worries, and more water... so with the main source of thing to do in the day gone, the people experienced a complete cultural change.


The name, Goro, was given to the former capital city (which had been thrust into the sea), and left. The new capital was Jolir, and the people would simply not have a ruler, or a man to speak for them. For a great many years, if one wished to talk to the inhabitants, one hundred percent of them must agree.


This all changed after the small mayors of the cities, who spoke for the entire city, decided to choose the single man most perfect to represent the people of Jolir. This council of two hundred members all found that they agreed on only one point- he must be the best bard in the entire world.


This system of selecting a Meistersinger at the death of the old meistersinger continues. This means that very few of the leaders of Jolir actually have any leadership skills, or talent beyond their lute, and indeed, only the current one was even a resident of Jolir before he became the Meistersinger.


In the past hundred or so years, a powerful mage known as Alexander returned from the past. He immediately went to his vault... but a group of heroes encountered him there, and despite Alexanders great magical power, Sakhmet, the Goddess, set her personal guard of Marilith demons to continually tear him apart, so that for all of eternity he will remain aware of the fact that he is weaker than she. He is currently sealed within his old vault, if the tales of the bards have any truth to them. All fear the possible return of the mage, knowing that he very nearly ended existence as it was almost five hundred years ago.


Races- Humans, High Elves, Half Elves, Halflings, Half-Orcs, Harpies, High Trolls, Desert Elves, Aasimar, Tieflings


Notable Landmarks- The sunken city of Goro, and what is left above the surface of the water. The Vault, a rumored grand stash of artifacts beyond the creation of mortals now. Fatori, the small humble home of the meistersinger (who, despite his position, still makes his meager living making money from those kind enough to donate after his performances)


Notable People- Elric Clapton, the meistersinger. Alexander, He-Who-Has-Been-Sealed-Away-In-Darkness. Ivan Petroski, mayor of Jolir. Kunji Darkon, the famous manipulator of the dead.



DEITIES OF GOOD ALIGNMENT (The High Heavens and their Inhabitants)


Tiyrael- The god of valor, Tiyrael (tee-ray-ehl) is lawful good. He was the first of the gods to create champions, and indeed, all paladins until recently served Valor. His domains are Good, Law, Earth, Destruction, and War. His favored weapon is the Longsword. His symbol is a crystal longsword, blade facing down (almost in the form of a cross).

Special Clerical Restrictions: All of Tiyrael's clerics may freely multiclass between Cleric and Paladin. However, all of his worshippers must maintain his doctrine- Chastity, Purity, Strength. Exactly how far this oath goes depends on the piety of the one who took it.

Form- Tiyrael most often takes the form of a great angelic suit of armor, with no face, with wings of pure light (almost more like tentacles than wings), wielding a crystal longsword.


Athene- The goddess of noble combat, prudence, and cities, Athene (Ah-thee-en) is Lawful Good. She once was a vaunted barbarian queen, but she saw the power and majesty of Tiyrael, and took up the spear to support him. Her domains are Good, Law, War and Knowledge. Her favored weapon is the shortspear. Her symbol is the Owl.

Special Clerical Restrictions: All of Athene's clerics must be converts from a previous way of life. They too must follow the tenets of the god Tiyrael, and defer to him in all manners.

Form- Athene most often takes the form of a woman with great owl wings, wielding a shortspear and a shield titled the Aegis.


Keikeru- The god of honor, Keikeru (Kay-keh-rue) is Lawful Good. He was one of the warriors of hope, and elected not to enter the cycle of reincarnation that is so common to the world, instead choosing to serve at Tiyrael's side. His domains are Law, Good, War, and . His favored weapon is the Fullblade (a weapon so great in size that it requires a feat, Wield Oversized Weapon, merely to use it!). His symbol is a black king on a chessboard, surrounded by five white queens.

Special Clerical Restrictions: Keikeru's clerics cannot show mercy. The wicked must be punished. True repentence comes with Martyrdom.

Form- Keikeru takes the shape that he took in life- a Nagukorian man wielding a ridiculously oversized sword.


Gabriel- The god of illumination, Gabriel (gah-bree-ehl) is Neutral Good. He is the god of mercy and forgiveness, as well as healing. His domains are Good, Healing, Sun, Fire, and Air. His favored weapon is the Longbow. His symbol is the Sun.

Special Clerical Restrictions: Gabriel's clerics are pacifistic. Violence is the absolute last measure to be taken. As a result, they are only proficient with the Wizard weapon proficiencies.

Form- Gabriel prefers taking the shape of a simple man, clothed in white silk robes with images of the sun all about them. His eyes glow with an inner light.


Abdiel- The god of light, Abdiel (ahb-deel), is Neutral Good. His word, Light, is not as powerful as illumination (which is also a concept in addition to being an actual thing), but he is incredible. One of four children of Gabriel, by his wife, Luthien. His domains are Good, Fire, and Sun. He has no favored weapon, and his symbol is a five pointed star.

Special Clerical Restrictions: Abdiel's clerics must always use one of his highest level spell slots for a divination spell.

Form- When Abdiel actually takes form, he possesses the flame and looks like a fire elemental. However, the fire will almost universally be white, although it may change depending on his reason for appearing.


Joliel- The god of mirth, Joliel (joe-lee-ehl), is Neutral Good. He is the third born of the children of Gabriel, and his power lies not in his strength as Abdiel, or in his faith as Gabriel, but in his ability to tell a good joke. His domains are Good, Healing, and Air. His favored weapon is the dagger.

Special Clerical Restrictions: Clerics of Joliel are unable to wear armor without suffering spell failure chance.

Form- He can appear as anyone, at any time- all for the sake of a good joke. Sometimes, he'll look like an old man, and others, a young girl of marrying age.


Luthien- The goddess of love, Luthien (Lute-eee-ehn), is Chaotic Good. She is the wife of Gabriel, and perhaps the strongest god in the absence of Karnage. Her domains are Chaos, Good, Air, Animal, and Plant. Her favored weapon is the halberd. Her symbol is the full white moon with a single glowing star over it.

Special Clerical Restrictions: These clerics are exclusively female, and must devote at least one tenth of their time each year (about a month and a half) to mundane chores and simple tasks. Luthien may waiver these restrictions at will.

Form- Luthien most often appears as an elven woman, with waist long brown hair and the most piercing green eyes.


Amakiir- The goddess of marriage, Amakiir (ah-mah-key-ehr), is Chaotic Good. She is a daughter of Luthien by Maphai (her first husband), and such inherited much of her mothers power (though not enough to make her a true Deity, but enough to be venerated). She oversees all weddings, and monogamous relationships, and such unions are a blessing to her. Her domains are Chaos, Good, and Animal. Her favored weapon is the sickle. Her symbol is the sickle surrounding the full white moon.

Special Clerical Restrictions: All priests of the goddess of marriage must be perpetually single, married to their lifes work. This does not mean they cannot fall in love, they just cannot unite in marriage.

Form- Amakiir takes shape as a young bride, holding a boquet of roses.


Kayalueaokalani- The goddess of fertility, Kayalueaokalini (Not even going to try) is Chaotic Good. A daughter of Luthien by Gabriel, her power lies in birth, and the creation of life itself. To her, the joy of children is the only true joy in the entire world. Her domains are Chaos, Good, Animal, and Healing. She has no favored weapon, and her symbol is her own image.

Special Clerical Restrictions: Her clerics must never harm children, and must seek to protect them at all costs, even with their life. All orphanages are run by her clerics.

Form- A pregnant woman, near the end of her term, of whatever race she is interacting with.


DEITIES OF NEUTRAL ALIGNMENT (The Hall of Mirrors, Arcadia, and Limbo)


The Judicator- The god/dess of justice, The Judicator (as in english), is Lawful Neutral. The Judicator seems, for all the world, like a robot with no emotion or compassion, although it does grant compassion to those within limitations of the law, of course. Its domains are Law, Strength, War and Protection. Its favored weapon is the longsword (specifically, dual wielding longswords). Its symbol is the scales.

Special Clerical Restrictions: The clerics of the Judicator can never disobey the law of the land they are in, unless the laws themselves are vile to the Judicator. If that is the case, they must obey the tenets of their own faith completely.

Form- A tall, gaunt, faceless judge, often splitting into multiples, wielding two blades.


Nellix- The god of nature, Nellix (knee-licks) is True Neutral. Nellix is a child of the old goddess of nature, Gaea, and was chosen to succeed her when she chose to begin her long sleep. Nellix has taken his job responsibly, and ensures the power of the forests and the animals. He also serves as a powerful mage, and his talents are rumored to be beyond that of any mage currently living or dead. His domains are Fire, Air, Earth, Water, Animal, Plant, and Magic. His favored weapon is the Scythe. His symbol is also the scythe.

Special Clerical Restrictions: There are no clerics of Nellix. All who would worship him in such a way are druids, as normal, save that they gain proficiency in the Scythe.

Form- Two half elves- one with blue skin, and one with normal half elf skin. Both speak at the same time, and both cast magical spells at their foes.


Chaosyn- The god of chaos, Chaosyn (choss-in) is Chaotic Neutral. Nobody really understands what is up with this god- Karnage slew him/her/it at the peak of Karnage's power, but it still provides spells to its worshippers and spawns slaad. It has all domains, including law, in its portfolio, and its clerics are inscrutible. Its favored weapon is the claw, and it has no symbol.

Special Clerical Restrictions: All clerics of Chaosyn must select Chaos as one of their domains. However, they can be of any alignment, and select any domain to be their second domain- even law.

Form- Chaosyn takes the shape of a human sized, green skinned slaad when he finds he absolutely must take a shape.