Sif: Goddess of Excellence
Sif is the Goddess of skill and excellence. She is a powerful warrior
woman within the pantheon yet still retains femininity and is one of the
most beautiful Goddesses that resides within Valhalla.
Her husband is Thor, God of Thunder and the two are very much in
love. Sif also stands for conjugal fidelity.
Loki once robbed the hair of Sif. This made Thor very angry and
he came looking for revenge, he made Loki replace Sif’s hair with real
gold. Loki did this by gaining the aid of two clever Dwarfs who later went
on to create such artifacts as Thor’s mighty hammer Mjolnir, Odin’s Spear
Gungnir and his ring Draupnir.
Sif has the ability to increase an individuals skill, but she will
only do this to a person once in a lifetime.
Roleplaying Notes
Sif looks after young warriors and all those who are dedicated to
the pursuit of Excellence. If the individual is in dire need Sif will send
her avatar to aid but there is only a 1% chance of this happening per level
of the character. If the character is capable of wielding it she will leave
her sword as a souvenir of Sif’s blessing.
Statistics: AL cg; WAL any Good; AoC Excellence and Skill; SY Upraised
Sword.
Sif’s Avatar (Warrior 25th, Bard 21st)
Sif’s avatar is a beautiful golden haired warrior maiden. Her sword
cannot be wielded by anyone with a strength of less than 18(01).
Str 18(00) Dex 21 Con 18
Int 18 Wis 18 Cha 21
MV 18 SZ 6’ MR 35%
AC -2 HD 25 HP 354
# AT 4 Thaco -10 Dmg 1d10+9 (12)
Special Att/Def:
Any being hit by Sif must make a safe vs Paralysation or be incapacitated.
This effect lasts until Sif wishes it dispelled. Any spell from the enchantment/charm
sphere that is cast upon Sif’s avatar is rebounded upon the caster. Her
+3 Longsword renders her invulnerable to any spell from the illusion/phantasm
sphere.
Duties of the Priesthood
Priests of Sif must be dedicated to the pursuit of excellence in
all things. If married they must always behave within the boundaries of
the conjugal relationship.
Requirements: AB Dex 15, Cha 12; AL any Good; WP Any; AR Any.
Spheres (Major)
All, Astral, Charm, Combat, Creation, Guardian, Healing, Protection,
Thought, Travellers and War.
Spheres (Minor)
Divination, Elemental, Necromantic, Sun, Wards and Weather.
Granted Powers
1) Can access Proficiencies from any group. Gain two extra proficiency
slots. 5) raise one ability score of choice by one point. 10) Advance directly
to 11th level.
Turning
Nil