Vehicle Hull Points
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1 Hull Point = 10 Hit Points so if a vehicle had 10 hull
points it would have 100 hit points.
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Speed
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A vehicles speed is its quickness. To figure out how fast
a vehicle can go is take its speed and divide it by 2. The
minimum speed for a vehicle is 30.
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Power
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Power is essentially how much umph the vehicle can give
(same as brawn). This is used to pull things/ drag things.
If a vehicle has over 75 Power it may drag anything under
500 lbs automatically. Also when hitting someone with the
car this is how much damage is done to the target.
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Fuel
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Each vehicle is powered by some sort of fuel, the rules
for fuel is that 1 power cell or gallon of fuel will last 50
rounds with the vehicle running. When it is not running, no
fuel is used. Vehicles that are power cell operated, and
that have weapons that are energy weapons, unless the
skematics of the vehicle say otherwise, the weapons are
fueled off of the power cells, so if the vehicle doesn't
have any power, the weapons will not function. Note: fuel is
expensive! Around 500 Credits for 1 power cell and 400
credits for a gallon of gasoline.Vehicles only take their
specified power source, but can be modifyed to take either.
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Armor
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The Armor is the AC for the Vehicle
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Driving
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Anyone can drive them but if you are exceeding 35 MPH you
must make a Driving check. If you fail roll a 1d4 if you
roll a 1 or 2 or 3, you hit something, if you roll a 4 you
crash and the vehicle takes 1d10 hull points of damage,
where if you hit something the vehicle only takes 1d4 hull
points of damage. Purposly hitting someone with the car
takes this skill.
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Vehicle Weapons
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Use you guns skill to use the onboard weapons. Each
weapon has its own ammo count, in most cases ammunition and
weapons can be purchased at the vehicle dealers.
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