Arial, from Ultima Underworld I, The Stygian Abyss.
Michael's Soapbox - my ramblings of current CRPG topics.
Controversy Corner - Games that where the bugs stopped me from completing the story.
Recommended - Games that I can happily recommend.
The random dungoen is used in a few games. Daggerfall was full of them, and more recently Darkstone and Diablo have hailed them as a desirable feature. Randomness comes at a price and that price is well constructed dungeons that require some brain work to solve. Random dungeons ring an alarm bell with me.
A list of games that have left me angry, even with the ' patches ' I was not able to finish the game.
STONEKEEP - The game was built on hype. It has serious bugs and I struck just about every one of them. Naturally I freed Enigma before visiting the Fairy Realm ( A big bug ! ). The animations and intro are good, but the game play graphics leave much to be desired, even Crusaders of the Dark Savant has more graphical variety. Sorry but I can't see the were the years producing this game went too.
DAGGERFALL - What else you say about a game that cannot be finished for many people, even with ' all ' the patches. Arena's bugs were mostly crashes, which did not stop one finishing the storyline. However Daggerfall's bugs are game plot based, such as not having completed quest x, which means the story and quest y does not kick in. Aside from that Daggerfall's dungeons quickly become repetitive and it's still a big meaningless world outside the story.
MIGHT & MAGIC VI - It even pains me to place MM6 into this category, but it qualified. I was really enjoying the game and having spent weeks battling towards the end I found that I could not finish the game. As soon as I tried to place a crystal on one of the pedestals the games bugged out. I tried all the patches, all the advice, etc, to no avail.
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Last update 25th July 2001.