Relic Hunter
The first person you think
of when you hear the name Relic Hunter is most likely going to be Indiana
Jones. A bumbling college professor with a hidden life of high adventure. His
goal is to find the treasure before the Nazi’s do.
Characteristics:
The Relic Hunter is at his
best crawling around in the ruins of an ancient castle or prowling the
abandoned catacombs beneath famous cities. Weather looking for the Ark of the
Covenant or the Spear of Destiny, the Relic Hunter will never give up.
Background:
Relic Hunters get into their
line of profession in different ways. Some have an unsociable curiosity about
the past while others are nothing more than mere grave robbers.
Abilities:
Intelligence and wisdom are
the most important attributes of the relic Hunter.
Alignment: Any
Hit Dice: d6
Appraise (Int), Balance
(Dex), Bluff (Cha), Climb (Str), Decipher Script (Int), Disable Device (Int),
Driving (Dex), Escape Artist (Dex), Gather Information (Cha), Innuendo (Wis),
Jump (Str), Knowledge (History *) (Int), Move Silently (Dex), Pick Pocket
(Dex), Search (Int), Spot (Wis), Use Rope (Dex)
Skill Points at 1st
level: (5 + Int Modifier)X4
Skill Points each
additional level: 5 + Int Modifier
Weapon and Armor
Proficiencies:
Simple Weapons and Fire
Arms. The Relic Hunter is not proficient with Armor.
Bonus Feats:
The Relic Hunter gets one
bonus Feat at 1st level as well as the 1st level feat
that all characters get and the bonus feat given to all humans. The Relic
Hunter also gets a bonus feat at 4th level and every third level
after.
Contacts:
As the Relic Hunter gains
experience in his profession he begins to gain contacts within the
Archeological Research Sphere as well as the criminal underground that deals in
stolen antiquities.
Sponsor:
At 5th level the Relic Hunter gains a professional sponsor such as museum, The Relic Hunter no longer has to rely totally on himself to obtain the tools of his trade.
|
Level |
Base
Attack Bonus |
Fort
Save |
Ref Save |
Will
Save |
Special |
|
1 |
+0 |
+0 |
+1 |
+0 |
Bonus
Feat |
|
2 |
+1 |
+0 |
+1 |
+1 |
Contacts:
once per week |
|
3 |
+2 |
+1 |
+2 |
+1 |
|
|
4 |
+3 |
+1 |
+2 |
+1 |
Bonus
Feat |
|
5 |
+4 |
+1 |
+3 |
+2 |
Sponsor |
|
6 |
+5 |
+2 |
+3 |
+2 |
|
|
7 |
+6/+1 |
+2 |
+4 |
+2 |
Bonus
Feat |
|
8 |
+7/+2 |
+2 |
+4 |
+3 |
|
|
9 |
+8/+3 |
+3 |
+5 |
+3 |
Contacts:
Twice per week |
|
10 |
+9/+4 |
+3 |
+6 |
+3 |
Bonus
Feat |
|
11 |
+10/+5 |
+3 |
+6 |
+4 |
|
|
12 |
+11/+6/+1 |
+4 |
+7 |
+4 |
|
|
13 |
+12/+7/+2 |
+4 |
+7 |
+4 |
Bonus
Feat |
|
14 |
+13/+8/+3 |
+4 |
+8 |
+5 |
|
|
15 |
+14/+9/+4 |
+5 |
+9 |
+5 |
|
|
16 |
+15/+10/+5 |
+5 |
+9 |
+5 |
Bonus
Feat |
|
17 |
+16/+11/+6/+1 |
+5 |
+10 |
+6 |
Contacts:
3 Times per week |
|
18 |
+17/+12/+7/+2 |
+6 |
+10 |
+6 |
|
|
19 |
+18/+13/+8/+3 |
+6 |
+11 |
+6 |
Bonus
Feat |
|
20 |
+19/+14/+9/+4 |
+6 |
+11 |
+7 |
|