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Here's the page of tools, tips, questions, and answers for making your own Megzeux, ZZT, and Super ZZT games.

Megazeux

I don't have much of anything for Megazeux, except for a good site for MOD demos. These seem free for public use, so you can use them in games.

ZZT

If you're just beginning to make a your own games, keep in mind the resources that come with the ZZT package: there's a file called "demo.zzt" which covers items and terrain and such, and is a great intro. Also, in the ZZT editor, just hit "h" to pull up the Help menu, which will tell you just about everything you need to know. Once you've got the basics down, you can make use of the rest of the stuff I've got listed here.

Another great source of help can be other people's games. If you run across something cool in someone's game, you can always edit the game and see how the creator did it. Watch out for shameless plagiarization of other people's tricks, though; if you rip something off, give credit where due.

Super Tool Kit

The Super Tool Kit package contains many, many useful programs. Here are descriptions of the files included. Almost all of these files were created by Gregory Janson (maker of Megazeux).

Other Helpful Stuff

Locking Your ZZT Game

There are several ways to lock your games. All of the methods can be worked around by someone who really wants to get in; as far as I know there are no foolproof methods. That's OK, though, since I personally think it's dumb to lock your game; in testing many games to see if they're good enough to be put on this page, I've found quite a few games with errors or bugs that could be easily fixed except for the effort involved in getting around locks. It seems to me that if you have a poor game, then there's really no reason anyone would want to mess with it, and if you have a good game it's nice to leave it open so people can see how you made it. It's up to you, of course.


Nothing more but a counter- if it's slow loading, don't worry, it's nothing important.
This page has been found by ZZT creators.