Hel - she is the goddess of the underworld and daughter of Loki.
In Norse mythology, Hel, the daughter of Loki, was the goddess of
death who ruled over the cold, dark underworld of Niflheim. Her body is
half black and half white. Sometimes the white side of her face has no
features. Her table was Hunger, her knife Starvation, her bed Care, and
her attendants Delay and Slowness. Her domain was also sometimes called
Hel.
She receives the souls of those who have died from disease and those
men who have died without bearing arms.
Roleplaying Notes
Hel is a grim and fierce goddess mercilessly striking down those
who offend her. Occasionally she finds a mortal man attractive and sends
her avatar to fetch him.
Statistics: AL NE; WAL NG, Any Neutral or Evil; AoC Death and Disease;
Her Face.
Hel’s Avatar (Priest 28th, Warrior 26th)
Hel’s avatar takes on the form of a woman of a swarthy complexion,
with coarse black hair.
Str 21 Dex 21 Con 21
Int 18 Wis 20 Cha 18
MV 18 SZ 6’ MR 65%
AC -10 HD 28 HP 449
# 4 Thaco -15 Dmg 1d12+15 (Vampiric Touch)
Special Att/Def:
Any being coming within 20’ of the avatar must save vs death or
suffer 3d10 damage from her aura. Any being hit by her must make a save
vs death or contract a disease that cause 5 points of damage each round
until cured. Her avatar takes half damage from all weapon attacks. Her
kiss causes death (no saving throw allowed).
Duties of the Priesthood
The duties of the priesthood varies. Those who are good devote themselves
to placating the goddess for the good of the people.Those who are evil
use their powers for the acquisition of personal power and the spreading
of death and disease. Those who are Neutral maintain a balance between
the two. The Priests are called upon to supervise the cremation or burial
of the dead.
Requirements: AB Wis 12; AL NG, TN or NE; Sword, Bows and
Darts, AR Any.
Spheres (Major)
All, Astral, Combat, Divination, Healing, Necromantic, Plant, War
and Wards.
Spheres (Minor)
Guardian, Protection, Summoning and War.
Granted Powers
1) Healing and Herbalism Proficiency Free 5) Immune to Disease and
Poison. 9) Immune to Death Magic. 10) Speak with any person who has died
within the last ten years. (So long as they have not reincarnated) 15)
Take only half damage from physical attacks.
Turning
Turn or Control.