Minor Spirit
Cast by Sorcerors, Clerics, Empaths, Rangers, and Rogues
101 - Spirit Warding 1 (Light Blues) Duration: 1 min/level, stackable Compiled by Lord Soltarius Laredus
+10 elemental DS, +10 TD
102 - Spirit Barrier (Airwall) Duration: 1 min/level
+50 DS, -50 AS
103 - Spirit Defense (Powerful Look) Duration: 2 min/level
+10 DS
104 - Disease Resist Duration: 1 min/level, stackable
Target gets an additional warding roll against any disease if the first one fails
105 - Poison Resist Duration: 1 min/level, stackable
Target gets an additional warding roll against any poison if the first one fails
106 - Spirit Fog Duration: 1 min/level
+30 DS to all in the affected room
107 - Spirit Warding 2 (Deep Blues) Duration: 1 min/level, stackable
+25 elemental DS, +25 TD
108 - Stun Relief
Unstuns target
109 - Dispel Invisibility
Dispels invisibility of anyone or anything in the room if they fail warding
110 - Unbalance
Target falls and suffers damage, affected by how much warding failed by
111 - Fire Spirit
Can be cast as a signaling flare, or as a Fireball attack
112 - Water Walking Duration: 1 min/level
Caster can walk on any smooth calm water
113 - Undisease
Removes one disease from target
114 - Unpoison
Removes one poison from target
115 - Spirit Burst Duration: 5 sec/level
Stuns target, depends on warding failure
116 - Locate Person
Shows room that target is in, does not work in some areas
117 - Spirit Strike (Guidance) Duration: 10 sec
+75 AS to next attack
118 - Web
Webs target if they fail warding
119 - Herb Production
Generates a random herb, only can be cast outside
120 - Lesser Shroud (Alkars) Duration: 1 min/level, stackable
+25 DS, +25 TD
125 - Call Lightning
Creates cloud that bolts target 3-4 times, and can open some boxes
130 - Spirit Guide (Fog)
Causes caster's group to transport to nearest town, or nearest node in some areas
150 - Wall of Force Duration: 10 sec/level, stackable
+100 DS
Back to Library