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Spheres Spheres represent the different aspects of reality as we know it. Possessing a rating for a given Sphere means that the Mage has gained some level of knowledge or control over the aspects of reality represented by that Sphere. The higher the Sphere rating, the more the mage has come to understand it. A Mage may not possess a Sphere rating higher than his Arete. There are three Sphere levels, each adding to the mage’s understanding of the true nature of reality. An Initiate-level Sphere allows the mage to perceive the underlying nature of reality. An Adept-level Sphere allows the mage to begin to change reality through manipulation and transformation. The final level, Master, represents the ultimate control over reality. The Master mage may create and destroy patterns at will. Each Tradition has a Sphere in which it specializes, with the exception of Hollow Ones. The Nine Spheres (Following text taken from Mage: the Ascension) Correspondence: Three-dimension space is an illusion; all points of space are or can be united. With this Sphere, the mage can manipulate space and distance. Entropy: All things eventually make way for that which follows in the great Cycle. With each death and re-birth, there is new hope. Some call it decay, others Fate. Whatever name is goes by, this Art allows the mage to manipulate the forces of probability, disorder and destruction. Forces: Students of this Sphere know the forces of the elemtns – electricty , magnetism, fire, wind, gravity, kinetic energy and even nuclear energy. Life: The Sphere of Life addresses biological patterns and energies – incredibly complex and intricate Arts requiring careful study and practice to master. Masters of this Sphere can create and alter organic life patterns. Matter: This Sphere covers the study of physical, inorganic patterns. These templates, though simpler to use, are not quite as flexible. Mind: The Sphere of Mind is the study of sentience. It allows the mage to delve into the mysteries of the human brain, to explore and to avail himself of the powers within. Prime: The Art of Quintessential reality; training in this Sphere allows the mage to understand and manipulate reality in its rawest forms, to detect absorb and manipulate this mysterious element. Spirit: To know the Otherworlds and their inhabitants, a mystick must study this elusive and ephemeral Sphere. With it, she may converse with the Umbrood and even enter their worlds. Time: This Sphere teaches that time is as subjective as space or matter. Mastery of it allows a mage to manipulate perception of the passage of time. |
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