
Submitted By: Pato
Posted On: 9/4/2000
Patos Dominator
Main Personality
Piccolo lv1 (Hi Tech)
Piccolo lv2
Piccolo lv3
Piccolo lv4
Combat
x3 Saiyan Truce Card
x3 Dream Fighting
x1 Nappa's Blinding Stare
Non-Combat
x3 Goku's Lucky Break
x3 Vegeta's Smirk
x3 Saiyan Appraisal Manuever
x3 Saiyan Battle Terms
x3 Krillen's Trick
x3 Gohan's Anger
x3 Enraged
x3 Blazing Anger
x3 Burning Rage
x2 Goku's Capturing Drill
x1 Vegeta's Plans
x1 Vegeta's Dragonball Capture
x1 Terrible Wounds
x1 Earth Dragonball 1
x1 Earth Dragonball 2
x1 Earth Dragonball 3
x1 Earth Dragonball 4
x1 Earth Dragonball 5
x1 Earth Dragonball 6
x1 Earth Dragonball 7
Stratagy
This deck is made to win by either Dragonball Victory or Most Powerful
Personality(MPP). This dck was also made to put a "lock" on the opponent by
taking away the opposing deck's possibility of winning. I will now get into
the way this deck should be played and how to set up a "lock".
Against Beatdown decks
Your first goal in any game is to lock up your opponent. There is no real
way to lock up a beatdown deck but there are many way's to slow it down via
the anti-combat cards(saiyan truce, dream fighting, etc.) This is where the
speed comes in. You should be able to win by either Dragonball or MPP very
quickly while stopping combats. Also the main cards to Saiyan Appraisal are
Saiyan Battle Terms, Saiyan Appraisal Manuever, and any card that may be a
major threat to you.
Against Anger
This deck can generate anger as fast as any anger deck so that helps alot.
Try to get out a Saiyan Appraisal Manuever so you can remove Saiyan Battle
Terms from the game. This will allow you to play a terrible Wounds on your
opponent leaving him no way to deal with it. The anti-combat cards should
stop any attack the opposing deck is trying to make. Then just try to win
ASAP.
Dragonball
Pure Dragonball can be a problem. It's ability to win on the first turn is a
major threat. Luckily, if the opposing deck is a villian deck you can go
first and try to play as many dragonballs as you can. Also if you are able
to get at least 1 dragonball out and a capturing drill you can buy yourself
time. Also by Saiyan Appraising his battle Terms, Goku's Capturing drill,
and/or The Untroubled mind is focused you will eliminate any chance the
opposin deck has at getting a Dragonball Victory. Leaving you with an easy
MPP victory or a Dragonball Victory.
Against another Dominator deck
This is by far the hardest decktype to play. This type of deck can eliminate
your MPP and Dragonball Victory just as easy as you can thiers. Whoever goes
first will have the best chance at winning. The major factor here is who
draws a Saiyan Appraisal Manuever and Terrible Wounds first. TThis will
render the opposing deck much weaker, but the opposing deck well not be
totaly out. If both decks are able to put alock on eachother the game will
go down to survival. This is where true mastery of the Dominator is
challanged. Try not to play many cards except for the cards that recycle
your cards. This way your deck will be able to better outlast the opponent.
The biggest decision here is to attack or not attack. Both have their
advantages and disadvantages. Also play your blazing angers and use them as
fast as you can because these are not removed from the game and will further
increase your time. When you should use the enrages and burning rages is
complicated to explain so I'll explain it in the future.