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Assha Dist
Category: Shamanism / Spirit A spell designed to attack undead. Most undead creatures such as vampires will disintegrate on contact. |
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Astral Vine
Category: Shamanism / Spirit A spell which enchants a sword, axe, or other weapon with magic. A weapon enchanted in this way makes it possible to deal damage to Mazoku and becomes as powerful as the Sword of Light. However, this enchantment is only temporary. |
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Balus Rod
Also known as: Valis Rod Category: Black / Offensive A whip of light appears in the caster's palm which can be used to attack. Unlike spells which are shot out, the movement of the whip can be more tightly controlled by the caster, improving the chances of hitting the target. The primary weakness of the spell is its short range. |
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Balus Wall
Also known as: Valis Wall Category: Shamanism / Fire This spell is effective against flaming attacks (fire-shamanism, dragon's breath, and normal fire). Flames heading towards the caster would, instead of striking, would be diverted to the left and right of the spellcaster. |
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Bephis Bring Also known as: Befis Bring, Earth Spirit Road Category: Shamanism / Earth By calling on the power of the earth spirit Bephimos, a tunnel is created through earth. It is possible to dig a tunnel horizontally, or to create a vertical tunnel and use it as a pit trap. However, as long as the target is made of earth, the spell works, but the spell has no effect against wooden boards or metal. |
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Blast Ash Also known as: Brass Ash, Black Occult Field Category: Black / Offensive The caster makes a black void appear in a certain area, and anything alive or possessing a spirit is turned into ash. Inanimate objects such as the ground, buildings, and equipment are not affected; the spell has an effect of a relatively large area, making this one of the few black magic spells which can be used in cramped alleys and town squares. |
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Blast Bomb Category: Shamanism / Fire The strongest fire-shamanist magic, said to be castable only by the legendary mage, Rei Magnus. When the spell is cast, balls of light about the size of a fist appear. Up to this point, the spell is similar to Flare Bit, but each ball nearly has the same destructive power as Burst Flare. This spell can not be cast by even Lina without the help of the Demon's Blood Talismans. |
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Bomb Di Wind Category: Shamanism / Air By casting this spell, the caster first greatly increases the air pressure in an area, and then releases it. The resultant wind blows away anything directly in front of the caster. Even a thick log cannot stand against the wind that blows. The spell deals no direct damage, but the effect of the spell is absolute. |
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Boost Category: Black / Offensive This spell triggers a magical item to release its power. Specifically, this spell is used to activate Lina's talismans in order to allow use of high-power attacks like Blast Bomb and the Laguna Blade. "Lord of the Darkness and the Four Worlds, I call upon you, grant me all the power that you possess!" |
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Bram Blazer Also known as: Drum Blazer, Blue Magic Wave Category: Shamanism / Spirit Note: The spell effect varies slightly in animated form. This spell shoots out a shock wave of blue light directly at a target. This is a valuable spell which can deal damage both to a target's spirit and body. However, this spell is not practical when trying to capture a target for interrogation, since both the target's spirit and body would have to be healed. |
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Bram Gush Also known as: Blam Gush Category: Shamanism / Air The spell creates an arrow of wind, which is shot at a target and bursts upon contact (or at the caster's choosing), shredding the target to pieces. An extremely lethal spell which has the power to blow a hole through a brick wall. "Wind which blows across eternity, gather in my hands and become my strength! BRAM GUSH!" |
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Burst Flare Category: Shamanism / Fire A ball of light appears in the targeted area, and in the next instant the ball bursts, raising a tongue of blue white flame. The flames can melt even a golem with ease. Against a human, not even the bones will remain. This is the strongest fire-shamanist magic a normal human can cast. "Source of all power, crimson fire buring bright! Gather together in my hand and become an inferno... BURST FLARE!" |
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Burst Rondo Category: Shamanism / Fire The spell creates numerous balls of light near a target which burst, spreading flames. The spell is visually impressive, but the damage from the spell is negligible. Even a direct hit will only cause burns, making this a good spell to use as a diversion or to frighten enemies. |
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Chaotic Disintegrate Category: White This spell forms an attack of blue light which damages Mazoku. So far, only Filia has been seen casting this spell. |
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Dam Brass Also known as: Vibration Blast Category: Shamanism / Air A spell which shoots out a red ball of light at a target which self-destructs upon contact . The explosion sends high-speed vibrations through the target, destroying it. The spell is like a small, concentrated earthquake. Since the effects of the spell do not spread out, it is a useful spell for opening holes in ceilings and walls. |
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Dark Mist Category: Shamanism / Water Spell which fills the area with a dense black fog. In the black fog, even magically created light is completely absorbed. Once created, the fog remains even after the spellcaster stops concentrating. |
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Demona Crystal Also known as: Demonic Crystal Category: Shamanism / Water Highly effective spell which makes icy fog appear out of the ground, which then suddenly freezes anything within. Since the fog appears out from the ground, only battle-scarred veteran adventurers can dodge this spell. "You who crosses between sky and earth, gently flowing water, gather in my hand and give me power: DEMONA CRYSTAL!" |
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Diem Wind Also known as: Diem Wing, Demon Wind Category: Shamanism / Air Spell which compresses air, creating temporary strong winds in front of the caster. If the target is a creature, all the spell does is prevent the target from moving forwards for a short while. But, as a defensive spell against things like missile weapons, the casting time is short, making this a very useful spell. Also, this spell can be used while fleeing from targets who it is important not to injure. |
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Digu Volt Also known as: Digger Volt Category: Shamanism / Air A lethal spell which shoots out a blast of lightning from the palm of the extended arm. This spell is a stronger version of Mono Volt, and a direct hit by this spell most likely means death. There is also a small chance that targets struck with this spell will catch on fire. "Wind, crimson flame. Grant the power of thunder to my hand! DIGU VOLT!" |
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Dill Brand Also known as: Dare Brando, Explosion Array, Explosive Array Category: Shamanism / Earth With the caster at the center, this spell can blast anything upwards within a circular range of the ground, including dirt, rocks, or anyone inside. Since this spell's effects aren't lethal (though the resultant fall might be), it can be used to knock targets unconscious and capture them. In addition, the pillars of displaced dirt and rocks can be used to hide from or blind the target. There is a chance that nearby party members or hired help will also be blasted, but there's little chance they'll perish, so, in a way, there's no need to worry when casting this spell. Of course, there's no harm in exercising caution, either. |
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Disfang Category: Black / Offensive A spell which summons a dragon in the caster's shadow. When the dragon inside the caster's shadow bites part of the target's shadow, the physical counterpart of the target's shadow is damaged. When an opponent casts this spell, it is possible to negate the effects of this spell by making your own shadow disappear through the use of Lighting or a similar spell. |
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Dragu Slave Also known as: Dragon Slave, Drug Slave, Drag Slave Category: Black / Offensive Note: There's going to be a separate article on this spell a bit later, there's just so much fun information about it. Spell which calls on the power of Ruby-Eye Shabranigdu, leader of the dark forces in the Slayers world. This is the strongest spell that humans can cast without a talisman of some kind; its effect is broad and destructive enough to level a city. The name was originally "Dragon Slayer" but as the legend was passed through the years, it became garbled into its current form, "Dragu-Slave." "Darkness from twilight, crimson from blood that flows; buried in the flow of time; in Thy great name, I pledge myself to darkness! Those who oppose us shall be destroyed by the power you and I possess! DRAGU SLAVE!!" "tasogare yori mo kuraki mono / chi no nagare yori akaki mono / toki no nagare ni uzumore shi / idai na nanji no na ni oite / ware, koko ni yami ni chikawan / warera ga mae ni tachi fusagari shi / subete no oroka naru mono ni / ware to nanji ga chikara mote / hitoshiku horobi o ataen koto o!" |
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Dug Haut Also known as: Stone Spiker Category: Shamanism / Earth A powerful and effective spell in which numerous large stone spears rush out of the ground. This is done by gathering magical energy in a hand and slamming that hand against the ground, which causes the layers underneath the ground to shift. Since this spell also causes a small earthquake, any target whose feet are on the ground will have a hard time dodging this spell. "Earth below me, submit to my will! DUG HAUT!" |
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Dynast Breath Category: Black / Offensive A spell which calls on the power of Dynast Grauscherra, one of Ruby-Eye Shabranigdu's five lords. This spell instantly freezes the target with ice (which can freeze even Mazoku) and, right after that, the frozen target is shattered along with the ice. By careful placement, though, it is possible to keep the target alive in ice. |
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Elmekia Flame Category: Shamanism / Spirit Stronger version of Elmekia Lance. Instead of a lance, a pillar about as wide as a man's chest is shot out. It deals no physical damage, but since it attacks from the Astral Plane, it can easily destroy the spirit of a man. |
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Elmekia Lance Also known as: Flash Lance Category: Shamanism / Spirit A spell which creates and fires a lance of light, which damages a target's spirit. This spell deals no physical damage, and even a direct hit only causes the target to fall unconscious for a period of time. A useful spell against spirit beings such as Mazoku. |
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Fehlzareid Category: Shamanism / Spirit A spiralling ray of light deals damage to a target. Since the spell doesn't travel in a straight path, it is harder to avoid than spells like Bram Blazer which travel in a straight line. Can deal enough damage to destroy a Brass Demon with a single hit. |
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Ferrous Bleed Also known as: Fehris Bleed, Fearous Bleed, Fertous Bleed (?) Category: Black / Offensive This is a summoning spell, which can be used to call animals to the caster's location. The animals are not controlled by the caster, they just have an overwhelming urge to go towards the caster. (Thanks to A. Rosteck and Avocado for clarification) "Star which passes through heavens' night skies, heed the ancient coven and the Earth, I pledge my life that he may be called forth! FERROUS BLEED!" |
![]() | Fireball Category: Shamanism / Fire A ball of fire appears between the hands of the caster which can then be thrown. Upon contact with an object, the ball explodes, spreading flames. Caution is necessary when using this spell in enclosed area or forests because this spell affects a wide area. This is the most popular offensive spell. Lina uses variations of this spell such as making the ball of light appear in places other than between the hands, or making the ball of fire explode on the word "Break." Being able to cast this spell is one of the criteria for a full-fledged mage. "Oh, source of all power, light which burns beyond crimson, let thy power gather in my hand. FIREBALL!" |
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Fishing Spell Category: White Lina's original spell which makes fish bite onto the hook at the end of a fishing pole. Lina tries not to use this spell unless she's broke or something because there's a chance that all the fish in a river will become extinct, and it takes away from the joy of fishing. |
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Flame Breath Category: Black / Offensive Karyuuou's priestess, Filia, cast this offensive spell with his power. Only dragons can cast this spell due to the enormous magic capacitance required. "ateku...ra-zu-omu... ranaku-tsuraku... izu peku naomu... FUREIMU BURESU!" |
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Flare Arrow Category: Shamanism / Fire A spell which makes several fire arrows appear around the caster, and fly directly towards a target. The spell can be used to attack, or to make something catch on fire. The number of arrows that can be created depends on the caster's skill. Through careful arrangement, it is possible to make the arrows appear in places other than in front of the caster. This is the most basic offensive spell, but since the casting time is short, it is useful in combat. "Source of all power, crimson fire burning bright. FLARE ARROW!" (or) "East winds that blow / Have you as their source / Into my hands / Ignite all their force! / FLARE ARROW!" |
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Flare Bit Also known as: Inferno Array Category: Shamanism / Fire A spell which creates several dozen small balls of light which burst upon contact. Each ball deals about the same damage as a slightly strong punch, making this a useful spell when wanting to capture, rather than kill, a target. The spell can also be used to frighten enemies or to use the smoke to reduce the visibility of the target. |
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Flare Lance Category: Shamanism / Fire Several Flare Arrows are fused together to form a spear which is then shot at a target. The spell can be used for destruction or to light fires, but by controlling the strength of the spell, it is possible to turn a large rock into a heater or a medium sized rock into a frying pan. |
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Flow Break Category: White A spell which negates the effects of all spells within the area. Cannot be used during combat. Except for white magic, all spells take their strength from the energy created by altering the natural flow of energy; this spell negates other spells by returning the flow of energy to normal. |
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Freeze Arrow Category: Shamanism / Water The spell makes several ice arrows appear near the caster and then fly towards the target; the ice counterpart of Flare Arrow. The arrows can also be used to restrict an opponent's movement by freezing the target's feet to the ground. Though this spell is similar to Flare Arrow, it does not cause things to catch on fire, so in areas where there are many combustible such as towns, this spell comes in handy. |
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Gaav Flare Also known as: Garv Flare, Darm Flare, Demon Dragon Inferno Howl Category: Black / Offensive Note: No longer castable. Spell which calls on the power of Chaos-Dragon Gaav, one of the five servants of Ruby-Eye Shabranigdu. The fire which travels in a straight path, pierces the target and keeps on traveling and deals damage to any directly behind the target. Since Gaav no longer exists, this spell can no longer be cast. |
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Giga Slave Category: Black / Offensive Like Laguna Blade, spell which calls on the power of the Lord of Nightmares (Golden Demon Lord). Its power is so great that it cannot even be compared to Dragu Slave; when Lina tested this spell she turned a beach into a bay of death. By casting this spell on the Sword of Light, Lina has defeated Rezo Shabranigdu. This is Lina's most powerful spell, but because it brings the source of nothingness into the world, she has vowed not to use the spell. "Darkness beyond blackest pitch, deeper than the deepest night! Lord of Darkness, shining like gold upon the Sea of Chaos, I call upon thee, swear myself to thee! Let the fools who stand before us be destroyed by the power you and I possess! GIGA SLAVE!!" |
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Goz Vu Rou Category: Shamanism / Spirit A spell which summons a "shadow" which first deals damage to a target's spirit and then to the target's body. The shadow which appears on the ground heads for the target in a straight line and, upon contact, deals damage to the target's spirit from the Astral Plane. Since the shadow is "alive," it can not be dispelled by Lighting or other forms of light. |
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Kyu Kyum Spin Also known as: Sea Cucumber Spin Category: Shamanism / Water Note: Kyu-Kyum Spin is sometimes confused for Zelas-Gort, even in the official Slayers references. This spell summons sea cucumbers from any nearby body of water. Its usefulness is limited to humiliating your opponent and procuring food if you're hungry. |
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Laguna Blade Also known as: Ragna Blade Category: Black / Offensive This spell, an original creation of Lina Inverse, calls on the power of the Lord of Nightmares (Golden Demon Lord), which is much more powerful than Ruby-Eye Shabranigdu. Darkness is formed between the caster's hands, which is then shaped into the form of a blade or trowel shape. Since the spell drains a tremendous ammount of magic power, the spell can only be cast when the caster is in dire need, and only then for a brief moment. Since the sealing of the Giga Slave, this spell is Lina's strongest spell. After learning about the true nature of the Lord of Nightmares from the Clair-Bible, more power can be utilized, at the consequence of a shorter spell duration. "Lord of the Darkness and Four Worlds, I beseech thy fragments; by all of the power thou possesseth, grant the heavens' wrath to my hand; unleash the sword of dark, freezing nothingness; by our power, our combined might, let us walk as one along the path of destruction: LAGUNA BLADE!" "shikai no yami o suberu ou / nanji no kakera no enishi ni shitagai / nanjira subete no chikara mote / ware ni sarenaru chikara o atae yo / sora no imashime toki hanaterashi kohreru / kuroki utsuro no yaiba yo / waga chikara / waga mi to narite / tomo ni horobi no michi o ayaman... / RAGUNA BUREEDO!" |
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Laguna Blast Category: Black / Offensive Note: No longer castable. This spell calls on the power of Hellmaster Fibrizo, one of the five lords of Shabranigdu. With the target of the spell in the center of an inverted pentagram, a pillar of light shoots upwards, followed by black plasma which spills out of the pillar and envelops the victim. Since the source of this spell's power, Hellmaster Fibrizo, is no longer present, this spell can no longer be used. |
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Laphas Seed Category: White This spell can completely prevent a target from moving. A target affected by this spell cannot even cast magic. This spell requires no concentration to maintain and its effects last for a little less than an hour. |
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Levitation Category: Shamanism / Air By manipulating wind, the caster gains the ability to levitate. After casting the spell, it is possible to rise or fall simply by willing it. This spell is very easy to control. It is possible to cast easy spells while casting this spell. |
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Lighting Category: White The spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is 2~3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second. "Light which burns beyond crimson flame, let thy power gather in my hand! LIGHTING!" |
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Ly Briem Category: Shamanism / Water A wave of freezing air shoots out from the extended hand of the caster; anything that is touched by the wave is frozen. Compared to Icicle Lance, which is also used against a single target, the range of this spell is short, but its effect is far more potent. |
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Mega Brand Also known as: Mega Brunt Category: Shamanism / Earth The damage from this spell doesn't differ significantly from that of Dill Brand, but the area of effect has increased, making it possible to attack even more targets. Since the amount of dirt which flies up has increased, the spell's ability to cloud the visibility of opponents has also increased. The increased area of effect also means that party members have a greater chance of being victims of this spell, but hesitation in battle usually means losing anyways. |
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Mega Vraimer Category: Shamanism / Earth Note: Calls on both Earth and Spirit Shamanism. Another of Naga's wonderful spell variants, this spell mixes spirit-shamanism with Vu Vraimer to create a humanoid golem with limited intelligence. However, the spirit's own intentions and desires can cause the caster to lose control of the golem. |
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Megido Flare Category: White This is one of the anti-evil spells which has the effect of lessening feelings of evil intent and enmity. It can also dispell weak spirits who wish to do harm. Against normal living beings, the spell has a calming effect, but against the undead, the spell has a most un-calming damage effect. "You pitiful twisted creaters, not of this world... by the Light of Purity I possess, I bid thee, begone to the nexus of our two worlds! MEGIDO FLARE!" |
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Mono Volt Category: Shamanism / Air An elementary lightning spell. A direct hit simply paralyzes a target temporarily, due to the targets' skin. Because of that, this spell is often used in combination with edged weapons to directly electrocute targets from within. |
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Ra Tilt Category: Shamanism / Spirit The strongest spirit magic spell which envelops a target in blue-white light. This spell can only be used against a single target -- and only those that have spirits -- but its effect is absolute. The blue-white flame can destroy even a pure Mazoku with a single hit. "Source of all souls which dwell in eternal and infinite. Everlasting flame of blue, let the power hidden in my soul be called forth from the Infinite...RA-TILT!" |
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Raywing Category: Shamanism / Air The caster gains the ability to fly by creating a shield of wind around him/herself. The caster can carry other people, but since the speed, diameter, and the maximum weight that can be carried all depend on the caster's skill, more weight means less speed. Unlike Levitation, the spell is harder to control, and requires a lot of concentration, so other spells can not be used at the same time. The caster can continue flying as long as he/she concentrates, and can end the spell by simply breaking concentration. The shield of wind also serves as a defensive shield. The shield can also protect the caster from all but the more powerful spells. |
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Recovery Category: White The spell heals the wounds of a target by maximizing the target's ability to regenerate. However, the spell's healing energy comes from the target so when this spell is used against a severely wounded target, the wound might heal, but the target might die of extreme exhaustion. In addition, when this spell is cast on a diseased target, the number of bacteria and virii increase as well, worsening the disease. "Oh, blessed and humble hand of God, life and breath of Mother Earth, come before me and show your great compassion and deliver us: RECOVERY!" |
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Resurrection Category: White This spell heals the wound of a target by using the energy drawn from nearby life forms. There is a chance that a seriously wounded target might die if Recovery were cast, but this spell doesn't have that drawback. However, the casting time is longer, as compared to Recovery. A target who needs this spell will have to be healed with all possible speed. |
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Rune Flare Category: Shamanism / Fire Creates a flaming spear by drawing power directly from the fire spirit. This spell is slightly weaker than Burst Flare, but it is the strongest fire spirit magic which can only effect a single target. Since the spell is pure energy, rather than flame, there is no need to worry about objects catching on fire. |
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Scatter-Bleed Also known as: Scatter Brid Category: Shamanism / Air This spell calls forth several dozen spheres of energy which swarm towards the opponent in annoying waves. The energy is electrical in nature, though damage is negligible. |
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Sea Blast Category: Shamanism / Water Spell which causes a large wave to appear on the surface of water, which could easily capsize a mid-sized ship. The problem is, in order for this spell to work, the caster must have his/her hand placed on the surface of water. In addition, this spell only affects things on the surface and will have no effect against anything underneath the water. |
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Shadow Snap Category: Shamanism / Spirit Spell which holds a target by manipulating the Astral Plane through the knife pierced in the target's shadow. A target affected by this spell can do nothing except cast spells. However, in a place where there are no shadows or when for some reason the target's shadow temporarily disappears, the effects of the spell ends. So, by using spells such as Lighting and Fireball to temporarily erase your shadow, the effects of the spell can be negated. |
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Shadow Web Category: Shamanism / Spirit The caster's shadow stretches out like tentacles, which, by piercing the shadow of the target, brings about the same effect as Shadow Snap. It is possible to hold multiple targets by creating several tentacles at once. Can be negated the same way as Shadow Snap. |
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Van Rehl Also known as: Van Rail Category: Shamanism / Water Strings of ice spread out from the spellcaster's hand placed against a wall, along the ceiling, floor, and walls. The target(s) who are touched by these strings soon turn into statues of ice. This is one of the few large-area spells that can be used in passages. "Holy wind, wind which flows gently across the land, let all things be filled with your pure breath. VAN REHL!" |
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Visfarank Category: Shamanism / Spirit A spell which enchants the user's fists with magic. By striking with fists, it's possible to deal damage directly with the magical energy. It is also possible to deflect spells of a level equal or lesser to Flare Lance. Caution is necessary because the magical energy weakens with each swing. |
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Vlave Howl Category: Shamanism / Earth Turns a certain area in the line of sight of the spell caster into a pool of magma. Since the spell is directional there is no need to worry about whatever is behind the spell-caster, though the spell does affect a large area so that the spellcaster should throw the spell far enough ahead so as not to be enveloped in the effect. "Infinite earth, mother who nurtures all life, let thy power gather in my hand! VLAVE HOWL!" |
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Vu Raywa Also known as: Stone Ghost Category: Shamanism / Earth An original of Naga, the Serpent, this spell calls on the power of Bephimos (the earth spirit) to create dragon statues made of rock, then makes nearby low level spirits possess the statue, turning them into golems. However, this spell is still incomplete, so the shape of the dragons is often inconsistent, and the golems will go berserk. |
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Vu Vraimer Also known as: Spiritual Curse Category: Shamanism / Earth A spell which creates a rock golem out of stone walls and rocks lying in the area. The golem obeys the commands of the spell caster -- but only simple commands. |
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Windy Shield Category: Shamanism / Air Surrounds the spell-caster with a barrier of wind which defends the caster from all attacks. The most popular defensive spell. It is possible for several spell-casters to combine their shields to increase the defense of the barrier and it can be used against all offensive spells. The only problem is that concentration is necessary when this spell is cast, so other spells can not be cast while maintaining the shield. |
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Zelas Gort Also known as: Summon Jellyfish Category: Black / Curses This spell was created to summon jellyfish. When drowning in the sea, the caster can be saved by the rush of jellyfish, but no other use of this spell can be seen. (Though jellyfish do taste quite good, pickled.) In the novels, can only be cast by Naga, who has a special affinity with jellyfish, but in the anime Lina and others can also cast the spell. |