Adventures in Alphatia, by Alex Benson
Here you can find various adventure ideas to stage a campaign
in Alphatia or to run one-shot adventures in the land of the Ten
Thousand Wizards.
In Search of the Unknown, by Jenni A. Merrifield
Do you remember the first and oldest among D&D modules,
B1: In Search of the Unknown? This update allows you to
play it as a real roleplaying opportunity and provides a
background for a new Darokinian trading house. Original Module B1
is required to understand this adventure.
Savage Coast Adventures, by TSR Staff
Some official scenarios from the Savage Coast Netbook.
The Achelos Affaire, by Patrick Sullivan
Journey into the Cruth Lowlands and witness the cruelty of the
Thyatian Divisions against the Traladaran populace. But something
is about to happen in that troubled land, and maybe you could be
the first to see the return of an Immortal Hero...
The Gromwell Key, by Jonathan Nolan
The PCs find themselves trapped in a small hamlet by a sudden
blizzard, and there a murder occurs under their own eyes. They
must set forth to discover the culprit and his motives before he
can escape.. or strikes again.
The Mystery of Koryszegy Keep, by Victor Caminha
A useful background and some tips to use the most terrifying
haunting in your Karameikos campaign! Let your PCs explore the
ruins of Koryszegy Keep and meet phantoms, haunts, ghosts and
undead aplenty, plus a fearsome undead dragon and a howling demon
in disguise.
Under the Streets of Dunwick, by Bruce Heard
When a group of tortles searches for a lost holy sanctuum
under Dunwick, they discover that there are things better left
untouched...
When Chaos Falls, by Nicholas Hudson
Darokin is on the verge of corruption. Minrothaddans control
the Republic's economy and are reducing its people to famine. A
new religion is rising in the east promising wealth and abundance
in exchange for loyal obedience. And when the new nation of
Tortuga is founded on the northern border with the Broken Lands,
a grim shadow overcasts the skies of the Known World...