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Marvel vs. Capcom For the Playstation Console (1998)
review by justin anderson
the desription:
Ryu, Zangeif, Chun Li, Jin, Strider, Captain Commando, Megaman, and Morrigan
are joined by the Hulk, Gambit, Captain
America, Wolverine, War Machine, Spider-Man, and Venom. Among these playable
characters are an additional 16 special
heroes, which can be chosen to perform simple attacks, but can't actually be
played individually. These range from
lesser-known Capcom characters to Marvel heroes from previous Capcom
fighters (mainly X-Men).
the gameplay:
The game is a fairly faithful arcade translation, with certain extras. But, a
few things were also taken away. Additions
of training modes, options, a picture gallery, and a theater to view seen
endings adds a lot. But, one key feature
was stripped from this version- you can't switch between your 2 fighters during
battle. The arcade allowed you to
select 2 characters, switching between them at will or when the first character
fell. Now, the second character merely
acts as a counter fighter. "Crossover" mode will allow fighters to switch as
their partners are defeated, but this is still
a serious drawback to one of the main features of the arcade.
You're better off choosing a special partner, since these attacks are more
reliable.
Battle mode follows the basic story. Pick your fighters, battle several
opponents, then fight Onslaught. Opponents will
vary, though the game seems to prefer throwing in fights with Venom and Morrigan
in almost every trip through. Training
mode allows you to pick a character, an opponent, and simply fight said opponent
as a chance to learn a character's
basics.
Basic options allow for the player to set difficulty, time limits, number of
rounds per fight, sound volume, play
various background music clips, and save to a memory card.
Extras mode cycles through drawings of the characters, unlocked as you defeat
Onslaught with each character, and
an ending viewer, opening new endings as Onslaught is defeated. There is also a
"special heroes" option, which I have
yet to unlock.
Controls are standard 2D fighter controls, with special moves performed in the
standard style of pressing button
sequences. But fans of Darkstalkers and later games will recognize the power
meter, which increases as you fight,
allowing you to perform certain ultimate attacks as the guage rises. You can
also "heal", through a dual damamge
meter. A green bar which lowers faster, and a longer purple bar. As time passes
with no damage, the green bar slowly
raises to the length of the purple bar. Keep in mind, this green bar is your
life, and the match ends when it drops.
Spider-Man could have been a lot better. He stands in a very strange pose, and
most of his attacks are weak. His web ball
will halt an opponent for a few seconds, and web swing offers an effective kick,
but Spidey will most likely fall
to anyone with superoir strength or powerful fireball projectiles.
Venom is a far better choice. His punches deliver decent damage, and his web
attacks can be quite powerful. His symbiotic
morphing also offers chances for long range damage, and Venom can compete with
the fireball throwers and often win.
Red Venom, a hidden choice, is a much faster, much stronger version of Venom.
His attacks have been remapped as well.
But, Red Venom takes damage very poorly, and getting trapped in a single combo
can almost ruin your chances of winning,
since he can go down easily.
These hidden characters are unlocked by beating Onslaught with certain heroes-
War Machine, Hulk, Venom, and Morrigan.
These unlock Gold War Machine, Orange Hulk, Red Venom, and Purple Morrigan.
Personally, I think this was laziness
on Capcom's part. Clearly, these are meant to be Iron Man, Thing, Carnage, and
Lilith. Very cheap. Okay, Thing and
Carnage I can halfway understand. But Gold War Machine? War Machine was simply a
palette swap of Iron Man from Marvel
Super Heroes to begin, so why not bring in Iron Man? Purple Morrigan? They
already had Lilith sprites in the game
anyway, so why even bother with a palette swap?
You can also unlock Shadow Lady using Chun Li, though Shadow Lady was meant to
be a darker palette swap all along,
so it, at least, has an excuse. You can only unlock 2 new characters- beat the
game with anyone, and you can unlock
Onslaught. Yes, you get to play as Onslaught! Though he can use no partner or
special heroes, and does not fight in
the same manner as the other fighters. Beat the game with Megaman, and unlock
his sister, Roll.
Some characters have their respective themes from older games, while most have
new themes which don't have much to do
with the characters.
Oh, who cares, right? This is a Spidey website. We wanted the Ramones!
Graphics are rather top quality, standard for Capcom's 32-bit 2D titles, using
a flat anime-based approach. The artists
generally observe the US character models closely, though it sometimes slips
through this is a Japanese inspired
art style. Spidey's standing pose, for example. His spine is practically
twisted.
Voice Acting? All the Capcom heroes have their original Japanese voice overs
intact(so does Roll's theme). The
Marvel ehroes are American actors, though generally imitate voices done by those
who did the cartoon voices in the
past, and at times, it really shows.
And there's an oddity which has no explanation. Whenever you perform a grab,
the screen blurs for a split second.
It gets irritating.
the review:
I give the game a **** of *****. Mainly for doing this series as a
non-continuity game, as opposed to how DC vs Marvel
was handled. It's also a fairly fun button masher, with characters owned by 2
companies. Though character selection
probably could have used some tweaking(3 Street Fighters? Capcom can't be that
limited). it's worth buying if you're
into 2D fighters. But if you have a Dreamcast, picking up a copy of Marvel vs
Capcom 2 may be a better idea.
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