#Include("Groups.prg")
#Include ("Create.prg")
#Include("RanMin.prg")
#Include("Redraw.prg")
#BorderColor(0,0,0)
#ColorRGB(255,255,255)
* EC is the enemy ID
#EC!=0
*Find a group
#While(Constant[Const!]!=0)
{
#Random(11, Const!)
}
*Which Group is it?
#Group! = Constant[Const!]!
*Program to load goes here
*For now we're just going to load the training board
#Send("TrainingRoom.brd", 13, 14, 1)
*Alright now we have the player
#Group(Group!)
*They need to be put down somewhere.. This is a temporary Solution
#While(Place! < EC!)
{
#EnemyX[Place!]! = Place!+1
#EnemyY[Place!]! = 1
#X!=EnemyX[Place!]!
#Y!=EnemyY[Place!]!
#ItmNum!=EnemyItm[Place!]!
#Name$=EnemyName[Place!]$
#PutItem(ItmNum!,X!,Y!,1)
#Place! = Place! + 1
}
#Select!=1
#MenuX!=PlayerX[0]!*33.7
#MenuY!=PlayerY[0]!-3*32
#CursorX!=MenuX!-20
#CursorY!=MenuY!+10
#SetImage("Menu.bmp",MenuX!,MenuY!,114,150)
#SaveScreen()
:Choose
#Redraw
#Wait(Cursor$)
#If Cursor$ = "DOWN"
{
#If Select! ~= 5
{
#CursorY!=CursorY!+25
#Select!=Select!+1
#Branch(:Choose)
}
}
#If Cursor$="UP"
{
#If Select! ~= 1
{
#CursorY!=CursorY!-25
#Select!=Select!-1
#Branch(:Choose)
}
}
#If Cursor$="ENTER"
{
#If Select! = 1
{
#Run("Move.prg")
}
}
#Branch(:Choose)