Cybernetics

With out cybernetics, a cyborg is just a regular person. When creating a cyborg you get a coice of 3 basic cybernetic attachments. The rest musst be bought through cash. Here is a list of all the cybernetic attachments, and what they do. The classes ar Basic, Advanced, Highly Advanced, and Extreemly High Tech.

Name

Cost

What they do

Class

Kind

Datalink

155 Credits

Allows you to tap or hook up to any computer system.

Basic

Communication

Auto Drive

255

Allows the cyborg to hook up with a vehicle or machinery and drive it automatically with his or hers hands free.

Basic

Communication.

Radio Tranceiver

175

This device is installed by his neck and allows 2 way communication on 15 differernt frequencies. Within a 10 mile radius.

Basic

Communication

Advanced Radio Transceiver

559 Credits

This is a higher powered Radio tranceiver. It allows communication to multiple units on over 150 frequencies and channels with a 50 mile radius.

Advanced

Communication

Data Laser

1000 Credits

This device, once activated sweeps around the area copying everything it scans into a datafile.

Advanced

Communication/ Data Storage

Magnetic Pulse

2500 Credits

An antena on you sends out a massive magnetic pulse shutting down communications with in 5 miles.

Highly Advanced

Communication

Disc Image

2000 Credits

A slot on your arm can stre vast amounts of information on a disc. When used with a data jack you can directly record information between the computer and yourself.

Highly Advanced

Communication/ Data Storage

Communications Pulse

50000 Credits

With this device you can disrupt all comunications within a 50 mile radius. Only available in The Temple. Will not work in areas with measures to protect communications (The Temple and other major cities.)

Etreemly High Tech

 

Communication

Hive Mind

250000 Credits

This allows the player to take controll of other people. You inject them with a small microchip which transforms their body into a cyborg with basic communications. and will obey your every will. You may only have 4 people under controll at one time. Only available in The Temple.

Etreemly High Tech

Communication

Satilite Network Antennae

 

15558 Credits

 

Allows the cyborg to hook up to satelites and hack through computer systems around the world. Available only in The Temple.

 

Extreemly High Tech

Communication.

Enhanced Arms

650 Credits

This gives the player a +25 to Brawn

Basic

Physical Enhancement.

Enhanced Legs

550 Credits

This gives a +25 to Quickness

Basic

Physical Enhancement.

Robotic Arm

1650 Credits Each

This adds another arm to your character giving him/her a +10 to brawn per arm and can use an extra item at a time per extra arm. (4 extra arms max)

Advanced

Physical Enhancement.

Built in HUD

2550 Credits

With this you gain a +15 to all skill rolls.

Advanced

Physical Enhancement.

Built in Tool Kit

550 Credits

A small tool kit is implanted on your leg, it contains a few wrenches and screw drivers. It may be used to smuggle small objects.

Basic

Add-on

Knfie Implant

250 Credits

A Razor sharp knife can extend and retract out of your arm(left or right). And can deal out 1d6 damage.

Basic

Weapon Add-On

Hatchet Arm

550 Credits

Your right or left forearm is replaced by a hatchet along with some other survos and aculators, the handle acts as your forearm and the axe part acts as your hand, alowing the axe head to pivit and turn in every direction. The Hatchet deals out 1d6+2 damage

Basic

Weapon Add-On

Retractable Nightstick

600 Credits

Your Arm stores a nightstick . You can extent and retract it anytime you want. The nightstick does 1d8 damage.

Basic

Weapon Add-On

 

Rifle Arm

 

1000 Credits

 

This replaces your fore arm with a rifle that does 1d8 damage and hold 100 rounds that are regenerated by your body every 24 hours.

Advanced

Weapon Add-On

Cortex Sensors

4500 Credits

This contraption does a bunch of things. To start if anyone tries to tap into your brain unauthorized using a standard datalink a surge is sent back doing 1d20 damage. It also gives a +15% to danger sense. You also gain +5 for all combat skills.

Advanced

Multi-Purpose Enhancement

Retractable Shotgun

2500 Credits

One of your arms stores a shotgun with 12 rounds. This weapon does 2d8 damage. It takes normal 12 guage shotgun shells. The stored rounds do not regenerate.

Advanced

Weapon Add-On

Ocular Implants

1500 Credits

Gain +5% to Danger Sense and a + 15% to sharp Shooting

Advanced

Physical Enhancement

Motion Sensor

500 Credits

Gain +5% to Danger Sense. You are also able to detect motion in a 50 ft. Radius

Basic

Physical Enhancement