The Rules,& What is LARP?

Below are listed the very ground rules detailed by White Wolf governing Live Action Role Playing.

1: No Touching. Self Explanatory. We bend this to a point if both parties involved are ok with the interaction and POSITIVE that the other party is also ok with it. Furthermore that there is no harm or harassment included with said touch.

2: No Weapons. No replicas of weapons. Canes and staves are ok, but swords, guns, knives, etc. are NOT allowed. Toy versions of weapons are also NOT allowed.

3: No Drugs or Drinking. If you want to act like you're character is drunk or high, fine. If you want to go out and get drunk fine; don't bring the latter to our game. We will not tolerate drugs or alcohol at out game, even if you aren’t using it at the time. NO DRUGS! NO ALCOHAL!

4: Feel Free to Ignore or Adjust any of the Rules. This more applies to the Storytellers, but at times in the interest of fun, some players mutually consent to put the rules (except these here) aside for a brief time. Let’s just say right now that the ST always has the final say in ANY rules argument.

5: It's Only a Game.
If your character dies, you will get another one. If you can’t move on you don’t belong at our game. Go to Finn’s restaurant with all of us afterwards and laugh about it or whatever, but PLEASE remember it's only a game.

6: Have Fun. If you're bored, there's a problem. The game never has to be boring and very often players can spice the game up with just a few conversations. And for all you power gamers out there, remember, you wouldn't be having any fun if there were some idiot wreaking havoc on your character and all of your characters' friends at total random, so don't do that to other people. Furthermore get involved, fulfill your goals, and remember we are all here to have fun. Let’s enjoy our time together!



So ah… what is LARP?



Live Action Role Playing is a bit like improvisational theater. Each player creates a character with the help of one of the storytellers and gives that character a personality, motivations, likes dislikes, personal quirks, etc... What you can do with the personality of your character is limited only by your imagination, which is why many of us enjoy playing so much. Beyond that, there are only a few rules that govern the game which are in place to create fairness and safety for everyone. Once the character is created, the player adopts all characteristics possible for that character including dress, mannerisms, attitude, etc. and interacts with everyone else in the game who has already created their characters. Over time, one begins to learn what motivates certain characters and how to work with, around, or even against those characters. All of the decisions are in the hands of the players so the outcomes are most often unpredictable.

What this game is: The game we play is called Vampire the Masquerade. Each character is a vampire struggling to survive in the World of Darkness, a Gothic-Punk world created by White Wolf Game Studios. 95% of all characters in this game are vampires who are struggling to maintain their humanity and retain that which they were before they were cursed to vampirism. This game is a game of political intrigue, internal struggle, deception, betrayal, and occasionally triumph.


What this game is not: This is not one of those horror stories that you read about in the newspapers. We don't go around biting each other or drinking blood. We strive to provide a safe and fun environment for all of our players. This game, however, is not for everybody. For those of you who want to always be happy and never have any conflict, this game will be no fun. This game is not for all ages. There are some very adult themes to Vampire, and so this is not a game to bring very young children to.

If you think you are a vampire, please tell a Storyteller immediately so they can direct you to the exit. If you think one of the players may be a vampire, please come tell a Storyteller so they can direct you to an exit. This is a game people! There is no such thing as vampires. They are a myth!

A few more things:



We will be running Mind's Eye Theater rules with some variations. If you have a question about a rule, please clarify this before game. Storyteller's and Narrators' decisions are final.

All downtime activities must be turned in by Friday night at 5:00 PM if you want it recognized for Saturday’s game. Downtime may be emailed or turned in to your Storyteller. Please do not call the storytellers with downtime.

One hour will be provided before each game for downtime, character questions and general concerns. Please address all questions and concerns at this time. If you are late and miss the opportunity, wait until after the game to talk to your storyteller or narrator.

Warnings are given out to players who disrupt the atmosphere of role-playing for other players. This includes using out-of-character information, arguing rules with a Storyteller or Narrator, and challenging another characters role-playing ability, or just plain being rude out of character.
~ 1st warning - Just a verbal warning
~ 2nd warning - Asked to leave current LARP session
~ 3rd warning - Expulsion from LARP with no choice of return


We reserve the right to refuse any individual the privilege to play.