MI5 Operative
By: Stephen L. Jacobs and Jim Hintz
The MI5 operative is the
British Version of the American OSI Operative. There is little difference
between the two but there are a few. The MI5 Operative is the precursor to
James Bond.
Requirements:
Int: 13+
Cha: 12+
Alignment: Any
Nationality: British or British Colonial
Language: The character must know at least 1 language
other than his native language
Other: The character must have been
decorated for valor in action against the supernatural.
Abilities: Charisma
is the Operative’s primary attribute.
Hit Dice: d8
Climb (Str), Bluff (Cha), Disable
Device (Int), disguise (Cha), Demolitions (Int), Driving (Dex), Escape Artist
(Dex), Gather Information (Cha), Hide (Dex), Innuendo (Cha), Intimidate (Cha),
Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int),
Sense Motive (Wis), Spot (Wis), Swim (Str)
Skill Points each level: 6 + Int Modifier
Weapon and Armor
Proficiencies:
Simple Weapons, Fire Arms,
and light Armor.
Special Vehicle Training:
Special Vehicle training is
only available to the MI5 Operative. It allows him to attempt to use a vehicle
with out being proficient with it. It reduces the non-proficiency use penalty
by an amount equal to his Dexterity bonus (Max +4). Example: 001 wants to
escape a mob of Russian zombies by driving through them with a T34 tank. He
doesn’t have the tracked vehicle proficiency feat and would normally have a –4 non-
proficiency penalty. 001’s Dex bonus however is +3 and with his special Vehicle
training this allows him to reduce the penalty to –1.
Contacts:
At 2nd level the
MI5 Operative can contact HQ and receive a special devise that has limited use
but will help him during the adventure. Such as a blow gun with tranquilizer
darts or a micro camera. The War Master has final say as to what the gadget is.
At 6th level he can do this twice a week and at 10th level
3 times a week.
Luck:
The Luck feat allows the MI5 Operative to re-roll one die roll at any time. At 4th level he may do this once per game session. At 8th level he can do this twice per game session.
|
Level |
Base
Attack Bonus |
Fort
Save |
Ref Save |
Will
Save |
Special |
|
1 |
+1 |
+0 |
+1 |
+0 |
Special
Vehicle Training |
|
2 |
+2 |
+0 |
+1 |
+1 |
Contacts:
once per week |
|
3 |
+3 |
+1 |
+2 |
+1 |
|
|
4 |
+4 |
+1 |
+2 |
+1 |
Luck: 1
per session |
|
5 |
+5 |
+1 |
+3 |
+2 |
|
|
6 |
+6/+1 |
+2 |
+3 |
+2 |
Contacts:
twice per week |
|
7 |
+7/+2 |
+2 |
+4 |
+2 |
|
|
8 |
+8/+3 |
+2 |
+4 |
+3 |
Luck: 2
per session |
|
9 |
+9/+4 |
+3 |
+5 |
+3 |
|
|
10 |
+10/+5 |
+3 |
+6 |
+3 |
Contacts:
three per week |