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FFVII Dating system
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Hehe, you like! Hmm I'm just being stupid, lol... Whatever....Anyone who played FFVII knows how this works.. You play the game, there's a chance for you to date one of the girls in it. And there's some choices to make. If choose the one that agrees or something with "Aeris", you'll have some better chance of dating her. And if you add her to your party all the time, you'll get a better chance of dating her. I'm not trying to spoil the game for the newbies of FF7.....Now, let's get on with the Tut! What you need to know --------------------- Variables Forks Labels and Goto Labels Events Show Choice Events Random Numbers Master this, and let's get on with it! Now, let's use two girls. One is named "GirlA" and the other is "GirlB". They can be named anyway you want...but I want it like this...Make two variables...name the first "GirlA_Charm" and "GirlB_Charm". Now, after that, during your story sequence, here's an example on how to do a dating system: Say GirlB asked you a question: "Do you like me?" and then put a Show Choice Event. Put the first to "Yes, I do." , the other to "No, I don't" and the other to "I dunno". Inside the "Yes, I do" choice.. put "Change Variable" Event. Select..The "GirlB_Charm" Variable and choose "+" and look at "Operand" and select the first choice in it. It would be "Set". Maybe put up like a 3. The number depends on how the asker feels...Maybe the Charm points should be up to 3. So it's like this for an example... 1=Bad 2=Average 3=Good Click OK and put another "Change Variable" Event.... Choose the "GirlA_Charm" Variable and check the "+" and choose "Set" at the "Operand" area. Set the number to like, 1. Meaning that the hero doesn't like "GirlA" at all, but the charm point went up 1 point for "GirlA_Charm". On the "No, I don't" Choice, put a "Change Variable" event and select "GirlA_Charm" and select the "+" and set the number to 3. put a "Change Variable" Event and select the variable "GirlB_Charm", select the "+" again and set the number to 1. Now, on the "I dunno" Choice, put a "Change Variable" event, select the "GirlA_Charm" Variable and select the "+" and set the number to 2. Meaning the hero is not sure yet. Same thing with the other Variable called "GirlB_Charm"...This is a great example and is best done with Show Choices..Now, you want to make your hero get a date, right? Okay! Almost to the end... I'm deciding to get a date with one of the two girls by going to a town, resting at an inn which your next mission is...then, and put a teleportation event and select the "Inn Room" map or something and being teleported to a room by with no one on your party but the main hero.... And put an event in this map, call it "Dating" and set it to "Parrallel Process".Put an event 1 tile Vertical from your "teleportation to the main Inn" event. Call it "GirlA/GirlB". That's all, and go back to your "Dating" Event and put a Fork inside the "Dating" Event. Choose the Variable "GirlA_Charm" Variable and choose another Variable below it. Choose the "GirlB_Charm". And there will be a "Drop Box Choice" or something. Click it and choose "bigger". And checkmark the "Else Case". Click OK, put a "Label" and put the number to 1, and put a "Move Hero" event and select the "GirlA/GirlB" Event. Then, select "Change Graphic" and change it to "GirlA"'s look. Then, select the event to move all the way up to the hero. For example, the hero is north, make the girl go up north until she is near him. Put a "Show Message" event and type this: GirlA "Hey, \N[1] ... let's go out on a date!" And after the Message,Choose "Change Party", and Add GirlA. Then, put a teleportation event to the city outside... you might want to make it "nightish" and most people are sleeping. Now, back to your "dating" event. Fork inside the "Dating" Event. Choose the Variable "GirlB_Charm" Variable and choose another Variable below it. Choose the "GirlA_Charm". And there will be a "Drop Box Choice" or something. Click it and choose "bigger". And checkmark the "Else Case". Click OK, put a "Label" and put the number to 2. And then, put a "Move Hero" event and select the "GirlA/GirlB" Event. Then, select "Change Graphic" and change it to "GirlB"'s look. Then, select the event to move all the way up to the hero. For example, the hero is north, make the girl go up north until she is near him. Put a "Show Message" event and type this: GirlB "Hey, \N[1] ... let's go out on a date!" And after the Message,Choose "Change Party", and Add GirlB. Then, put a teleportation event to the city outside... you might want to make it "nightish" and most people are sleeping. Now, back to your "dating" event, AGAIN! On the "If Variable GirlB_Charm is bigger than Variable GirlA_Charm" Fork's "Else Case", put a "Change Variable" event. Make a variable and name it "Random Girl". Set the numbers to 1 and the other to 10. Put up a fork after that and select the "Random Girl" Variable. Choose "Bigger" and the number "6". Checkmark the "Else case" also. Inside the fork, put a "Goto Label" Event and choose 2.......Whewee! That's it! A bit confusing, right? Just try to understand well...also, the way of the dating story is up to you!This is just to show how to make something like this happen... I hope you've enjoyed this tutorial..... Cid_Highwind15_@hotmail.com
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