
Submitted By: Pato
Posted On: 12/4/00
Dominator V 4.0
Personality
Lv 1 Piccolo HT
Lv 2 Piccolo
Lv 3 Piccolo
Lv 4 Piccolo
Non-Combat
x3 This Too Shall Pass
x3 Saiyan Appraisal Manuever
x3 Goku's Lucky Break
x3 Vegeta's Smirk
x3 Vegeta's Plans
x3 Blazing Anger
x3 Enraged
x2 Burning Rage
x2 Goku's Capturing Drill
x2 Krillen's Trick
x1 Focusing is everything
x1 Hero Enraged
x1 Terrible Wounds
x1 Vegeta's Dragonball Capture
x1 It's Just Not Worth It!
x1 Earth Dragonball 1
x1 Earth Dragonball 2
x1 Earth Dragonball 3
x1 Earth Dragonball 4
x1 Earth Dragonball 5
x1 Earth Dragonball 6
x1 Earth Dragonball 7
Combat
x3 Saiyan Truce Card
x3 Dream Fighting
x1 Nappa's Blinding Flare
This deck has no major weakness. It has the ability to handle anything the opponent throws at it, thus it is ideal for tournament play. Use Same stratagy as the previous version of the Dominator. Also try to save a "this too shall pass for a card that can wreck you.
Dominator V4.1
*NOTE: This version of the deck is to be used if you are playing against a deck that uses no attacks. This deck is made to be most effective against Dragonball and Anger decks
Personality
Lv 1 Piccolo HT
Lv 2 Piccolo
Lv 3 Piccolo
Lv 4 Piccolo
Non-Combat
x3 This Too Shall Pass
x3 Saiyan Appraisal Manuever
x3 Goku's Lucky Break
x3 Vegeta's Smirk
x3 Vegeta's Plans
x3 Blazing Anger
x3 Enraged
x3 Krillen's Trick
x2 Burning Rage
x2 Goku's Capturing Drill
x2 Gohan's Anger
x2 Focusing is everything
x2 The Talking Ends Here
x1 Saiyan Battle Terms
x1 Hero Enraged
x1 Terrible Wounds
x1 Vegeta's Dragonball Capture
x1 It's Just Not Worth It!
x1 Earth Dragonball 1
x1 Earth Dragonball 2
x1 Earth Dragonball 3
x1 Earth Dragonball 4
x1 Earth Dragonball 5
x1 Earth Dragonball 6
x1 Earth Dragonball 7
There is no combat defense because you shouldn't need any against a deck that doesn't attack.
Dominator V4.2
*NOTE: This version of the deck is made to be used against a deck that relies heavily on attacks to win.
Personality
Lv 1 Piccolo HT
Lv 2 Piccolo
Lv 3 Piccolo
Lv 4 Piccolo
Non-Combat
x3 This Too Shall Pass
x3 Saiyan Appraisal Manuever
x3 Goku's Lucky Break
x3 Vegeta's Smirk
x3 Vegeta's Plans
x3 Blazing Anger
x3 Enraged
x2 Burning Rage
x2 Goku's Capturing Drill
x1 Kami as your Ally
x1 Gohan's Anger
x1 Hero Enraged
x1 Vegeta's Dragonball Capture
x1 Earth Dragonball 1
x1 Earth Dragonball 2
x1 Earth Dragonball 3
x1 Earth Dragonball 4
x1 Earth Dragonball 5
x1 Earth Dragonball 6
x1 Earth Dragonball 7
Combat
x3 Saiyan Truce Card
x3 Dream Fighting
x3 Nappa's Blinding Flare
x1 Time is a Warriors Tool
More Combat defense is used and the only card you have incase your opponent plays a dragonball is a Vegeta's Dragonball Capture but they shouldn't play many dballs anyways.