Mage Lore









x1
Magic reflects the mage's desires, imposed on the world.
There are different factions of Mages that are warring with each other.
Knows that magic is divided into different Spheres.
Knows that obvious use of magic can have unexplainable side effects.
Knows that non-mages are called Sleepers.
Might have heard of insane Mages.
Knows that you should stay away from Nephandi.

x2
Knows that the Technocracy wants to abolish all magic.
Knows that Marauders are insane Mages.
Might have some rough knowledge of what the different Traditions are.
Might have heard of Quiet.
Knows that Nephandi are a sect of demon worshipers.
Knows that there are 9 Traditions with different types of magic.
Believes that foci are critical tools to manipulating reality.
Might have heard the phrase Consensual Reality.
Might have heard oblique references to something called Ascension.
Knows that the Awakened recently suffered some devastating event.
Has a good general idea of what the different spheres encompass.
Has heard of Quintessence, Tass, and possibly other specific terms.
Might have heard of different types of magic (static and dynamic)
Might have heard rumours that if magic is possible, other creatures may haunt the night as well.
Has heard some of the horror stories relating to their side of the Ascension War.

x3
Knows that the Avatar is what makes a Mage truly Awakened.
Understands the difference between Vulgar and Coincidental Magic.
Knows the names, descriptions, and sphere associations of the 9 Traditions;
Can describe the 9 spheres and their functions.
Knows what their own spheres are capable of at Intermediate levels.
Has heard of the Avatar Storm and disappearance of the Masters and Archmages.
Can name a Convention or two.
Knows how Resonance can hinder or help a Mage's magic.
Knows that the Concensus determines what's vulgar and what isn't.
Has heard that the Technocracy was once called the Order of Reason.
Has a rough knowledge of the history of the Ascension War.
Knows that the Nephandi are Mages who have sold their souls to demons.
Knows why one's paradigm is critical to how one performs magic.
Knows that there are different planes of reality.
Knows that the Metaphysical Trinity is composed of the forces of Stasis, Dynamism, and Entropy.

x4
Knows the difference between static and dynamic magic. (I.E. between hedge mages and true mages.)
Knows what their own spheres are capable of at the Advanced level;
Has at least anecdotal knowledge of what many Master-level spheres are capable of;
Has a passing knowledge of Linear magic;
Can name several Conventions, and is familiar with legends of Marauders and Nephandi;
Knows some of the differences between pre and post-Storm political structures in the Traditions.
Has a notion of what Oracles and Ascension may represent.
Has heard rumors of how some of the other semi-awakened beings view mages.
Knows the truth behind some of the horror stories of the Technocracy.
Knows the difference between a Construct and a Cabal.
Has heard of some of the Shard Realms of the Umbra.
Knows which of the Trinity different factions of Mages might be associated with.
Knows of a famous Chantry or two (Doissetep, Horizon).

x5
Has heard of a few Crafts;
Knows the difference between Linear magic and Dynamic Magick;
Is familiar with Technocracy structure and tactics;
Knows the Mythic Ages can never be brought back;
Can describe several Horizon Realm Chantries and a few of the more (in)famous Constructs.
Likely to be or have been a major player in the Ascension War
Has some information on what Archmages, Exemplars, and Oracles were capable of.
Knows that the Traditions and the Technocracy are working toward similar goals in differnt ways.