Robots

Robots have set statistics based on their design specs, unlike living creatures robots do not choose professions. Their skills are determined by programming and are set to "evolve" as they use them more and more. Their base AC greater than any living race, but their Hit Points are fixed and does not advance with level.

Robot Types

IK - 50

The IK-50 is humanoid shaped and made out of a titanium alloy. About 5 and a half feet tall when upright, but usually walks hunched over. Its legs are inverted and has two arms with fully fuctional hands.

Perhaps one of the most effective in assassination, They gain a +5 to all assassination skill rolls, and have the following skills at 50: Assassin, Pick Lock, Demolition, Danger Sense, Firearms, Melee Combat, Robotic Repair

Designed by Dr. Malthus in the late 21st century for the United States Military for combat purposes. After much programming the military realized that the sensors used on the IK-50 were ideal for sharpshooting so they used the robots for assasination missions.

After the war the safe guards that kept them from refusing to obey orders gradually degraded until they alltogether disappeared and now all IK-50s have their own free will.

Stats

Min

Max

STR

75

75

INT

50

50

Quick

85

85

HP

75

75

AC

50

90

CZ - 4

The CZ-4 is a sophisticated intelligent AI robot, it can hack into nearly all other computer terminals and can disable any electronic locks. They can also impersonate any voice they hear to perfection. they have the following skills at 50: Hacking, Pick Lock, Driving, Robotic Repair,

Scrap Robot

These are the robotic version of Freaks, they are made up of scrap parts by mechanics or made by the remaining factory bots. It is unlikely that two scrap robots would be alike. They can have 4 skills to start and through further programming can have up to 10

The skills they choose start at 50