DB player side
## Id
16 1-16 Adrenalin Dex, Str, Tou +3
16 17-32 Willpower Per, Min +3
4 33-35,80 G:Alertness Notice unseen item, character, or clue
8 36-39,56-59 Action Bonus +3
10 40-49 Haste gain extra action
6 50-55 Master Plan exchange with card just discarded
4 60-63 Seize Initiative Prevent flip or extra flip
10 64-73 Hero Play as additional possibility
5 74-78 Opponent Fails Negate opponent's action on you
5 79,87,90,118-119 Second Chance Reattempt your failed action
4 81-84 G:Connection Know someone who can aid you
4 85-86,88-89 Idea Gain clue to next course of action
4 91-94 Glory After a roll of 60+; Adventure reward +3
1 95 Monologue Hostile actions cease during your speech
6 96-111 Presence Cha, Spi +3
1 112 G:Campaign Makes a subplot permanent
5 113-117 Coup De Grace Effect +3
2 120-121 P:Romance
1 122 P:Martyr Defeat any opponent by dying
1 123 P:Mistaken Identity
1 124 P:True Identity
1 125 P:Personal Stake
1 126 P:Nemesis
1 127 P:Suspicion
3 128-140 Drama = Hero or personal Adventure reward +3
6 141-145 Leadership Hand: 2 to other pools; discard; refill
10 146-155 Supporter Other character bonus +3
1 156 Escape! 1st into pool; Party escapes encounter
1 157 Survival +3 to avoid danger/overcome environment
= Second Chance in Living Land.
1 158 G:Hero Fails GM negates succesful action;
Personal reward +3; Group setback
1 159 G:Research Gain clue to a mystery
1 160 P:Quest Offered a quest
1 161 Net Gain in VR: Net
Find, Stealth, Manipulate, Tracing +3
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