Final Fantasy 7

Enemy Skills and Materia Combos

Here are hyperlinks to what you can find in this section:


Enemy Skills

Name My Description Enemy(s) who use it My notes
Matra Magic Non-Elemental damage against all opponents. Custom Sweeper, Bullmotor, Death Machine (None)
L4 Suicide Causes [Critical/Mini] against enemies with levels of multiples of 4. Mu, Trickplay (None)
Flame Thrower Causes fire damage to one opponent. Dragon, Ark Dragon (None)
White Wind Cures all allies of negative status effects and restores HP of all allies by amount of current HP of caster. Zemzelett, Wind Wing Best used when you are out of Cure-All availabilty and caster has plenty of HP.
Aqualung Causes water damage on all opponents. Harpy, Jenova Life, Serpent (None)
Frog Song Causes [Frog/Sleepel] on one opponent. Touch Me, Toxic Frog, Christopher Best used on regular enemies.
Big Guard Uses [Barrier/Mbarrier/Haste] on all allies. Beach Plugs Can be used as a replacement for Haste and Wall.
???? Causes damage to one opponent equal to caster's MaxHP minus current HP. Ghirofeldo, Jersey, Behemoth The value of this can vary. (???? is the name of the Skill.)
Trine Causes lighting damage to all opponents. Materia Keeper, Stilva When you can first get it, it is very powerful.
Death Force Causes one ally to be ammune to [Sudden Death]. Adamantaimai Best used when fighting enemies that can cause sudden death.
Magic Hammer Drains 100 MP from one opponent. Razor Weed Helps regain MP without wasting items.
Death Sentence Pronounces 60 second death sentence on one opponent. Sneaky Step, Gi Spector, Death Dealer, Boundfat Best used on really strong enemies that are vulnerable to it.
Goblin Punch Non-elemental damage to one opponent. Goblin Best used as a normal attack when you want to save your Limit Break. Uses 0 MP.
Shadow Flare Extreme non-elemental damage to one opponent. Dragon Zombie, Ultimate Weapon, Ruby Weapon, Safer-Sephiroth A very powerful attack.
Dragon Force Raises Defense% and Magic Defense% to one ally. Dark Dragon (None)
Laser Deducts half of one enemy's current HP. Death Claw, Dark Dragon Gravity attack.
L5 Death Causes [Death] to enemies with levels of multiples of 5. Parasite (None)
Angel Whisper Completly restores HP, revives, and/or removes status effects from one ally. Pollensalta Can replace Esuna, Life2, and FullCure.
Roulette Randomly causes death to one enemy or ally. Death Dealer Best used when the enemy count is greater than three.
Pandora's Box Extreme non-elemental damage to all opponents disregarding the enemy's Defense. Dragon Zombie Most powerful multi-enemy Enemy Skill.
Bad Breath Causes nearly all bad status effects to all enemies. Malboro (None)
Magic Breath Causes [Fire/Ice/Lighting] damage to all enemies. Stilva, Parasite Like Trine, when you first can get it, it is very powerful.
Chocobuckle Non-elemental Damage to one opponent. Chocobo near Mideel Damage = 1HP for every time you escaped from battle.
Beta Causes fire damage on all enemies. Midgar Zolom (when extremely low on HP) Well, use it on enemies weak to fire.

If you know of another enemy that uses an Enemy Skill that is not mentioned here, please email me the enemy and the Skill it uses.

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Info on enemies with Enemy Skills

Here is a new part that is smiliar to the previous table, except that it mentions the enemy, what skill(s) it has, its location(s), and if it is manipulatable. This section is especially helpful if you don't know where to find the enemies mentioned in the table above. The manipulability factor of the enemy may make it faster (if it can be manipulated) to get the ES you want. Remember that curative Enemy Skills such as White Wind or Big Guard can only be obtained through Manipulation or Confusion of the enemy (the former is usually preferable). Note: Any blanks mean that I don't know or can't remember the corresponding info. Remember that ???? is the name of the Enemy Skill.

Enemy Location(s) Enemy Skill(s) It Uses Manipulatable?
Adamantaimai Wutai Island Beach Death Force Yes
Ark Dragon Mythril Cave Flame Thrower Yes
Beach Plugs Coast south of Gongaga Big Guard Yes
Behemoth Midgar after Diamond Weapon battle ???? No
Boundfat Bone Village (after forest) Death Sentence Yes
Bullmotor Gold Saucer prison Matra Magic Yes
Christopher Final Cave (area with water) Frog Song No
Custom Sweeper On map outside Midgar Matra Magic Yes
Dark Dragon Final Cave (going down) Dragon Force, Laser Yes
Death Claw Gold Saucer prison Laser Yes
Death Dealer Final Cave (right path) Death Sentence, Roulette Yes
Death Machine Junon (going to reactor) Matra Magic Yes
Dragon Mt. Nibel Flame Thrower Yes
Dragon Zombie Final Cave (fork in road and before Synthesis) Shadow Flare, Pandora's Box No
Harpy In Gold Saucer desert (only available by buggy) Aqualung Yes
Ghirofelgo Shinra Mansion ???? No
Gi Spector Cave in Cosmo Canyon Death Sentence Yes
Goblin Forest on small island in northeast. Goblin Punch Yes
Jenova Life City of the Ancients Aqualung No
Jersey Shinra Mansion ???? No
Malboro Ledges while climbing up Gaea Cliffs and Final Cave (right path) Bad Breath No
Materia Keeper Boss in Mt. Nibel Trine No
Midgar Zolom Marsh west of Chocobo Farm Beta No
Mu Chocobo Farm area on map L4 Suicide No
Parasite Final Cave (going down) L5 Death, Magic Breath Yes
Pollensalta Final Cave (right path) Angel Whisper Yes
Razor Weed Wutai island plains Magic Hammer Yes
Ruby Weapon Gold Saucer desert (only after Ultimate Weapon defeat and only accessible by airship or Gold Chocobo) Shadow Flare No
Safer-Sephiroth Final Cave Shadow Flare No
Serpent Sunken airplane Aqualung No
Sneaky Step Cave in Cosmo Canyon Death Sentence Yes
Stilva Caves of Gaea Cliffs Trine, Magic Breath Yes
Touch Me Jungle around Gongaga Frog Song Yes
Toxic Frog Temple of the Ancients Frog Song Yes
Trickplay Plains of Northern continent L4 Suicide No
Ultimate Weapon Waterfall east of Junon (only accessible by airship) Shadow Flare No
Wind Wing Area after beating Schizo (run into wind) White Wind ConfuOnly*
Zemzelett Plains outside Fort Condor White Wind Yes
* ConfuOnly specifies that it is Manipulatable, but the ES is not in the available enemy options. The only way to get it from this enemy is by using the Confu spell. ConfuOnly applies only to enemies whose ES is curative, because whether or not an enemy is manipulatable, they may still under normal status use an attack ES against you, but will never use a curative ES.

Again, if you know info missing in the blanks, you know other locations of the enemy, you realize I missed an enemy (besides the Mideel chocobo), or you realized there is an error with any of the info given (to the best of my knowledge I think it's correct), then please email me the info.

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How to get Chocobuckle

You can't just get Chocobuckle like you do any other Enemy Skill. To get it you will need the Airship, a Mimett Green, a Chocobo Lure Materia, and the Enemy Skill: L4 Suicide.

First go to the island on which Mideel is and walk along the Chocobo tracks until you get in a random battle with a Chocobo in it. Next use a Mimett Green on the Chocobo (you may want to Customize your item list so it is at the top). The Chocobo should peck at the ground for a second. Now use the Enemy Skill: L4 Suicide. The Chocobo will use Chocobuckle on whoever cast L4 Suicide, and then it will run away. If you want your other characters to learn it, then buy two more Mimett Greens and repeat the process.

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Materia Combos

This first set is the materia combos that I like from the official players' guide:
Note: Materia combos is a COMPLETELY different concept than the
EarthBound Combination Spells

Legend:

Materias Effect
Added Effect-Contain (in weapon) May petrify, confuse, or stop the enemy.
Mega All, Steal Steals from all enemies.
Mega All, Deathblow May critical attack all enemies on turn.
Counter(Blue)-Deathblow Counters with Deathblow.
HP Absorb/MP Absorb-Deathblow Restores more HP/MP than a normal attack.
HP Absorb/MP Absorb-Steal Steals HP/MP along with an item.
MP Absorb-Most Spells Cuts down on MP consumption.
Final Attack-Revive Instantly heals you when you become disabled.
Quadra Magic-Most Summons/Most Spells Casts the attached summon/spell four times in a row.
Cover, Counter Attack (X2), Counter(Blue)-Deathblow Covers other characters and counters three times with two regular attacks, and Deathblow.
Knights of the Round, W Summon, Mime For only 500 MP, you can keep casting Knights of the Round twice per turn, using Mime.

And now here are some of the ones I thought of or I have heard of:

Materias Effect
Quadra Magic-Bahamut ZERO, Mime Casts Bahamut ZERO four times per turn if you keep miming.
Knights of the Round-MP Turbo, Magic Plus, W Summon, Mime For only 510 MP you can do ultimate damage to enemy. If you deal 9999 HP damage per knight attack, total damage per turn is 255,974 HP per enemy. Best used on Emerald Weapon.
Master Magic, Master Command, Master Summon, Mega All Equips all magics, summons, and commands, and makes most of them target all enemies.
Sneak Attack-Shield Puts supreme defense on one ally at beginning of battle.
Magic Plus, MP Plus Makes you a supreme magic user.
Counter(Blue)-Sense Lets you see enemy HP/MP and weaknesses when it attacks. Best used against bosses.
Revive-All Simple, but powerful combo. Revives two allies for the MP of one.
Final Attack-Phoenix Restores full life to entire party and uses fire damage on opponent when person who has this equipped becomes disabled. Best used against Emerald Weapon. (Combo from Jarkom, I think.)

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