:: Dungeons & Dragons - The Threshold Party - Our Auxiliary Characters ::

Auxiliary Characters

To complement the "Threshold" characters who we have poured time and effort into over the years, we thought we would expand our horizons and create secondary PCs. These would be lower-level individuals who would interact with our main characters and would provide an alternative outlook on events unfurling across Mystara.

Scroll down to read about the other parties' exploits.

The Thyatis Party

Lassandra
Daughter of the Lord of the Diamerak Clan, this elfmaiden hails from the Vyallia Forest in north-western Thyatis. Lassandra bears the magical blade Ilsundel's Kiss, blessed by the elven Immortal himself, which is imbued with the ability to heal wounds once per day.

Antonius
Thief from Kerendas whose natural charm and gambling ability won freedom for the barbarian Conor, thereby gaining the thief a life-long friend and bodyguard. Owner of a magical ring of animal control. Currently believed to have exploring ruins in the desert nation of Ylaruam; may have happened upon the remains of a forgotten civilisation.

Conor
This burly and fearless hinterlander was once a famed gladiator in the arenas of Port Lucinius. Now the barbarian fights as a freedman alongside his companions, bearing a magical double-handed axe. Currently accompanying Antonius on his exploits beneath the sands of Ylaruam.

Lucius
Ex-army tactician, this fighter is skilled with the bow and is a master of military planning to boot. Wears a magical ring of water walking.

Dallus (RIP)
Son to an overbearing senator in the Duchy of Kerendas, Dallus fled home at a young age and found refuge among the Foresters of the Vyalia Forest. Pledging his service to the Immortal Ilsundel, the fighter Dallus was granted the ability to cast magical spells while wearing armour. The plucky youth lost his life battling hellhounds in the Coliseum of Thyatis, and was lain to rest by Lassandra and friends in the Park area of the capital.

Shensu
Newest add-on to the party, this charming rake wears black at all times and conceals his face from those who pursue him for varying reasons. Introduced to the party by Lana, also a servant of Tarastia, Immortal Patroness of just revenge.

The Karameikan "Junior" Party

Nikolas Rokanov
Lone operative and relentless persecuter of humanoids, this surly fighter joined the party for their first mission in pursuit of the cleric Elwyn, east of Threshold. A skilled acrobat and possessing brawn to match any irate ogre, this fighter makes a formidable and deadly enemy. Much about Nikolas remains to be uncovered; his motives for journeying under the auspices of the Church remain unclear. It is suspected that Nikolas requires clerical aid in connection with some form of affliction - perhaps the curse of lycanthropy which is so prolific within Karameikos.

Updating note: an account of Nikolas having contracted the werewolves' curse is availble to read here.

Hermione
This fighter first joined the party on a mission for the Church of Karameikos, to earn the lifting of a curse which caused her first attack of every combat to miss. Freed from the dark magic, Hermione remains in the company of the Church's other agents. On one hand she wears a magical ring of spell storing granting her the use of spells rivalling those of the party's resident mage, Marcus (see below). This coupled with Hermione's weapon of choice, a magical double-handed sword, makes for a lethal blend of magic and might.

Piotr Grevenov
Orphaned at a young age and of Traladaran descent, Piotr was entrusted to the upkeep of the Church of Karameikos. Now grown in age and wisdom, the brawny fighter wishes to repay the Church for its kindness and become a holy knight, upholder of the Greater Good. Piotr is considered to be a chosen one of the immortal of Healing, Chardastes, having rescued a sacred bell alongside his companions on their first quest together. Further adventuring has planted seeds of distrust between the openly virtuous Piotr and the more secretive Nicholas.

Updating note: having proved his devotion to the Church of Karameikos, Piotr was recently inducted into the Order of the Griffon, his initiation ceremony having been presided over by Patriarch Oliver Jowett personally. Currently assisting the Karameikan Seventh Division in lifting the siege of Darokin City.

Marcus
Of wealthy lineage (being nephew to Baron Desmond Kelvin) Marcus is the party's resident magic-user and most advanced character, having journeyed with the Karameikan senior party through the Altan Tepes before joining his current companions. Despite his mastery of formidable offensive magic, the violet-robed mage is not shy to grab a weapon and join his comrades in battle should the need arise. (Evidently a graduate of the Lana School of Wizardry!)

Updating note: Marcus has not interacted with any of his adventuring companions for some time, and his current whereabouts are unknown. The last anyone heard, Marcus was venturing north from Specularum in the direction of the infamous Caves of Chaos near to Castellan Keep in the north of the Grand Duchy, known to be home to many humanoid tribes. (It is suspected that he met a grisly demise at the hands of Bargle and a shaman of Jammadaru, the ogre Immortal).

Gaius
Reclusive and shady thief, rarely seen in combat. Little is known of him.

The Darokin Party

Updating note: after surviving a catastrophe of literally ground-shaking proportions, only three members of the Darokinian party are confirmed as alive and well - Sylarin, Adriana and Jeremy who are currently guests of Empress Eriadna in the capital of Alphatia and have each received honourable discharges from the Army of Aegos. The remaining party members - comprising Dudley, Solchia and Giovanni (the newest recruit) - are attempting to navigate a route back to civilisation from the Hollow World, where their journey aboard an Alphatian flying vessel is expected to lead through one of the polar openings.

Dudley Whistlestop
Entreprenurial halfling and the Republic's first would-be tourguide. Wears a wide-brimmed and floppy hat, complete with large (droopy) feather. Also owns a ring of invisibility and an enchanted shield.

Solchia Mendez
Cleric of Ixion, the most powerful member of the Darokin party having been encouraged by her Patron to adventure extensively through recent years. Currently travelling through the Hollow World where the existence of a "second" sun which never goes down has caused her to consider the foundations of her faith in (literally) a whole new light.

Sylarin, otherwise Sylantharios
Darokinian-born and business-minded elf, a skilled trainer in the rapier. Also bears the Staff of the Wanderer (a unique magical item and elven relic). Co-founder and director, alongside Dudley, of the Whistlestop & Co Exploratory and Adventuring Company.

Jeremy Quickfinger
Resident thief.

Adriana
Ascerbic female magic-user, wearer of grey robes whose spellcasting adheres to strict textbook style. Abandoned the use of her family name (Wainthropp) when she decided to pursue the ways of magic. Formerly a freelance consultant on arcane matters within the Whistlestop & Co Adventuring and Exploratory Company; since returning from the Hollow World she has been promoted by co-founder Sylarin to 'Head of Magical Operations'.

Giovanni Merovingi
Trained lawyer and negotiator, hailing from [Selenica?].

Read the auxiliary parties' adventures

The Bite A first-hand account of how Nikolas succumbed to the disease of lycanthropy.

A Change Would Do You Good The Thyatis party's first adventure together, penned and DM'd for the first time by yours truly.

The Adventures of Antonius An evening in the life of that loveable (ahem) thyatian rogue Antonius, escaping the clutches of his past in the slums of Port Lucinius. Written by Alastair.

The Thyatian party also adventure alongside Lana for a while during her Quest for the Staff.

Journey to the Hollow World The tale of the Darokin party's travels to the Alphatian colony of Haldemar; after the tunnel between worlds collapsed, only three members of the party are known to have returned safely to civilisation.


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