Climbing
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The skill of climbing anything from trees to mountains.
This skill starts out at 25
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Tracking
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The skill used to track down someone using sight or
smell. This skill starts out at 20
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Mimic
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The ability to impersonate the voices of others. Robots
with this skill automatically start at 100 Other Races start
at 5
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Gambling
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The skill of calculating odds and winning is games of
chance. This skill starts at 25
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Interrigate
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The ability to obtain information from others through any
means. This skill starts at 25
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Silent Movement
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The ability to move silently on all types of terrain.
This skill starts at 25. Once a sucessful roll is made for
this skill, you move silently for 10 rounds, then must make
the roll again.
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Danger Sense
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This is the ability to sense danger around you. This
skill starts at 25
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Demolition
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The skill of rigging explosives correctly and placing
them strategically in places causing a grand effect. This
skill starts at 25
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Alchemy
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The Art of creating chemicals and other substances.
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Hacking
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The skill at hacking into a computer system and upload
virues, download files, or delete files.
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Assasination
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The skill of hitting someone critically on a regualar
basis, this skill starts at 5. Every addional 5 points they
gain +1 to cause a critical hit. (They would only need to
rolla natural 94 or higher to get a critical hit with 10
points in this skill).
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Robotic Engineering and Manufacturing
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With the right parts you can create and buld robots. This
skill starts at 5
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Robotic Repair
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You can repair robots This skill starts at 5
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Driving
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Your ability to drive vehicles and evade fire. This skill
starts at 25
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Pick Lock
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Your ability to pick a lock a lock. This skill starts at
10
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Steal
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Your ability to steal an object without someone noticing
you. This skill starts at 25
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Hide
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Your ability to hide somewhere sucessfully to avoid being
seen. This skill starts at 25
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First Aid
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The skill of basic healing. Using this skill takes 5 to
20 minutes and can heal 1d6 Hit Points to living creatures.
This skill starts at 15
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Medicine
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This skill is used to treat more serious injury and
disease. It takes considerable training to learn this skill
(2 years of training is required, robots may start with this
skill). Using this skill takes about an hour and heals 1d10
hit points of damage to living creatures.
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Advanced Medicine
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This skill is used for performing surjeries and treating
fatal injury and disease. It takes an incredble amount of
time to learn this skill (2 years of training). This skill
can only be learned after Medicine is learned. This skill
can be performed on another living creature but takes
atleast 2 hours fallowed by a few days of recovery based on
the severity of the surgery, after the recovery time the
patient is fully healed. This skill can not be performed on
yourself.
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