#HighX!=PlayerX[0]!-1*32 #HighY!=PlayerY[0]!-1*32 #SetImageTranslucent("High2.bmp",HighX!,HighY!,32,32) :Plot #Wait(Move$) #If Move$="UP" { #HighY!=HighY!-32 #TempY!=Y!-1 #SetImageTranslucent("High2.bmp",HighX!,HighY!,32,32) #If HighY!~=Queue[TempY!]! { } } #Branch(:Plot) #Wait()