ONLINE GRAPHICS EDITING MANUAL SECTION 7
USING DMZ'S HVA EDITOR/CREATOR
THIS SECTION IS ABOUT HOW TO USE DMZ'S HVA EDITOR FOR CREATING HVA FILES FOR YOUR VOXELS
THIS IS THE FIRST STEP TO MAKING A HVA FILE FOR YOUR NEW VOXELS......SELECT FILE/NEW
THEN HIT THE BROWSE BUTTON(CIRCLED IN RED) AND SELECT THE VOXEL FILE TO CREATE AN ANIMATION FOR
SELECT YOUR VOXEL AND HIT OPEN
NOW THAT YOU'VE CREATED YOUR NEW HVA FOR YOUR VOXEL YOU NEED TO CHECK THE ROTATE AXIS ANIMATION.....SELECT THE VOXEL(LIKE I DID WITH BCRUISER.....THEN CLICK THE VIEW ANIMATION BUTTON(RED CIRCLE)
THEN CLICK THE ROTATE BUTTON IN THE ANIMATION BROWSER........WATCH THE ANIMATION .......IF YOU PUT YOUR POINTER IN THE CENTER OF THE VOXEL AND WATCH IT ROTATE.....YOUR VOXEL SHOULD ROTATE PRETTY CLOSE TO WHERE YOUR POINTER IS POINTING.....IF IT DOESNT....SCRAP THIS HVA AND OPEN WILLS VOXEL EDITOR1....OPEN THE VOXEL'S HEADER.......AND USE THE DEFAULT SETTINGS FOR ROTATION PROVIDED IN SECTION 5....THEN CREATE YOUR HVA FILE AGAIN.
AFTER YOU HAVE ALL THE BUGS WORKED OUT OF YOUR VOXEL ROTATION THEN SAVE YOUR NEW HVA FILE WITH THE SAME NAME AS THE VOXEL........ALSO PUT IT IN THE SAME DIRECTORY AS THE VOXEL SO YOU CAN KEEP THEM TOGETHER.....THE VOXEL DOESNT WORK WITHOUT THIS FILE.
NOTES:
THIS PROGRAM CAN ALSO BE USED FOR ANIMATING MULTI SECTION VOXELS
I HAVENT REALLY JUMPED INTO THIS PART HEAD FIRST YET BUT I WILL BE DOING
THAT SOON ENOUGH   :-)
THERE ARE A LOT OF TOOLS IN THIS PROGRAM THAT I DONT FULLY UNDERSTAND YET BUT....IN SHORT.....THIS PROGRAM IS NECESSARY TO MAKE VOXELS USEABLE IN ANY MOD THAT YOU PLAN TO USE NEW VOXELS IN.
IN SUMMARY:
DMZ'S HVA EDITOR IS USEFULL FOR:
CREATING THE NECESSARY ANIMATION FILE THAT NEEDS TO BE PAIRED WITH ANY VOXEL
ANIMATING MULTI SECTION VOXELS
ADJUSTING THE AXIS OF ROTATION OF ANY VOXEL THAT YOU MAKE(ADVANCED USERS)
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