Name
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Cost
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What they do
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Class
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Kind
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Datalink
|
155 Credits
|
Allows you to tap or hook up to any computer system.
|
Basic
|
Communication
|
Auto Drive
|
255
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Allows the cyborg to hook up with a vehicle or machinery
and drive it automatically with his or hers hands free.
|
Basic
|
Communication.
|
Radio Tranceiver
|
175
|
This device is installed by his neck and allows 2 way
communication on 15 differernt frequencies. Within a 10 mile
radius.
|
Basic
|
Communication
|
Advanced Radio Transceiver
|
559 Credits
|
This is a higher powered Radio tranceiver. It allows
communication to multiple units on over 150 frequencies and
channels with a 50 mile radius.
|
Advanced
|
Communication
|
Data Laser
|
1000 Credits
|
This device, once activated sweeps around the area
copying everything it scans into a datafile.
|
Advanced
|
Communication/ Data Storage
|
Magnetic Pulse
|
2500 Credits
|
An antena on you sends out a massive magnetic pulse
shutting down communications with in 5 miles.
|
Highly Advanced
|
Communication
|
Disc Image
|
2000 Credits
|
A slot on your arm can stre vast amounts of information
on a disc. When used with a data jack you can directly
record information between the computer and yourself.
|
Highly Advanced
|
Communication/ Data Storage
|
Communications Pulse
|
50000 Credits
|
With this device you can disrupt all comunications within
a 50 mile radius. Only available in The Temple. Will not
work in areas with measures to protect communications (The
Temple and other major cities.)
|
Etreemly High Tech
|
Communication
|
Hive Mind
|
250000 Credits
|
This allows the player to take controll of other people.
You inject them with a small microchip which transforms
their body into a cyborg with basic communications. and will
obey your every will. You may only have 4 people under
controll at one time. Only available in The Temple.
|
Etreemly High Tech
|
Communication
|
Satilite Network Antennae
|
15558 Credits
|
Allows the cyborg to hook up to satelites and hack
through computer systems around the world. Available only in
The Temple.
|
Extreemly High Tech
|
Communication.
|
Enhanced Arms
|
650 Credits
|
This gives the player a +25 to Brawn
|
Basic
|
Physical Enhancement.
|
Enhanced Legs
|
550 Credits
|
This gives a +25 to Quickness
|
Basic
|
Physical Enhancement.
|
Robotic Arm
|
1650 Credits Each
|
This adds another arm to your character giving him/her a
+10 to brawn per arm and can use an extra item at a time per
extra arm. (4 extra arms max)
|
Advanced
|
Physical Enhancement.
|
Built in HUD
|
2550 Credits
|
With this you gain a +15 to all skill rolls.
|
Advanced
|
Physical Enhancement.
|
Built in Tool Kit
|
550 Credits
|
A small tool kit is implanted on your leg, it contains a
few wrenches and screw drivers. It may be used to smuggle
small objects.
|
Basic
|
Add-on
|
Knfie Implant
|
250 Credits
|
A Razor sharp knife can extend and retract out of your
arm(left or right). And can deal out 1d6 damage.
|
Basic
|
Weapon Add-On
|
Hatchet Arm
|
550 Credits
|
Your right or left forearm is replaced by a hatchet along
with some other survos and aculators, the handle acts as
your forearm and the axe part acts as your hand, alowing the
axe head to pivit and turn in every direction. The Hatchet
deals out 1d6+2 damage
|
Basic
|
Weapon Add-On
|
Retractable Nightstick
|
600 Credits
|
Your Arm stores a nightstick . You can extent and retract
it anytime you want. The nightstick does 1d8 damage.
|
Basic
|
Weapon Add-On
|
Rifle Arm
|
1000 Credits
|
This replaces your fore arm with a rifle that does 1d8
damage and hold 100 rounds that are regenerated by your body
every 24 hours.
|
Advanced
|
Weapon Add-On
|
Cortex Sensors
|
4500 Credits
|
This contraption does a bunch of things. To start if
anyone tries to tap into your brain unauthorized using a
standard datalink a surge is sent back doing 1d20 damage. It
also gives a +15% to danger sense. You also gain +5 for all
combat skills.
|
Advanced
|
Multi-Purpose Enhancement
|
Retractable Shotgun
|
2500 Credits
|
One of your arms stores a shotgun with 12 rounds. This
weapon does 2d8 damage. It takes normal 12 guage shotgun
shells. The stored rounds do not regenerate.
|
Advanced
|
Weapon Add-On
|
Ocular Implants
|
1500 Credits
|
Gain +5% to Danger Sense and a + 15% to sharp Shooting
|
Advanced
|
Physical Enhancement
|
Motion Sensor
|
500 Credits
|
Gain +5% to Danger Sense. You are also able to detect
motion in a 50 ft. Radius
|
Basic
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Physical Enhancement
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