Wizard Spells:
2nd Level
Improved Find Familiar
======================
(Conjuration / Summoning)
Range: 1 mile / level
Components: V, S, M
Duration: Special
Casting Time: 2d12 hours
Area of Effect: 1 familiar
Saving Throw: Special
This spell is an enhanced version of the 1st level spell Find Familiar, with
the following changes:
D20 Familiar Sensory powers
--- -------- --------------
1-5 none
6 toad wide angle vision
7 weasel superior hearing, very superior smell
8 hawk very superior distance vision
9 owl night vision = human day vision, superior hearing
10-11 crow excellent vision
12 cat excellent night vision, superior hearing
13-14 black cat excellent night vision, superior hearing
15 SPECIAL ... see DM or AD&D 1st Edition rules
16-20 PICK choose from 1-14 above or other small animal
(DM's discretion)
When familiar is separated from master for more than 24 hrs, roll below:
d10 Outcome of leaving familiar
--- ---------------------------
1 Link severed in d24 hours.
Familiar and Wizard go insane for d24 hours unless save vs. magic.
2 Link severed in d100 hours.
Familiar and Wizard go insane for d24 hours unless save vs. magic.
3-6 Familiar wanders off.
Link broken gradually in d10 days.
7-8 Familiar goes in search of master.
Link broken gradually in d10 days.
9 Familiar waits d10 days, then roll again.
10 Familiar waits indefinitely. Link maintained.
Notes:
=====
The roll must be done in secret (by DM):
Ill effects apply at the end of the duration specified (if any). If wizard
and familiar are re-united before this time, then outcome is negated.
Treat insanity as Ingold's Instant Insanity (GNSB Wizard 1st level),
Darklight's Personality Fragmentation (GNSB Wizard 4th level),
or similar spell (DM's choice!) for the duration rolled.
When the link is severed, apply penalties for loss of familiar as below:
Penalties for severed link (including familiar death):
=====================================================
Save vs. system shock
succeeds: lose d3 HP permanently
fails: lose d3 HP +1 CON permanently
When the link is allowed to weaken gradually, no system shock roll
or CON penalty necessary.
All benefits are lost, of course!
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