Gifts

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It is sweet to dance to violins
When love and life are fair:
To dance to flutes
Is delicate and rare:
But it is not sweet with nimble feet
To dance upon the air.

Oscar Wilde

Most gifts Harlequins learn like the Garou, from spirits and other people, though due to the Renown accorded to teachers and their teaching Caerns other Harlequins teach them more than is the case with equivalent Garou. Dathedi gifts are learned from the suit itself; the wearer goes into a trance, it then takes the same amount of time to learn as if from a spirit. The Dathedi gifts that harlequins learn often relate to what they have been doing, because the sprit is learning from their Experiences. These gifts are what I feel are appropriate, feel free to add or alter, and send me any ideas for extra ones.

NB: The gift setup for warlocks seems not quite right to me, I am currently looking at several different way of doing this; probably more like the mage system. I may combine the different options and/or include them all for the player/storyteller to choose from. Watch this Space!!

Harlequin

Level One: Persuasion (Level 1 Homid, WW:TA), Sense Wyrm (Level 1 Metis, WW:TA), Resist Toxin (Level 1 Fianna, WW:TA), Balance (Level 1 Stargazer WW:TA), Deathdance (see below).

Level Two: Calm (Level 2 Children of Gaia WW:TA), Glib Tongue (Level 2 Fianna, WW:TA), Surface Attunement (Level 2 Stargazer WW:TA), Spirit of the Bird (Level 2 Uktena WW:TA), Brew (Level 2 Fianna, WW:PG).

Level Three: Disquiet (Level 3 Homid, WW:TA), Catfeet (Level 3 Lupus, WW:TA), Coup de Grace (Level 3 Black Fury, WW:TA), Faerie Kin (Level 3 Fianna, WW:TA), The Great Leap (Level 3 Silent Strider, WW:TA), Sky Running (Level 3 Wendigo, WW:TA).

Level Four: Bridge Walker (Level 4 Galliard, WW:TA), Attunement (Level 4 Bone Gnawer, WW:TA), Serenity (Level 4 Children of Gaia WW:TA), Preternatural Awareness (Level 4 Stargazer WW:TA), Circular attack (Level 4 Stargazer WW:TA), Assimilation (Level 5 Homid, WW:TA).

Level Five: Travel the Realms (see end).


Avatar

Level One: Resist Pain (Level 1 Philodox, WW:TA), Truth of Gaia (Level 1 Philodox, WW:TA), Inspiration (Level 1 Ahroun, WW:TA), Aura of Confidence (Level 1 Shadow Lord WW:TA).

Level Two: Staredown (Level 2 Homid, WW:TA), Call to Duty (Level 2 Philodox, WW:TA), Strength of Purpose (Level 2 Philodox, WW:TA), Spirit of the Fray (Level 2 Ahroun, WW:TA), Awe (Level 2 Silver Fang, WW:TA), Word of Honour (Level 2 Silver Fang, WW:PG).

Level Three: Weak Arm (Level 3 Philodox, WW:TA), Dazzle (Level 3 Children of Gaia WW:TA), Hero's Stand (Level 4 Get of Fenris), Sense Balance (Level 3 Philodox, WW:PG).

Level Four: Ignore Death Blow (Level 4 Silver Fang, WW:PG), Roll Over (Level 4 Silver Fang, WW:TA), Scent of Beyond (Level 4 Philodox, WW:TA), Mindblock (Level 4 Silver Fang, WW:TA). Song of the Dire (Level 4 Fianna, WW:PG).

Level Five: Totem Gift (Level 5 Metis, WW:TA), Geas (Level 5 Philodox, WW:TA), Strength of Will (Level 2 Ahroun, WW:TA), Avatar of the laughing god (see end).


Warlock

Level One: Create Element (Level 1 Metis, WW:TA), Mothers Touch (Level 1 Theurge, WW:TA), Scent of the True Form (Level 1 Philodox, WW:TA), Control the Simple Machine (Level 1 Glass Walker, WW:TA), Sense Magic (Level 1 Uktena, WW:TA).

Level Two: Curse of Aeolus (Level 2 Black Furies, WW:TA), Summon Talisman (Level 2 Silent Striders, WW:PG), Heat Metal Sense the Unnatural (Level 2 Lupus, WW:TA), Sight from Beyond (Level 2 Theurge, WW:TA).

Level Three: Call Flame Spirit (Level 3 Uktena, WW:TA), Elemental Favour (Level 3 Glass Walker, WW:TA), Reshape Object (Level 3 Homid, WW:TA), Wisdom of the Ancient Ways (Level 3 Philodox, WW:TA), Gremlins (Level 3 Ragabash, WW:TA), Mental Speech (Level 3 Metis, WW:TA), Tongues (Level 3 Homid, WW:PG), Chant of Morpheus (Level 3 Children of Gaia WW:PG), Ley Lines (Level 3 Fianna, WW:PG), Conundrum (Level 3 Stargazer WW:PG), Scrying (Level 3 Uktena, WW:PG).

Level Four: Avoid Fate (Level 4 Stargazer WW:PG), Spirit Ward (Level 4 Homid, WW:TA), Ultimate Argument of Logic (Level 4 Theurge, WW:TA), Shadows by the Fire Light (Level 4 Galliard, WW:TA) Phantasm (Level 4 Fianna, WW:TA), Call Elemental (Level 4 Uktena, WW:TA).

Level Five: Wisdom of the Seer (Level 5 Stargazer WW:TA), The Thousand Forms (Level 5 Black Furies, WW:TA), Feral Lobotomy (Level 5 Theurge, WW:TA), Elemental Gift (Level 5 Lupus, WW:TA).

Death Jester

Level One: Spirit Speech (Level 1 Theurge, WW:TA), Mothers Touch (Level 1 Theurge, WW:TA), Fatal Flaw (Level 1 Shadow Lord, WW:TA).

Level Two: Umbral Tether (Level 2 Theurge, WW:PG), Command Spirit (Level 2 Theurge, WW:TA), Name the Spirit (Level 3 Lupus, WW:TA), Sight from Beyond (Level 2 Theurge, WW:TA), Dreamspeak (Level 2 Galliard, WW:TA).

Level Three: Spirit Friend (Level 3 Children of Gaia WW:TA), Exorcism (Level 3 Theurge, WW:TA), Pulse of the Invisible (Level 3 Theurge, WW:TA), Spirit Path (Level 3 Theurge, WW:PG), Umbral Sight (Level 3 Theurge, WW:PG).

Level Four: Spirit Ward (Level 4 Homid, WW:TA), Grasp the Beyond (Level 4 Theurge, WW:TA/WW:PG), Spirit Drain (Level 4 Theurge, WW:TA), Sideways Attack (Level 4 Uktena WW:PG).

Level Five: Song of the Great Beasts (Level 5 Lupus, WW:TA), The Malleable Spirit (Level 5 Theurge, WW:TA), Fabric of the Mind (Level 5 Galliard, WW:TA), Wisdom of the Seer (Level 5 Stargazer WW:TA) Spirit Vessel (Level 5 Theurge, WW:PG).


Mime

Level One: Smell of Man (Level 1 Homid, WW:TA), Blur of the Milky Eye (Level 1 Ragabash, WW:TA), Open Seal (Level 1 Ragabash, WW:TA), Scent of Running Water Eye (Level 1 Ragabash, WW:TA), Shroud (Level 1 Uktena WW:TA). Silent Stalking (Level 1 Bastet, WW:PG), Enemy Ways (Level 1 Corax, WW:PG), Cloak of shadows (Level 1 Ratkin, WW:PG).

Level Two: Invisible Reality (see bottom), Curse of Aeolus (Level 2 Black Furies, WW:TA), Trail of Pain (Level 2 Black Furies, WW:PG), Mimic (Level 2 Galliard, WW:PG), Alter Scent (Level 2 Ragabash, WW:PG), Obscure the Truth (Level 2 Ragabash, WW:PG), Jam Technology (Level 1 Homid, WW:TA), Scent of Sight (Level 2 Lupus, WW:TA), Blissful Ignorance (Level 2 Ragabash, WW:TA), Sense of the Prey (Level 2 Ragabash, WW:TA), Howl of the Banshee (Level 2 Glass Walker, WW:TA), Power Surge (Level 2 Glass Walker, WW:TA) Call of the Wyrm (Level 2 Galliard, WW:TA), Nights Passage (Level 2 Bastet, WW:PG).

Level Three: Invisibility (Level 3 Uktena WW:TA), Clarity (Level 3 Stargazer WW:TA), Control Complex Machine (Level 3 Glass Walker, WW:TA), Venom Blood (Level Get of Fenris, WW:TA) Eye if the Cobra (Level 3 Galliard, WW:TA), Gremlins (Level 3 Ragabash, WW:TA), Eyes of the Cat (Level 3 Metis, WW:TA), Secrets (Level 3 Uktena WW:PG), Summon Stormcrow (Level 3 Shadow Lord, WW:PG).

Level Four: Doppleganger (Level 4 Glass Walker, WW:TA), Venom (Level 4 Lupus, WW:PG), Shadowplay (Level 4 Theurge, WW:PG), Infest (Level 4 Bone Gnawer, WW:TA), Balors Gaze (Level 2 Fianna, WW:TA), Quicksand (Level 4 Red Talons, WW:TA), Open Wounds (Level 4 Shadow Lord WW:TA).

Level Five: Fetish Doll (Level 5 Uktena WW:TA), Riot (Level 5 Bone Gnawer, WW:TA), The Thousand Forms (Level 5 Black Furies, WW:TA), Thieving Talons of the Magpie, (Level 1 Ragabash, WW:TA), Head Games (Level 5 Galliard, WW:TA), Bind Wyrm Minion (see below).


Dathedi

Level One: Shed (Level 1 Metis, WW:PG) Razor Claws (Level 1 Ahroun, WW:TA), Passing Between Colours (See below), Call costume (see below), Lambent Flame (Level 1 Silver Fangs, WW:TA) NB Harlequins would have bright colours rather than just silver for this.

Level Two: Luna's Armour (Level 2 Children of Gaia, WW:TA) NB this has nothing to do with Luna for the Harlequins, but the effect is the same.

Level Three: Adaptation (Level 3 Silent Striders, WW:TA), Fly Feet (Level 3 Ragabash, WW:PG), Woading (Level 3 Fianna, WW:PG)

Level Four: Cocoon (Level 4 Homid, WW:TA), Gift of the Porcupine (Level 4 Metis, WW:TA).

Level Five: Kiss of Helios (Level 5 Ahroun, WW:TA), Survivor (Level 5 Bone Gnawers), Halo of the Sun (Level 5 Children of Gaia, WW:TA).


New Gifts

Death Dance (Level 1 Harlequin): After a moments meditation the Harlequin can erupt into a blindingly fast, yet still controlled attack. They become even faster as the advance in experience, meaning that the Solitaires are truly to be feared.

System: If the Harlequin spends a turn meditating (doing nothing), they may spend a Gnosis point and roll Gnosis against difficulty 6, and gain as extra actions equal to their Harlequin Rank times the number of successes. They may spend these free actions in the following turns, but the maximum number of extra actions per turn is equal to their stamina. If this roll is botched the Harlequin falls unconscious for the rest of the scene. An avatar of the Great Harlequin teaches this Gift.


Travel the Realms (Level 5 Harlequin): When a Harlequin has attained this degree of mastery he can literally go anywhere. The Solitaire may shift to the Umbra with but a thought, and needs no special items to travel to or function in any of the strange realms of the deep Umbra.


Avatar of the Laughing god (Level 5 Avatar): If in a truly desperate situation the Harlequin can transform into an energy being, empowered by the Great Harlequin. This gift can only be used in such a situation, otherwise it will automatically fail. If the situation is both incredibly dangerous and earth-shakingly important the Laughing God may grant extra bonuses (Storytellers discretion). There are rumours that some Solitaires are permanently in this form.

System: If in a worthy situation (Storytellers choice) then the Harlequin can roll Gnosis against a difficulty of 8. If successful they turn into an energy being, which confers the following advantages: Strength +2, Dexterity +4, Stamina +1, a base of 3 actions per turn, his attacks cause aggravated damage, he can pass though solid objects, and fly at a maximum speed of his running speed and he radiates light which causes -2 from all dice pools for Wyrm creatures, and counts as sunlight for vampires. However he can use no physical items, those on him at the time of the change will be transformed and therefore unusable to anyone until he changes back. This effect will last for one scene, after which he will be incredibly tired, and have –3 on all rolls.


Invisible Reality Bind Wyrm Minion (Level 5 Mime): This risky gift allows the Mime to attempt to control some Wyrm creature (Banes, Fomori, Black Spiral Dancers, vampires with humanity less than 7) usually to turn it on its companions. While this Gift is powerful entering the mind of the Wyrm creature slightly taints the Mime, and those who overuse this Gift often turn to the Wyrm. This knowledge of this Gift must be stolen from a defeated Wyrm spirit.

System: The Mime spends a Gnosis point and rolls Manipulation+Wyrm lore against a difficulty of 6-10. 6 would be a weak Kalus, and 10 would be a powerful Nexus Crawler. Each success grants the player one turn of dictating what the creature does, directly suicidal actions are out (e.g. cutting own throat), but indirectly suicidal actions are OK (e.g. making the neonate vampire charge a pack of Garou with no support). After using this gift the Mime will be slightly Wyrm tainted (showing up on detect Wyrm gifts), and should go through the rite of cleansing.


Passing Between Colours (Level 1 Dathedi): When a Harlequin uses this gift the shifting colours of their costume shift out onto the air around them, and as they move their form is broken up into a cloud of multicoloured fragments, when they stop it emulates the surroundings.

System: Spend a gnosis point and roll gnosis, it lasts for one turn per success. The effects are +1 difficulty to all ranged attack rolls when the Harlequin is stationary rising to +2 and +3 when the Harlequin is walking and running respectively. Melee/Brawl opponents also get a +1 difficulty to their attack rolls.


Call Costume (Level 1 Dathedi): This Gift allows Harlequins to don their suit at speed or in awkward situations. Roll Gnosis against variable difficulty, if 3 or more successes are rolled then the Harlequin can still act normally as well as using this gift. The difficulty depends on the situation; wearing it under your normal clothes would be difficulty 5, in laid out in front of you would be difficulty 6, laid on a table while you're in a cell on the other side of the room would be difficulty 8 and nailed to a wall that is out of your sight while you are tied up in a cell would be difficulty 10.

 Onto Chapter 5 - Rilletann

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