Name
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Effect
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Disease
|
This slows your character down (decreases AC by 2) and
does 1d4 points of damage every 2 rounds until he is cured.
Disease will go away on it's own in 100 rounds. Robots may
not be diseased
|
Poison
|
This will hurt a character every round for 1d6 damage
until it is cured or until the character dies. Robots may
not be poisoned.
|
Computer Virus
|
This can only effect robots and makes them do a random
thing every turn until they have the virus for 10 rounds
then they malfunction completly and die. Roll a 1d6 to
determine what they do each round.
1 - attack ally
2 - freeze for a turn
3 - 1d10 damage to self
4 - attack ally
5 - 1d6 damage to self
6 - nothing
|
Crippled
|
Suffers a 6 to AC if they are crippled in a leg. Your
character has been wounded heavily in a area and that area
can not function. If you are crippled in the arm you may not
use that arm at all. Crippled in the leg you must limb or
hop everywhere, or crawl.
|
Insane
|
This causes your character to do random things and they
have little controll of themselves. Roll a 1d6 to determine
what they do each round.
1 - attack ally
2 - freeze for a turn
3 - 1d10 damage to self
4 - attack ally
5 - 1d6 damage to self
6 - nothing
|
Braindead
|
Your character is braindead, he is still living but can
not function at all. You must have someone feed you or you
will die in a few days.
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Enraged
|
If you have whitnessed a brutal crim such as murder
towards a good friend roll a 1d20 if you roll above 10 you
become enraged and your AC is lowered by 2, but all your
melee and other combat skills are raised by 75 automatically
for 1d4 rounds or until the thing that commited the crime is
dead.
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