#Include("Groups.prg") #Include ("Create.prg") #Include("RanMin.prg") #Include("Redraw.prg") #BorderColor(0,0,0) #ColorRGB(255,255,255) * EC is the enemy ID #EC!=0 *Find a group #While(Constant[Const!]!=0) { #Random(11, Const!) } *Which Group is it? #Group! = Constant[Const!]! *Program to load goes here *For now we're just going to load the training board #Send("TrainingRoom.brd", 13, 14, 1) *Alright now we have the player #Group(Group!) *They need to be put down somewhere.. This is a temporary Solution #While(Place! < EC!) { #EnemyX[Place!]! = Place!+1 #EnemyY[Place!]! = 1 #X!=EnemyX[Place!]! #Y!=EnemyY[Place!]! #ItmNum!=EnemyItm[Place!]! #Name$=EnemyName[Place!]$ #PutItem(ItmNum!,X!,Y!,1) #Place! = Place! + 1 } #Select!=1 #MenuX!=PlayerX[0]!*33.7 #MenuY!=PlayerY[0]!-3*32 #CursorX!=MenuX!-20 #CursorY!=MenuY!+10 #SetImage("Menu.bmp",MenuX!,MenuY!,114,150) #SaveScreen() :Choose #Redraw #Wait(Cursor$) #If Cursor$ = "DOWN" { #If Select! ~= 5 { #CursorY!=CursorY!+25 #Select!=Select!+1 #Branch(:Choose) } } #If Cursor$="UP" { #If Select! ~= 1 { #CursorY!=CursorY!-25 #Select!=Select!-1 #Branch(:Choose) } } #If Cursor$="ENTER" { #If Select! = 1 { #Run("Move.prg") } } #Branch(:Choose)