Magic Axiom: 12 | Tech Axiom: 21 |
Spirit Axiom: 17 | Social Axiom: 20 |
The High Lord or the Nile Empire is possibly the most intriguing character of the Wars - Pharoah Mobius. He is a criminally insane genius who runs his relams in a bizzare Egyptian fashion, with undertones right out of early 1900's pulp fiction. Weird gadgets, pulp superheroes, private detectives in smoky offices, underground gin joints, and shadowy evildoers mark out the theme of the reality.
The Nile Empire's magic axiom of 12 is not terribly high, but has been put to use by its inhabitants in unusual ways. Magic in the Nile Empire is tied to the stars and the planets. Planets must be located and aligned mathematically to ascertain their influences before magic can be used.
The social axiom of 20 reflects the Nile Empire's similarity to early 20th century America. The realm is actually a hug bureaucracy which is overseen by Mobius.
The spirit axiom is a high 17, granting the High Priests of the Empire a great deal of power. They can call upon the Egyptian Gods and figures from Egyptian mythology for miracles.
The technology of the realm is about the same at that of Earth in the 1930's, thus the technology axiom of 21. Simple aircraft are in use, weaponry has advanced as far as machine guns, and movies can be viewed by the public. Electricity is not such a household convenience yet that it is used to power little more than lights in the average home.
There is no "neutral" within the Nile Empire. People are either Good or Evil, and act accordingly. Every person has an Inclination toward Good or Evil. This Inclination can be seen in the persons appearance and behavior by an observant individual. It is possible to change someone's Inclination, but it takes a very great deal of persuasion.
Law of DramaThings are always exciting in the realm. Obstacles and occurences happen one after another with barely time to catch one's breath in between. Everything is very, well, dramatic in nature.
Law of ActionAdventurers in the Nile Empire are able to accomplish feats beyond even those exraordinary things which Storm Knights normally do. Their ability to manipulate possibility energy is heightened in the Nile, allowing them to try tasks which they might cause them to hesitate elsewhere.
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