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CLASSES ARE WONDEROUS POWERS THAT CAN GREATLY MAKE OR BREAK A FIGHT. YOU MAY ONLY CHOOSE 1 CLASS TO BEGIN WITH, AND WILL GRADUALLY LEARN MORE. MORE WILL BE ADDED AS THE RPG GROWS AND MORE THINGS ARE OPENED. THEY ARE AS FOLLOWS.
CLASSES:
SWORD SKILL:
THIS ALLOWS YOU TO GAIN 1 EXTRA STRENGTH EXP WHEN YOU GAIN 10 EXP.
KNIGHT SKILL:
THIS ALLOWS YOU TO GAIN 1 EXTRA ALL DEFENSIVE STATS WHEN YOU GAIN 10 EXP, BUT LOWERS EVASION. CAN LEARN NEW LIMIT BREAK ATTACKS MORE QUICKLY.
MAGIC SKILL:
GRANTS ABILITY TO USE HIGHER LEVEL MATERIA. MATERIA LEVELS FASTER. THIS ALLOWS YOU TO GAIN 1 EXTRA MAGIC EXP WHEN YOU GAIN 10 EXP.
SUMMONER SKILL:
GRANTS ABILITY TO SUMMON AEONS. MUST GO ON PILGRIMAGE TO ATTAIN SUMMONS, SO YOU PROBABLY NEED GUARDIANS.(Temples haven't been contructed in this world yet)
THIEF SKILL:
THIS ALLOWS YOU TO GAIN 1 ACCURACY AND EVASION STAT POINT. ALLOWS YOU TO STEAL ANY 1 ITEM, NO MATTER WHAT IT IS, AFTER A FIGHT IF YOU WIN.
SILK TONGUE SKILL:
ATTAINS MORE GIL AFTER EVERY BATTLE/SPAR/QUEST THAT YOU DO.
USE SKILL:
ALLOWS YOU TO USE ANY ITEM OF ANY KIND IN BATTLE, AS MANY TIMES AS YOU WANT AS LONG AS THE ITEM PERMITS. YOU CAN USE HEALING ITEMS, DAMAGING ITEMS, ETC. INCREASES YOUR EVASION MAX. (FROM 5 TO HIGHER) MUST HAVE TO USE ITEMS, EVEN PHOENIX DOWNS. NOTE: ANYONE CAN USE ITEMS OUTSIDE BATTLE.
ABSORB SKILL (CAN ONLY BE OBTAINED VIA QUEST):
WITH THIS, ONLY IF YOU "FIGHT" SOMEONE AND WIN, YOU ABSORB ALL THERE STATS, AND THEY DIE, BOTTOM LINE. IF YOU LET THEM LIVE, YOU GET ONLY NORMAL INCREASES.