Bunks
NEVER EVER EVER ACTUALLY TOUCH ANOTHER PLAYER, HARM ANYONE, LIGHT ANYTHING ON FIRE, OR DESTROY ANYTHING WHILE PERFORMING A BUNK IN ANY LARP SETTING! I don’t ever even want to see a lighter fire at my game! NO STUNTS! Describe them don’t do them!!

Email me and I will make a list of Bunks on your sheet, which will be numbered and you can find a random way to pick a Bunk (Dice ect.). Reusing the same bunks over and over is banal and soon the glamour just won’t respond so it is nice to add some randomness but not absolutely necessary.
Bunks are performed to bring Cantrips across into the mundane world. A partial list of Bunks is available in the books Changeling: The Dreaming and the Changeling Player's Guide; however, rather than remembering specific bunks, allow the player to come up with something appropriate on the spur of the moment. Such is the capricious nature of Glamour.
Childings may use a given Bunk only once per night, while Wilders must wait an hour before using the same Bunk; Grumps may employ a specific Bunk once during any single scene. Note that a Changeling may avoid having to perform a Bunk by spending an additional point of Glamour at casting time. 
These bunks, either made up or taken from this list, will then be assigned a point value by the storyteller between 1 and 5. Whenever you cast a cantrip, you choose an appropriate bunk and perform it. Simple, right? They're down on your sheet so you don't have to find the storyteller every five minutes to figure out how much a bunk is worth when you do it. And now on to some rules related stuff:
A one trait bunk is nearly instantaneous if done correctly, and can be performed with a normal action or cantrip in combat, or within a few seconds out of combat. A two trait bunk takes a little bit longer than a one trait, and if performed in combat the cantrip will go off at the very end of the turn after everyone else, and out of combat takes several seconds. A three trait bunk allows the cantrip to go off at the end of the second turn after the bunk was started in combat, or should take about thirty seconds out of combat. A four trait bunk allows its art to take effect at the end of the third turn after it is begun, and will take about a minute or two out of combat. A five trait bunk allows an art to take place at the beginning of the fifth turn from when it was started, and takes three minutes or more out of combat. Remember, this uses common sense and is included for fair play, is not a substitute for actually performing the bunk if it's feasible, and is a house rule.
Banal bunks occur when the same bunk is used more than once a day for the same cantrip. Each time you use the same bunk for the same cantrip in one game session, its value is reduced by one for the next use. Thus a four trait bunk is only good four times for one cantrip, and reduces in value each time.
As always, if the bunk would be dangerous or improbable to do for real the amount of time that the bunk would take can be spent simply describing what you're doing (test and use item cards as appropriate). However, it is generally best for the mood to use bunks that you can actually do in game.


Chicanery

Chicanery bunks require verbal tricks and spoken words. These can be silly for prank cantrips, poetry or music for common cantrips, or deadly serious mind games for the darker uses of this art.

One Trait- A single word: Say a word backwards three times, swear loudly, make a strange sound related to your realm, tell a fib. Read bad poetry, one full poem (must be a different poem each time the Bunk comes up). Sing a song backward, one verse (must be a different song each time the Bunk comes up). Say a silly word over and over, at least 10 times (must be a different word each time the Bunk comes up).
Two Traits- A short phrase: Tell a clever lie, insult your subject, shout out your true feelings about something, give a particularly appropriate catchphrase from a piece of literature or film. Whistle tunelessly. State aloud someone's (not your own) correct name, social security number, and home address three times very quickly (must be a different person each time the Bunk comes up). Make a sound like a cow. Quote a monologue (must be different each time the Bunk comes up).

Three Traits- A full sentence: Sing part of a song, give a longer quote from a novel or film, offer your subject a toast, speak a short stanza about your subject's misfortune. Quote a bit of Shakespearean dialogue correctly (must be different each time the Bunk comes up). Burp on command. Hum a popular song to its completion.
Four Traits- A paragraph or short poem: Recite a full poem, make up a new inventive curse in a foreign language, do your best to start an argument between two people, make up a few verses on the fly(or recite a longer poem you've written previously), describe in great detail your opponent's horrible fate. Read any newspaper story aloud, completely. Click continuously with your tongue for half a minute.
Five Traits- Several paragraphs or a complete poem: Narrate your every action before doing it, recite a portion of an epic poem, make up a story involving your subject. Narrate your every action before doing it. Make up a six-line poem and recite it. Read any children's book aloud, completely.


Chronos
Chronos bunks involve depictions of time. This can be anything from setting your watch to go off when you want to cast the cantrip to ripping open a clock face to reset the hands, or simply charting the pace of the sun in the sky. No more examples are given, as this is an uncommon art.


Dream-Craft
This art uses bunks that usually involve the creation of a model or drawing of the subject, the more detailed the better. As Chronos, this is uncommon so is not given examples.


Legerdemain 
Bunks for this art involve unnecessary movement, most commonly of the arms or head.
One Trait- A subtle motion: Curtsy or bow, pull your earlobe multiple times, cross your eyes, crush someone with your hand or hold your fingers in front of you and "squish" their head, give someone the finger.  Wiggle your fingers and stick out your tongue at the target. Dance a little two-step, and do it with flair. Pick your nose and roll up the phlegm in a ball. Scratch an itch, do it thrice.
Two Traits- A noticeable action: Drink a liter of soda without stopping for breath, leap as high as you can to touch a ceiling or branch, give a moose salute, dangle something on a string. Play "this little piggie" with someone's feet (may be your own).
Three Traits- A blatant action: Assume the full lotus position, roll on the ground and giggle, raise your arms to the sky and shout and spin, throw an epileptic fit, perform in detail a physical "tick." Assume the full lotus position and meditate until you have achieved a transcendental state of nothingness. Hold your fingers like a picture frame in front of your eye and view your surroundings. Reveal something by yanking a curtain or cloth off it.
Four Traits- A complex action: Write a short poem in calligraphy, perform a magic trick, stand on your head, pour honey or something else sticky on your fingers and make grasping motions. Assume the basic Tai Chi "tree" stance (arms spread out, knees bent, hands down like a tree). Mime "walking into the wind." Perform a ballet dance, real or invented.
Five Traits- An extremely complex action: Make an origami figure of your subject, juggle three items then add a fourth without dropping, catch a fly with chopsticks, contort yourself into an impossible position, describe what you're doing in sign language. With a flourish, through a breakable, valuable object behind you. Tap-dance across five different floor surfaces and two walls.
Naming
This art is incredibly rare, and all bunks take the form of a runic reading of some sort. I have a list if you come into possession of this art in game.


Primal
These bunks involve natural elements.
One Trait- Common element: Listen to a seashell, throw flower petals, leaves, or seeds at your target, imitate a bird call, set something on fire (if you burn something down you bought it). Shower yourself in flower petals. Listen to a seashell. Make willowbark tea and drink it.
Two Trait- Uncommon element: Sprinkle your subject with fresh spring water, eat a cake made with many spices, lick a jewel and press it to your target, break a rock or thick branch.  Put honey on your food or in your drink. Rub lotion on your skin or your subject's skin. Make a small wreath from heather and touch it to your subject.
Three Trait- Rare element: Shower your target in four leaf clovers, burn mushrooms, you or your subject eat or drink something spoiled, destroy a semiprecious stone. Encircle your subject with a chalk circle. Watch your subject continuously. Make a staff from an oak branch and carry it with you for a day and a night.
Four Trait- Uncommon crafted element: Strike your target with a holly-bough whip, drip your blood on the subject(take a level of damage, do not really do this), break a sold oak branch with your bare hands, smash a mirror or other fragile object. Collect tears in a glass vial and sprinkle them near or on the subject. Inflict one Health Level of damage to yourself, of a type that will leave a scar. Make a whip with a bough of holly at the end. Strike at your subject.
Five Trait- Rare crafted element: Massage someone with scented oils, bite the head off of a small animal, tightly grasp a rod covered with thorns, deface a work of art, obliterate a valuable object. Drink a potion prepared for you by a redcap. Draw a picture of your ideal self, right there on the spot. Make a ring of elder wood and wear it. Twist the ring when you wish to enact the Bunk.


Pyretics
These bunks involve the use of fire, and so should only be used rarely if ever for real.
One Trait- Small flame: Light a lighter or strike a match.
Two Traits- Larger flame: Jack up your lighter and expend most of the fluid, burn an entire matchbook, do an anachronistic dance.
Three Traits- Big flame: Light something to create a fireball, extinguish a lit matchbook in your mouth, sing a song about fire.
Four Traits- Huge flame: Burn something valuable, juggle burning brands, plunge your hand into flame (for a health level of damage).
Five Traits- Conflagration: Blow up something in a firestorm, burn a candle sculpted as your target, create a giant picture with fuel and set it ablaze (ala The Crow).

Soothsay
This uses divinatory methods of various styles and other superstitious icons.
One Trait- Minor divination object: Tear a four leaf clover into pieces, gaze into a crystal, roll a pair of dice, draw a tarot card. Roll a six-sided die until you naturally get a "6" two times in a row. Press a clear quartz crystal to your forehead and concentrate on remembering what you ate for breakfast.
Two Trait- Major divination object: Hold a lock of your subject's hair, shuffle a deck of tarot cards, rattle a bag of runes, speak in tongues. Burn a piece of your subject (hair, etc.). Cut up a picture of your target. Break a pencil in three and thro the pieces away.
Three Trait- Perform simple divination: Scatter and read runes, stare into shards of a broken mirror, read incense smoke. Drink a steaming hot cup of black oolong tea (no sugar) with the leaves still in it. Focus on a small, black, three-legged ceramic cauldron filled with clear spring water.
Four Trait- Complex divination: Give an I Ching reading, burn a bag of chicken bones, read the pattern of blood on the sand, read tea leaves after drinking a cup. Make a bag full of chicken bones, beads, and beans and rattle it continuously in the presence of your subject. Lay out a 10-card Tarot spread.
Five Trait- Extended divination: Perform a complete reading for the subject(tarot, crystal, numerology, runic, etc.), create a voodoo doll of the subject, determine a subject's true name and pertinent information and make an oath to keep it secret if the cantrip succeeds. Mark a symbol of the subject with your own blood on your own hand. Chew the wax of a candle that burned continuously for seven consecutive days. Make a doll or model of your subject. Imbed in it pieces of the subject (hair, eyebrows, nails, wood splinters). Run over the model with a car or smash it with a sledgehammer.


Sovereign
These bunks involve dressing and acting like royalty.

One Trait- A simple word or gesture: Speak with an affected snooty accent, put on a pair of spotless white gloves, salute your subject, smack something with a riding crop. Focus on a symbol of nobility. Say "please" to the target of the cantrip. Be considerate.
Two Trait- Command attention: Break a glass of wine on the ground, clap your hands three times and whisper your request, gesture with an ornate rod, wear specially made embroidered robes. Holler at the top of your lungs. Speak endearingly to the target. Speak very softly and calmly to the target.
Three Trait- Adorn a garment: Add a charm representing the subject to a bracelet, apply intricate makeup to yourself or the subject, draw a rune on the ground, mutilate or dress a doll. You must surround your self with beautiful people. Use a cantrip or treasure to cause your face to glow, or have a spotlight shine up from below you. Wear your absolute finest clothes.
Four Trait- Proclaim something: Stand on a chair and recite a king or queen's speech from Shakespeare, sweep someone into a long passionate kiss, tell a story with a moral, shout a list of a wrongdoer's deeds. Press a noble's signet into a black wax blob on or near your target. Write your wishes on a piece of fine parchment you make yourself. Burn the parchment over a red candle. Collect the ashes and spread the ashes near your subject. Make a Celtic cross or mandala sign on or near your subject, using pure gold paint.
Five Traits- Make an oath or vow: Henceforth call the subject by a new name, swear love, loyalty, or fealty to your subject, make an oath to kill your subject, get on stage and explain why you're such a bastard.  Burn rare Oriental incense, procure an expensive gemstone, light a small fire of rare woods, and obtain a drop of water from every ocean in the world. Place each of these items at the compass points around your and speak the name of your subject aloud. Forever call someone by a new name you give him. You can add an epithet to the person's previously existing name if you wish. Give your subject an item of value.

Wayfare
This art requires bunks of spatial movement, and may require a prop.
One Trait- A simple quick movement: Jump in the air in a jumping jack, point at the place you want to be, stare at the sky, slide across the floor (wheeled is acceptable). Break glass. Stare at a tattoo. Make a runic mark on your forehead.

Two Traits- A complex quick movement: Eat three donuts at the same time, flap your arms like a giant bird, eat a butterfly, create a flash of light, do a cartwheel or somersault. Smoke three cigarettes at the same time; don't stop until they're all done. Burn incense, but do not breathe in the smoke.
Three Traits- An extended movement: Leap through flame, climb a tree, slide down a banister, run the 100 yard dash. Spin around three times and leap into the air. Burn three rare bird feathers. Take three stones and place them in a triangle next to the target of the cantrip. Make your mark on a wall. Take a frequently used key off a key chain and throw it someplace irretrievable.
Four Traits- A very forceful movement: Jump off a tall building (don't do this for real), trace a route on a map in blood, blow a pile of sand from your hand, draw a picture of where you're standing and burn it.
Five Traits- A complex and forceful movement: Thrust a blade into concrete, watch the shadow of a tree shift as the sun moves, decorate an egg and then smash it across the room, do an ornate kata or weapons routine, do a gymnastics routine or extended dance. Take two halves of a geode. Carry one. Plant the other one on or near your subject. Thrust a blade into the floor. Write your subject's exact latitude longitude location on a map.

Remember: NEVER EVER EVER ACTUALLY TOUCH ANOTHER PLAYER, HARM ANYONE, LIGHT ANYTHING ON FIRE, OR DESTROY ANYTHING WHILE PERFORMING A BUNK IN ANY LARP SETTING! I don’t ever even want to see a lighter fire at my game! NO STUNTS! Describe them don’t do them!!