Age: 32 |
"Whenever I think about my past, I can't help but wonder if there are some memories that are better left buried." |
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Now a mercenary with a heart of badly tarnished silver, Devin used to be an up-and-coming enforcer for one of the megacorps. Four years ago, he was recalled to headquarters for a "new assignment," which usually means a big promotion. However, Devin is suffering from amnesia, and the next three years of his memory are blank. The next thing he remembers is waking up inside his mech surrounded by debris. He occasionally gets "memory flashes:" little pieces of memories that come to the surface spontaneously, usually when he's somewhat distracted. |
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Devin is quite bitter, and generally given to a gun-ho, shoot first, ask questions later mentality. He detests politics and the manipulations that are part of them, but not individual politicians like Seth. It's been suspected that his aversion is more because of personal talent than any moral qualms, which isn't entirely true. The real reason is that he just prefers to shoot people rather than run them around in circles. |
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Devin is an ace gunman and (as Teresa puts it) "a brawler with little technique, but a lot of strength." He pilots a Seraph mech, but all his training was done during the period his amnesia blocks out. His unconscious knowledge and skills, however, still make him a force to be reckoned with. As an added bonus, his mech comes equiped with two extra toys: a plasma torch and the Kelleher Battle Enhancement System. |
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Age: 35 |
"People sometimes say that life is like a game. They're wrong. Games are like life. For centuries, humans have tried to simulate the game of life, to break it down into easily understandable rules. Of course, they failed. You can't write down life's rules; that's what makes it so much fun." |
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The son of a powerful megacorp official, Seth ran away from his home three years ago. While his reasons are unknown, he has admitted that he and his father never got along very well. He bought Teresa two years ago "for protection," he says, but the other crew members doubt that it was his only reason. Seth isn't very good at combat, and often seems somewhat useless. However, he is the one who finds most of their missions, and his negotiating skills have saved them many times. |
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Like Devin, Seth is sarcastic and bitter, but his comments tend to be a lot more subtle than his gunslinger friend. While he usually acts friendly, the only person Seth really cares about is Teresa, and he should not be trusted to always work for the best interests of the other crew members. |
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Seth's skill with guns is somewhat lacking. That's okay, though, because his weapon of choice isn't physical, but mental. A very good negotiator, Seth uses words to get what he wants. He has many contacts, and is usually the one to find missions for the crew. His ability to read people is invaluable. |
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Age: 27 |
"Despite everything that's happened to me, I have it pretty good. I'm glad I didn't give up." |
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Teresa is the only daughter of a fourth-generation military family. She was a mech pilot for several years, and would probably have been drafted into a Seraph training program if her nation hadn't been attacked and taken over by a megacorp. She was made a POW, and was later sold to Seth. |
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Teresa tries to stay above the her crewmates' bickering, but usually doesn't succeed. She rarely starts any arguments, but despite her attempts at serenity, she can be goaded into a fight surprisingly quickly. Interestingly, she is the only one whose general outlook on life is hopeful and positive. |
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Even though her Draco mech is technically inferior to Devin's Seraph, Teresa has had extensive training and experience in it, while Devin is working almost completely on instinct. This makes Teresa the better mech pilot, at least until the KBES is factored in. Teresa is also a master of hand-to-hand combat, and carries a stealth sword in her arm. |
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Age: 26 |
"Most hackers aren't just computer nerds. We're artists, writers, directors, and creators. We collect, read, and watch. Together, we have the amassed creative output of hundreds of years." |
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Brandon is the hacker who owns the ship, although his claim is of questionable legality. Most hackers rarely travel, so why Brandon chose to become a mercenary is a mystery. Devin found him one year ago in hopes of using Brandon's computer skills to learn something about his past. While Brandon couldn't find anything, he did suggest that they become mercenaries. The two met up with Teresa and Seth while readying their ship, and a partnership was formed. |
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Because everyone gets along with him, Brandon is the glue that holds the crew together. He's the most vaugely good of the crew, and tends to be overly optimistic. When he's at his alcove, he's confident, compitent, relaxed, and completely in control. However, when he's away from his computers, he becomes indecisive, somewhat cowardly, and somewhat of a mess. (NOTE: This dichotomy is due to Brandon's feeling of security. Walking around the ship is fine, talking to friends is fine, and he's fine anywhere if Abylin is with him, but when he's put in a situation with strangers (even friendly ones), he starts to lose it) |
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Brandon's a hacker, and a good one, too. Very few systems can keep him out for long. He also excells at logic and strategy games of all kinds, but real life politics are somewhat above his grasp. |
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Age: 33 |
"I have a bad habit, one I've never been able to shake. It's called duty. I wish I could become more evil... more selfish... content to take what I want for myself." |
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She claims to be a cook, travelling the galaxy in search of true love. However, she's keeping her real past close to her chest. Seth is convinced that she used to be a politician, but he has no actual proof. The only thing known for sure is that she has some sort of tie to a mercenary known as "The Jackel King." Also, her name seems to be an alias. |
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Christina is usually cheerful, outgoing, and slightly mischevous. She has a "live for the moment" mentality, and rarely worries (even when worry would be useful). Despite appearences, she is actually somewhat depressed and bitter, although she shows it very rarely. She has a strangely strong belief in duty... perhaps too strong. For the most part, she lives in the present, a mercenary with smile, spatula, and high caliber automatic. But every once in a while, her dark side seeps through. |
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Christina doesn't pilot a mech like Devin and Teresa. She uses an explosive shotgun (it fires energy similar to that of the plasma sword/torch) and a powerful machine gun (it can pierce all personel armor and light vehicle armor, but mechs are out of its league). She also has a taste for explosives, which she mixes herself. In particular, impact grenades seem to be a favorite of hers. She has a limited knowledge of medicine, and a surprisingly wide range of powders, drugs, and pills with both medicinal and... not quite medicinal uses. |