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Torg is a roleplaying game based on a war spanning across realities. The basic setup of the game is that the Earth has been invaded by High Lords from other realities. Each reality has its own laws and rules of existence. Wherever a reality holds sway, its laws rule over the land.

The ultimate goal of these invaders is to drain the Earth of Possibility energy. This energy is tied to reality and existence. The High Lords hope that with enough accumulated possibility energy and physical energy, they can ascend to become Torg, which is essentially a supreme being that has virtually infinite power.

The High Lords cross dimensions with the help of Darkness Devices - intelligent and powerful pieces of primal universal evil and destructive power. Each Darkness Device is nearly indestructible, and takes on a form related to the theme of the reality it supports. It is through cooperation with these Devices that High Lords gain their strength.

Roleplayers in the game take on the personae of Storm Knights, who are men, women, and creatures endowed with the ability to cross between realities without losing touch with their own home reality. Knights can also tap into Possibility energy in order to slightly influence the world around them. In cinematic terms, this is how the point blank gunfire can somehow miss the hero, or how the driver can coax his car to jump over a seemingly impossibly wide gorge.

To learn about the invaders...To learn about Storm Knights