Warrior - The expert of hand to hand combat with variety of weapons.
Ability | Lvl Learned | Effect |
Mighty Strike | 1 | All critical hits for 30 seconds. |
Taunt | 5 | Makes a enemy attack you. |
Berserk | 15 | Attack up, defense down. |
Defender | 25 | Defense up, attack down. |
War Cry | 35 | Power up for party around you. |
Aggressor | 45 | Increase accuracy, lower evasion. |
Monk - The body itself is the weapon. Expert of barehand combat.
Ability | Lvl Learned | Effect |
100 Punches | 1 | No attack delay for 30 seconds. |
Accumulate | 5 | More damage for the next attack. |
Dodge | 15 | Increases chances of evading attack. |
Concentrate | 25 | Increases accuracy. |
Chakra | 35 | Cures some HP. |
Establish | 45 | Always counter, lowers defense. |
White Mage - Specializes in healing magic.
Ability | Lvl Learned | Effect |
God's Praise | 1 | Fully heals all party members' hp. |
White Magic | 1 | Cast purchased white magic spells. |
Black Mage - Specializes in offensive magic.
Ability | Lvl Learned | Effect |
Magic Pool | 1 | No mp usage for 30 seconds. |
Black Magic | 1 | Cast purchased black magic spells. |
Red Mage - Versatile sword-using white/black mage.
Ability | Lvl Learned | Effect |
Continual Magic | 1 | No cast time for 30 seconds. |
Red Magic | 1 | Cast purchased white and black magic spells. |
Thief - The expert of stealing and stealth.
Ability | Lvl Learned | Effect |
Perfect Evasion | 1 | Evade all attacks for 30 seconds. |
Steal | 5 | Steals item from an enemy. |
Sneak Attack | 15 | Big damage to unaware monsters. |
Flee | 25 | When active, you can run faster. |
Pickpocket | 35 | Steals money from an enemy. |
Hide | 45 | Enemy loses track of you. |
Ranger - The expert of ranged attacks and accuracy.
Ability | Lvl Learned | Effect |
Eagle Eye | 1 | Triple damage of a ranged attack. |
Sharpshooter | 1 | Increases ranged accuracy. |
Scavenge | 10 | Find items in the ground. |
Camouflage | 20 | Become transparent, enemy loses track of you. |
Continuous Shot | 30 | Shoot continuously until you miss. |
Shadow Sewing | 40 | Bind an enemy in place. |
Paladin - Defensive knight with some white magic.
Ability | Lvl Learned | Effect |
Invincible | 1 | Block all attacks for 30 seconds. |
Holy Circle | 5 | Increases party's defense against undead. |
Bash | 15 | Hit enemy hard with shield. |
Sentinel | 30 | Increases defense for 30 seconds. |
White Magic | 1 | Cast purchased white magic spells. |
Dark Knight - Offensive knight with some black magic.
Ability | Lvl Learned | Effect |
Blood Sword | 1 | Attacks drain hp for 30 seconds. |
Arcane Circle | 5 | Increases party's defense against magic. |
Last Resort | 15 | Increases attack, lowers defense. |
Darkness | 30 | HP is consumed, attack rises. |
Black Magic | 1 | Cast purchased black magic spells. |
Bard - Performer of party assisting music.
Ability | Lvl Learned | Effect |
Soul Voice | 1 | Effects of songs becomes greater. |
Songs | 1 | Perform bard songs. |
Beastmaster - Monster tamer and beast killer.
Ability | Lvl Learned | Effect |
Demon | 1 | Tame lasts longer and pet becomes stronger. |
Tame | 1 | Tame a monster and control it. |
Pet Scan | 10 | Detect if a monster is able to be tamed. |
Calm Beast | 30 | Calm monster so taming is easier. |
     Ranger, beastmaster, bard, paladin, and dark knight can only be obtained at level 30. Each job has a specific quest that must be completed to get it. Once the quest has been completed, you may select that job as you would any other job.
     At level 18, you can accept a quest in either Mhaura or Selbina. For either, you must kill enemies in that area and acquire 3 rare items. When you return these items to the person and complete the quest, he will allow you to have a support job class.
     Your support class' abilities will function at up to half of your current class. For example if you had 30 levels of warrior and 23 levels of white mage, and you set your main class as warrior and support class as white mage, you will become a [WAR30 / WHM15]. Once you set your support class, it's level will not increase. If you want to continue to increase the level of that class, you would have to change back to that class and level up again, which can easily be done by visiting your mog house.
     Finally, though there is still speculation, the 4 final job classes seem to be Ninja, Samurai, Summoner, and Dragoon. The Ninja is the master of stealth fighting, and can equip two ninja swords at once. The samurai knows various sword skills that are released with samurai swords. The summoner can call forth summons, espers, guardian forces, eidolons, aeons... whatever you want to call them. The dragoon is the master of the lance. He can jump to inflict major damage onto an enemy. None of these jobs have been added yet, but it is believed they will when the level cap is raised to 60 [november].