MI5 Operative

By: Stephen L. Jacobs and Jim Hintz

 

The MI5 operative is the British Version of the American OSI Operative. There is little difference between the two but there are a few. The MI5 Operative is the precursor to James Bond.

 

Game Rule Info

 

Requirements:

Int:                   13+

Cha:                12+

Alignment:      Any

Nationality:     British or British Colonial

Language:      The character must know at least 1 language other than his native language

Other:              The character must have been decorated for valor in action against the supernatural.

Abilities:        Charisma is the Operative’s primary attribute.

Hit Dice:        d8

 

Class Skills

 

Climb (Str), Bluff (Cha), Disable Device (Int), disguise (Cha), Demolitions (Int), Driving (Dex), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Innuendo (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str)

Skill Points each level: 6 + Int Modifier

 

Class Features

 

Weapon and Armor Proficiencies:

Simple Weapons, Fire Arms, and light Armor.

 

Special Vehicle Training:

Special Vehicle training is only available to the MI5 Operative. It allows him to attempt to use a vehicle with out being proficient with it. It reduces the non-proficiency use penalty by an amount equal to his Dexterity bonus (Max +4). Example: 001 wants to escape a mob of Russian zombies by driving through them with a T34 tank. He doesn’t have the tracked vehicle proficiency feat and would normally have a –4 non- proficiency penalty. 001’s Dex bonus however is +3 and with his special Vehicle training this allows him to reduce the penalty to –1.

 

Contacts:

At 2nd level the MI5 Operative can contact HQ and receive a special devise that has limited use but will help him during the adventure. Such as a blow gun with tranquilizer darts or a micro camera. The War Master has final say as to what the gadget is. At 6th level he can do this twice a week and at 10th level 3 times a week.

 

Luck:

The Luck feat allows the MI5 Operative to re-roll one die roll at any time. At 4th level he may do this once per game session. At 8th level he can do this twice per game session.

 

Class Features

 

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

1

+1

+0

+1

+0

Special Vehicle Training

2

+2

+0

+1

+1

Contacts: once per week

3

+3

+1

+2

+1

 

4

+4

+1

+2

+1

Luck: 1 per session

5

+5

+1

+3

+2

 

6

+6/+1

+2

+3

+2

Contacts: twice per week

7

+7/+2

+2

+4

+2

 

8

+8/+3

+2

+4

+3

Luck: 2 per session

9

+9/+4

+3

+5

+3

 

10

+10/+5

+3

+6

+3

Contacts: three per week