Conditions

Name

Effect

Disease

This slows your character down (decreases AC by 2) and does 1d4 points of damage every 2 rounds until he is cured. Disease will go away on it's own in 100 rounds. Robots may not be diseased

Poison

This will hurt a character every round for 1d6 damage until it is cured or until the character dies. Robots may not be poisoned.

Computer Virus

This can only effect robots and makes them do a random thing every turn until they have the virus for 10 rounds then they malfunction completly and die. Roll a 1d6 to determine what they do each round.

1 - attack ally

2 - freeze for a turn

3 - 1d10 damage to self

4 - attack ally

5 - 1d6 damage to self

6 - nothing

Crippled

Suffers a 6 to AC if they are crippled in a leg. Your character has been wounded heavily in a area and that area can not function. If you are crippled in the arm you may not use that arm at all. Crippled in the leg you must limb or hop everywhere, or crawl.

Insane

This causes your character to do random things and they have little controll of themselves. Roll a 1d6 to determine what they do each round.

1 - attack ally

2 - freeze for a turn

3 - 1d10 damage to self

4 - attack ally

5 - 1d6 damage to self

6 - nothing

Braindead

Your character is braindead, he is still living but can not function at all. You must have someone feed you or you will die in a few days.

Enraged

If you have whitnessed a brutal crim such as murder towards a good friend roll a 1d20 if you roll above 10 you become enraged and your AC is lowered by 2, but all your melee and other combat skills are raised by 75 automatically for 1d4 rounds or until the thing that commited the crime is dead.