Brennon is a ancient deity who up until recently was almost forgotten.
He was a strong and powerful figure back in the time of the Gods and had
an important role in the battle against Balor.
When Balor was at his most powerful on the battlefield only Brennon
stood in his way and battled long with him. Eventually Balor triumphed
and left Brennon for dead. Brennon had managed to buy enough time for Lugh
to arrive on the field and weakened Balor enough so that Lugh could eventually
defeat him. Brennon however was not dead and Herne took him from the battlefield
and laid him deep in the soils of his forest to rest and recover. Brennon
rested for many thousand’s of years and in his sleep he saw much of what
went on in the lands. He in particular grew impressed with the emergence
of the Knightly Orders and their sense of duty, honour, justice and chivalry.
When Brennon finally awakened from his slumber he realised that none of
the deities championed these causes. Some of them had some of the ideals
but none had combined them. Brennon approached the council of the gods
and announced his return to their great surprise for many had thought him
dead. Brennon requested that they accept him into their fellowship and
after Lugh and Herne spoke on his behalf he was accepted. The Order of
the Oak had a new member.
Roleplaying Notes
Brennon has always had a strong sense of honour and justice. He
believes in the protection of those those that cannot protect themselves
and champion the causes of good. He strongly believes in Law but above
that Justice must always prevail. he is a friendly deity, quick to laugh
yet always ready to take matters seriously.
Statistics: AL LG; WAL Any Lawful or Good; AoC Honour, Justice, Chivalry and Protection; SY Sword resting upon shield.
Brennon’s Avatar (Knight 29th, Cleric 18th)
Str 21 Dex 18 Con 21
Int 17 Wis 19 Cha 23
MV 18 SZ 7’1” MR 35%
AC -10 HD 29 HP 441
# AT 4+3 parries Thaco -15 Dmg 1d12+12
Special Att/Def: Every three rounds Brennon can choose to ignore all damage done to him over the next round. He can choose to place this upon someone he is aiding or defending instead of himself.
Duties of the Priesthood
The religion of Brennon is a new one so the duties of the Priesthood
are not fully in place. Those that are, are to act in the cause of Justice
and protect those that cannot defend themselves. Also to aid honourable
Knights and Warriors whenever the need arise and to fight and heal in the
cause of the church.
Requirements: AB Str 12, Dex 10, Con 12, Wis 15; AL Lawful
Good or Neutral Good
WP Any; AR Any.
Spheres (Major)
All, Combat, Guardian, Healing, Law, Protection, Travellers, War
and Wards.
Spheres (Minor)
Charm, Creation, Divination, Necromantic, Sun and Thought
Granted Powers
1) Can use Warrior Str and Con modifiers. 3) Can specialise. 5)
+2 AC 7) Extra Parry 9)Parry for others without penalty 13) Ignore damage
from one blow 3/day 16) Sacrifice AC to give to others up to -10
Turning
Turn