Spirit Arrow
Costs 2 mana. Targets a unit. Causes 1/2 level +3 damage.
Bless
Costs 4 mana. Targets the caster's
party. Gain +2 attack and Armor. Also lowers the attack of all enemy.
Turn Undead
Costs 4 mana. Targets only undead units. Causes
3X caster's level of damage with a maximum of 9 points.
Ray of Hope
Costs 8 mana. Affects all enemy units within a
radius based upon the caster's level. Unit thus affected take 1/4 level
plus 4 damage.
Protect
Costs 2 mana. Gives caster 50% resistance to missile
weapon.
Cure Wounds
Costs 2 mana. Heals a unit for 3 +1/3 caster's
level hit point.
Blessing
Costs 4 mana. Targets a unit. Unit gain 3 +1/3 level
of Armor.
Heal
Costs 4 mana. Targets a unit. The target gains 1-4 times the casters level in HP.
Regenaration
Costs 8 mana. Affects a
unit. +1 hit point 3 sec. +20 hit point total.
Holy Visit
Costs 8 mana. Target all units in combat. Friendly
units are healed 4+1/2 level hit point. Enemy units suffer -2 attack.
Purify Wounds
Costs 2 mana. Targets a party. Party recovers
an additional 3 hit point when not moving over the next 3 turn.
Teleport Artifact
Costs 4 mana. Target
a Capital or building. Any unwielded artifact the caster is carrying are
teleported to a unit at the targeted location.
Dispel Magic
Costs 4 mana. Targets an
enchantment. The spell is dispelled if the caster's level is greater than
or equal to the enemy spellcaster's level.
Detect Death
Costs 8 mana. The location of any Death unit
within ten tiles of the caster is revealed.
Resurrection
Costs 12 mana. Targets 1 dead unit. The dead unit is brought back with 4 + 1/2 the caster's level in hit points.
Commune with Nature
Costs 2 mana. Targets
the caster's remaining movement points. The caster's sight radius increases
by 3 +1/3 level.
Holy Enchantment
Costs 2 mana. Targets a capital. The Lord
gains additional fame equal to 1+1/3level every turn.
Sanctuary
Costs 4 mana. Targets a capital. Capital's sight
radius is increased by +1 to a maximum of +3.
Invigorate
Costs 4 mana. Targets a party. Overland movement is increased +50%.
Create Plains
Costs 8 mana. This spell converts the target location into the meadow land type.