Gameshark Codes

NOW FINISHED!!! TAKE A LOOK!!!

NOTE: To enter the Game Shark codes, you need to buy the Game Shark, it costs around 50-60 dollars... you need it to enter these codes below.

Infinite Gil: 8009d260ffff

Quick Level Gain: 8009d7d8ffff

99999999 AP After Every Fight: 8009d7dceoff and 8009d7de05f5

99999999 EXP After Every Fight: 8009d7d8eoff and 8009d7dao5f5

Super Limit Speed Up For Character In First Position: 8oof5e6aooff

Super Limit Speed Up For Character In Second Position: 8oof5e0coff

Super Limit Speed Up For Character In Third Position: 8oof5ed2ooff

Infinite Hit Points: 8009d85c135f

Infinite Magic Points: 8009d8600195

Cloud's Time Bar Almost Always Full: 8oof5bbcfffe

Character Select For Third Posistion: 8009cbdeffo* (*= Character #)

Barret-1

Tifa-2

Aeris-3

Red XIII-4

Yuffie-5

Cait Sith(Sometimes Young Cloud)-6

Vincent(Sometimes Sephiroth)-7

Cid-8

Final Attack Materia: 8009doc40020

Aeris Ressurection Game Shark Code: 8009cdbe ff03

NOTE: I do not know what the Aeris Resurrection Code does, but it might let you do what you need to do in the Japanese Version of the game to bring her back to life...

FF7 MASTER CODE 80000000 - 0000

This is the cheat that lets you use other codes with this game. I don't know if it (and the other codes listed here) will work on every disc, but if a code doesn't, then I'll let you know.

CHARACTER SELECT - 3RD POSITION 8009CBDE - FF0x

Enter this code, but replace the last digit with one of the following:

x = 0 - Cloud Strife 1 - Barret Wallace

2 - Tifa Lockheart 3 - Aeris Gainsborough

4 - Red 13 5 - Yuffie Kisaragi

6 - Cait Sith (sometimes, Young Cloud)

7 - Vincent Valentine (sometimes, Sephiroth)

8 - Cid Hiwind 9 - <Young Cloud>

A - <Sephiroth> B - <Chocobo>

C - <'Nau Purintingu'> (Now Printing)

D - <'Nau Purintingu'> (Now Printing)

When you turn on the code, the character in the 3rd position will turn into whatever character you specified. You may want to go into the PHS menu, turn off the code, and put the character in/out of the PHS groups a few times to 'debug' it a bit. When you return to the Main Menu screen, that person will have the portrait/stats. of the desiredcharacter.

It is HIGHLY recommended that you have the 3rd space EMPTY when you use this code as in some cases, a preexisting character may overlap with the selected one. The result is that, when you enter a battle, that character does not appear, cannot interact, and his/her HP drops steadily until it hits zero.Using this code: Characters all start off at their 'base' level (1). If you use this code to get a character that you don't have at the moment (say picking Aeris while in Disc 2 or 3), they'll have the same stats and abilities as they did when you last had them in your party. If you level them up, change their equipment, etc., then save the game and use the code to replace them with another character and put them back in, any changes you made will be saved, too. Note that if you use this code to get a character you already have (say, if Cid is in the 3rd position and you put in the code for Cid), you'll get multiple copies of the character. This also happens if you have the code on while you try to pull a character in/out of the active group. Copied characters disappear when you exit the PHS menu. This code also has a chance of starting up the 'error checker' feature (see the 'Super Select' code for details). Yes, if you save the game, you save the added characters. The only way to remove them is to use the code to 'select' a new character, or to put them in PHS (inactive party) and then return to your Main Menu. Also note that sticking a 'selected' character in the first position will make Cloud disappear on-screen (you can still use the cursor). Finally, note that if you enter a conversation/event with a character you're not supposed to have (say, Sephiroth outside of the flashback or Aeris after Disc 1), the game may (and probably will) crash. The only exception to this are the 'general' quotes which a character will say automatically, regardless of who he/she is.Specific Character info.: Both Cloud and Aeris become 'permanent' members of either your active party or the inactive party. To remove them, you'll have to stick them in the third position (use Order), and put in a code for one of your normal characters. Sephiroth is still controlled by the computer, although you can take or change his equipment and Materia. As he only has one weapon (Masamune), using the 'Item Select' code to have this item is useless as it's the only weapon he can equip. Although it will act as if he and Young Cloud have Limit Breaks, they don't in actuality (if you look, you'll see that it's Vincent's and Cait's Breaks instead). This code has trouble realizing who is Cait Sith/Young Cloud and who is Vincent/Sephiroth, because of the way the characters' data is stored. As a result, you may not always get the character you want when trying to get either of these characters. The 'Chocobo' and 'Now Printing' are not real characters. They have no weapons, statistics, etc. (if you look, you'll see that they borrow the stats. of another character, usually your leader). If you try to enter a battle with one of them in your party, you get the 'overlap' result described above (as they are not playable).

ITEM SELECT 8009CCxx - yzzz

Please take note: As long as you follow the below guidelines (remember to be careful when putting in the two 'location' digits), this code should work. Several people have been complaining that they can't get the code to work--even the people with the same GS and version number as mine (1.98). If you've _carefully_ tried this code and can't get any results, then you may simply not be able to use the code on your game. I have NO IDEA what causes this and I'm sorry I can't offer more help to those with problems concerning this code or the Materia Select code (they both work in the same manner). And yes, saving your game with this code _will_ save the items into memory--you'll still have to be careful that you don't end up with the 'battle' glitch' described below (although it seems as if it's not in the English version). An example code would be 8009CCA8 - 202A for the Ghost Hand item, for those of you who don't understand how the /y/z entries work.

xx = Location where item appears on the Item Select Screen. You can change this number to enter the code multiple times to have multiple items of your choice, but you _must_ use EVEN numbers (i.e. C2, 9A, or 88) or the game may glitch. Also, if this code would put an item over an occupied space and not a blank one, the game may freeze or the item may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash. y = No. of items; you'll have an infinite amount unless you turn the switch off (usually). The number you enter is converted to hexidecimal form (so what you put in won't correlate with the # of items you get). Keep in mind that 0 is a valid number and can be used.zzz = Item name:

000 = Potion 0A0 = Gatling Gun

001 = Hi-Potion 0A1 = Assault Gun

002 = X-Potion 0A2 = Cannon Ball

003 = Ether 0A3 = Atomic Scissorss

004 = Turbo Ether 0A4 = Heavy Vulcan

005 = Elixir 0A5 = Chainsaw

006 = Megalixir 0A6 = Microlaser

007 = Phoenix Down 0A7 = A*M Cannon

008 = Antidote 0A8 = W Machine Gun

009 = Soft 0A9 = Drill Arm

00A = Maiden's Kiss 0AA = Solid Bazooka

00B = Cornucopia 0AB = Rocket Punch

00C = Echo Screen 0AC = Enemy Launcher

00D = Hyper 0AD = Pile Banger

00E = Tranquilizer 0AE = Max Ray

00F = Remedy 0AF = Missing Score

010 = Smoke Bomb 0B0 = Mythril Clip

011 = Speed Drink 0B1 = Diamond Pin

012 = Hero Drink 0B2 = Silver Barrette

013 = Vaccine 0B3 = Gold Barrette

014 = Grenade 0B4 = Adaman Clip

015 = Shrapnel 0B5 = Crystal Comb

016 = Right arm 0B6 = Magic Comb

017 = Hourglass 0B7 = Plus Barrette

018 = Kiss of Death 0B8 = Centclip

019 = Spider Web 0B9 = Hairpin

01A = Dream Powder 0BA = Seraph Comb

01B = Mute Mask 0BB = Behimoth Horn

01C = War Gong 0BC = Spring Gun Clip

01D = Loco weed 0BD = Limited Moon

01E = Fire Fang 0BE = Guard Stick

01F = Fire Veil 0BF = Mythril Rod

020 = Antarctic Wind 0C0 = Full Metal Staff

021 = Ice Crystal 0C1 = Striking Staff

022 = Bolt Plume 0C2 = Prism Staff

023 = Swift Bolt 0C3 = Aurora Rod

024 = Earth Drum 0C4 = Wizard Staff

025 = Earth Mallet 0C5 = Wizer Staff

026 = Deadly Waste 0C6 = Fairy Tale

027 = M-Tentacles 0C7 = Umbrella

028 = Stardust 0C8 = Princess Guard

029 = Vampire Fang 0C9 = Spear

02A = Ghost Hand 0CA = Slash Lance

02B = Vagyrisk Claw 0CB = Trident

02C = Light Curtain 0CC = Mast Axe

02D = Lunar Curtain 0CD = Partisan

02E = Mirror 0CE = Viper Halberd

02F = Holy Torch 0CF = Javelin

030 = Bird Wing 0D0 = Grow Lance

031 = Dragon Scales 0D1 = Mop

032 = Impaler 0D2 = Dragoon Lance

033 = Shrivel 0D3 = Scimitar

034 = Eye drop 0D4 = Flayer

035 = Molotov 0D5 = Spirit Lance

036 = S-mine 0D6 = Venus Gospel

037 = 8inch Cannon 0D7 = 4-point Shuriken

038 = Graviball 0D8 = Boomerang

039 = T/S Bomb 0D9 = Pinwheel

03A = Ink 0DA = Razor Ring

03B = Dazers 0DB = Hawkeye

03C = Dragon Fang 0DC = Crystal Cross

03D = Cauldron 0DD = Wind Slash

03E = Sylkis Greens 0DE = Twin Viper

03F = Reagan Greens 0DF = Spiral Shuriken

040 = Mimett Greens 0E0 = Superball

041 = Curiel Greens 0E1 = Magic Shuriken

042 = Pahsana Greens 0E2 = Rising Sun

043 = Tantal Greens 0E3 = Oritsuru

044 = Krakka Greens 0E4 = Conformer

045 = Gysahl Greens 0E5 = Yellow M-phone

046 = Tent 0E6 = Green M-phone

047 = Power Source 0E7 = Blue M-phone

048 = Guard Source 0E8 = Red M-phone

049 = Magic Source 0E9 = Crystal M-phone

04A = Mind Source 0EA = White M-phone

04B = Speed Source 0EB = Black M-phone

04C = Luck Source 0EC = Silver M-phone

04D = Zeio Nut 0ED = Trumpet Shell

04E = Carob Nut 0EE = Gold M-phone

04F = Porov Nut 0EF = Battle Trumpet

050 = Pram Nut 0F0 = Starlight Phone

051 = Lasan Nut 0F1 = HP Shout

052 = Saraha Nut 0F2 = Quicksilver

053 = Luchile Nut 0F3 = Shotgun

054 = Pepio Nut 0F4 = Shortbarrel

055 = Battery 0F5 = Lariat

056 = Tissue 0F6 = Winchester

057 = Omnislash 0F7 = Peacemaker

058 = Catastrophe 0F8 = Buntline

059 = Final Heaven 0F9 = Long Barrel R

05A = Great Gospel 0FA = Silver Rifle

05B = Cosmo Memory 0FB = Sniper CR

05C = All Creation 0FC = Supershot ST

05D = Chaos 0FD = Outsider

05E = Highwind 0FE = Death Penalty

05F = 1/35 Soldier 0FF = Masamune

060 = Super Sweeper 100 = Bronze Bangle

061 = Masamune Blade 101 = Iron Bangle

062 = Save Crystal 102 = Titan Bangle

063 = Combat Diary 103 = Mythril Armlet

064 = Autograph 104 = Carbon Bangle

065 = Gambler 105 = Silver Armlet

066 = Desert Rose <new> 106 = Gold Armlet

067 = Earth Harp <new> 107 = Diamond Bangle

068 = Guide Book <new> 108 = Crystal Bangle

069 = <blank> 109 = Platinum Bangle

06A = <blank> 10A = Rune Armlet

06B = <blank> 10B = Edincoat

06C = <blank> 10C = Wizard Bracelet

06D = <blank> 10D = Adaman Bangle

06E = <blank> 10E = Gigas Armlet

06F = <blank> 10F = Imperial Guard

070 = <blank> 110 = Aegis Armlet

071 = <blank> 111 = Fourth Bracelet

072 = <blank> 112 = Warrior Bangle

073 = <blank> 113 = Shinra Beta

074 = <blank> 114 = Shinra Alpha

075 = <blank> 115 = Four Slots

076 = <blank> 116 = Fire Armlet

077 = <blank> 117 = Aurora Armlet

078 = <blank> 118 = Bolt Armlet

079 = <blank> 119 = Dragon Armlet

07A = <blank> 11A = Minerva Band

07B = <blank> 11B = Escort Guard

07C = <blank> 11C = Mystile

07D = <blank> 11D = Ziedrich

07E = <blank> 11E = Precious Watch

07F = <blank> 11F = Chocobracelet

080 = Buster Sword 120 = Power Wrist

081 = Mythril Saber 121 = Protect Vest

082 = Hardedge 122 = Earring

083 = Butterfly Edge 123 = Talisman

084 = Enhance Sword 124 = Choco Feather

085 = Organics 125 = Amulet

086 = Crystal Sword 126 = Champion Belt

087 = Force Stealer 127 = Poison Ring

088 = Rune Blade 128 = Touph Ring

089 = Murasame 129 = Circlet

08A = Nail Bat 12A = Star Pendant

08B = Yoshiyuki 12B = Silver Glasses

08C = Apocalypse 12C = Headband

08D = Heaven's Cloud 12D = Fairy Ring

08E = Ragnarok 12E = Jem Ring

08F = Ultima Weapon 12F = White Cape

090 = Leather Glove 130 = Sprint Shoes

091 = Metal Knuckle 131 = Peace Ring

092 = Mythril Claw 132 = Ribbon

093 = Grand Glove 133 = Fire Ring

094 = Tiger Fang 134 = Ice Ring

095 = Diamond Knuckle 135 = Bolt Ring

096 = Dragon Claw 136 = Tetra Elemental

097 = Crystal Glove 137 = Safety Bit

098 = Motor Drive 138 = Fury Ring

099 = Platinum Fist 139 = Curse Ring

09A = Kaiser Knuckle 13A = Protect Ring

09B = Work Glove 13B = Cat's Bell

09C = Powersoul 13C = Reflect Ring

09D = Master Fist 13D = Water Ring

09E = God's Hand 13E = Sneak Glove

09F = Premium Heart 13F = HypnoCrown

- Codes ending in 069 - 07F give you these items. As of right now, I don't know what their purpose is (they may be disabled Key Items, I think). - Codes ending in 080 - 08F are swords for Cloud.

- Codes ending in 090 - 09F are claws for Tifa.

- Codes ending in 0A0 - 0AF are cannons for Barret.

- Codes ending in 0B0 - 0BD are combs for Red XIII.

- Codes ending in 0BE - 0C8 are rods for Aeris.

- Codes ending in 0C9 - 0D6 are spears for Cid.

- Codes ending in 0D7 - 0E4 are shurikens for Yuffie.

- Codes ending in 0E5 - 0F1 are M-phones for Cait Sith.

- Codes ending in 0F2 - 0FE are handguns for Vincent.

- The code ending in 0FF looks like a gun, but it is in fact Sephiroth's Masamune blade.

- Codes ending in 100 - 11F are defensive bracelets.

- Codes ending in 120 - 13F are accessories you equip.

- Codes ending in 140 - FFF are 'glitch' items that don't exist and have no purpose/effect on the game. In the Japanese version of FF7, having 'selected' items in your inventory would cause an 'error checker' to appear (see it's description under the 'Super Select' code listing).

MATERIA SELECT 8009D0xx - 00yy

Well well! Here's an interesting code. It works very much like the Item Select code above, except that you have to go into the Materia Screen. As long as the switch is up, you have an infinite number of whatever Materia you've selected. The only bad thing about this code is that it will sometimes start off the Materia orbs with 'beyond master' levels, meaning that you can use all their abilities, but you can't get another one by mastering it. According to Mr. DeLucas, this is because of their position (so if you want a materia with lots of AP, find a code/position that works and remember it). xx = Location where the materia appears on the Materia Menu. You can change this number to enter the code multiple times to have multiple materia of your choice, but you _must_ use EVEN numbers (i.e. A0, C4, or 86) or the game may glitch. Also, if this code would put a materia over an occupied space and not a blank one, the game may freeze or the materia may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash. yy = Name of Materia:00 = MP Plus 2E = (glitch)

01 = HP Plus 2F = (glitch)

02 = Speed Plus 30 = Master Command

03 = Magic Plus 31 = Fire

04 = Luck Plus 32 = Ice

05 = EXP. Plus 33 = Earth

06 = Gil Plus 34 = Lightning

07 = Enemy Away 35 = Restore

08 = Enemy Plus 36 = Heal

09 = Chocobo Plus 37 = Revive

0A = Pre-emptive 38 = Seal

0B = Long Range 39 = Mystify

0C = Mega All 3A = Transform

0D = Counter Attack 3B = Exit

0E = Slash-All 3C = Poison

0F = Double Cut 3D = Demi

10 = Cover 3E = Barrier

11 = Underwater <now a real materia> 3F = <no name, actually MBarrier>

12 = HP <-> MP 40 = Comet

13 = W-Magic 41 = Time

14 = W-Summon 42 = <no name, actually Reflect>

15 = W-Item 43 = <no name, actually Rifuabu>

16 = <no name, actually Booster> 44 = Destruct

17 = All 45 = Contain

18 = Counter 46 = Full Cure

19 = Magic Counter 47 = Shield

1A = MP Turbo 48 = Ultima

1B = MP Absorb 49 = Master Magic

1C = HP Absorb 4A = Choco/Mog

1D = Elemental 4B = Shiva

1E = Added Effect 4C = Ifrit

1F = Sneak Attack 4D = Titan

20 = Final Attack 4E = Ramuh

21 = Added Cut 4F = Odin

22 = Steal as well 50 = Leviathan

23 = Quadra Magic 51 = Bahamut

24 = Steal 52 = Kjata

25 = Sense 53 = Alexander

26 = <no name, actually Law> 54 = Phoenix

27 = Throw 55 = Neo Bahamut

28 = Morph 56 = Hades

29 = Deathblow 57 = Typoon

2A = Manipulate 58 = Bahamut ZERO

2B = Mime 59 = Knights of Round

2C = Enemy Skill ** 5A = Master Summon

2D = (glitch) 89 = (glitch)

* Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that you can't normally get during the game. In the Japanese game, they were still usable, but their abilities, descriptions, and other stats. have been removed/altered in this release. Note that the Underwater materia has been made into a real, usable Materia! It's not used to revive Aerith, but to explore more of the underwater areas (and fight the underwater Weapon monster).** Starts off with a variable number of stars (usually missing the first eight or stars 3, 6, and 7).

- Codes ending in 00 - 0D, 10 and 12 are Independant Materia.

- Codes ending in 0E, 0F and 17 - 23 are Combination Materia.

- Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia.

- Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia.

- Codes ending in 4A - 5A are Summon Materia.

- Codes ending in 2D - 2F, 89 are game glitches and not real Materia.

- However, equipping the '089' materia will raise most of your stats to 255 and your MAX MP to 999, although your HP will be dramatically reduced. - All other codes (5B - FF, excluding 89) are game glitches and not real Materia. For information on the disabled materia, refer to part 2 of my Japanese FF7 FAQ. However, here is a quick explanation:

16 - Booster : A Support materia with no use.

26 - Law : A Command materia with the Throw and Coin abilities.

3F - MBarrier: A Magic materia with the MBarrier spell (3 levels).

42 - Reflect : A Magic materia with the Reflect and Wall spells.

43 - Rifuabu : A Magic materia with the Wall spell (3 levels). and....

11 - Underwater Breath : An Independent materia with no use. This was made into a real, usable materia called Underwater' in the US version.

SUPER SELECT 800F389E - 0xxx

NOTE: As far as I know, you have to enter this in your Comms Link and turn it on in-game in order for the code to work. It _will not_ work with a normal GameShark, as far as I know. Even with a Comms Link, I'm having trouble getting it to work (if you can only use Turbo Ethers or Phoenix Downs, the code isn't behaving properly, BTW). Basically, this code will let you do just about anything in battle. It works like this:

 - Use an item, and it will become whatever item you specified in terms of effect. You do lose one of whichever item you selected, though.

- Cast a spell, and the spell will instead be the one specified. The amount of MP you lose is determined by the spell you selected via this code, not the one you chose in the spell menu. This also applies to using Summons and Enemy Skills.

- Manipulate an enemy, and you can choose which power you want it to use, even ones that aren't listed.

- Assuming the game doesn't crash :), you can enter an 'error checker' mode that allows you to exit out of battle immediately. This can be used against normal enemies and bosses, and while exiting out (by pressing L1+R1+Select) doesn't get you any AP, EXP, or Gil, it's considered a win for all practical purposes as events will continue normally should you exit out of a boss battle, etc.This code affects all your allies. You need at least one of the following in order to make use of this code:

- One Magic Materia in order to cast spells.

- One Summon Materia in order to call a summoned monster.

- One Enemy Skill Materia in order to use Enemy Skills.

- One Manipulate Materia in order to manipulate enemies.

- At least one item that is usable in battles in order to change the effects of that item.

- One character who has his Limit Break bar maxed out, at any level (optional) This chart below shows how the number you enter into the code affects the resulting commands in battle:xxx =

ITEM RESULT SPELL RESULT SUMMON RESULT E. SKILL RESULT

0 Potion Cure DeathBlow!! Frog Song

1 Hi Potion Cure2 Diamond Dust L4 Suicide

2 X-Potion Cure3 Hellfire Magic Hammer

3 Ether Regen Judgement Bolt White Wind

4 Turbo Ether Poisona Anger of the Land Big Guard

5 Elixir Esuna Steel-Bladed Sword Angel Whisper

6 Megalixir Resist Tidal Wave Dragon Force

7 Phoenix Down Life Mega Flare Death Force

8 Antidote Life2 Tetra-Disaster Flame Thrower

9 Soft Mini Judgement Laser

A Maiden's Kiss Toad Phoenix Flame Matra Magic

B Cornucopia Sleepel Giga Flare Bad Breath

C Echo Screen Confu Black Cauldron Beta

D Hyper Silence Disintergration Aqualung

E Tranquilizer Berserk Tera Flare Trine

F Remedy Barrier Ultimate End Magic Breath

10 Smoke Bomb MBarrier MBarrier ????

11 Speed Drink Reflect Reflect Goblin Punch

12 Hero Drink Wall Wall Chocobuckle

13 Vaccine Haste Haste L5 Death

14 Grenade Slow Slow Death Sentence

15 Shrapnel Stop Stop Roulette

16 Right arm DeBarrier DeBarrier Shadow Flare

17 Hourglass DeSpell DeSpell Pandora's Box

18 Kiss of Death Death Death Fat-Chocobo

19 Spider Web Escape Escape Gunge Lance

1A Dream Powder Remove Remove Beat Rush

1B Mute Mask Fire Fire Somersault

1C War Gong Fire2 Fire2 Waterkick

1D Loco weed Fire3 Fire3 Meteodrive

1E Fire Fang Ice Ice Final Heaven

1F Fire Veil Ice Ice2 Game Over

20 Antarctic Wind Ice Ice3 Death Joker

21 Ice Crystal Bolt Bolt <glitch>

22 Bolt Plume Bolt <glitch>23 Swift Bolt Bolt

24 Earth Drum Quake25 Earth Mallet Quake26 Deadly Waste Quake

27 M-Tentacles Bio28 Stardust Bio29 Vampire Fang Bio

2A Ghost Hand Demi2B Vagyrisk Claw Demi2C Light Curtain Demi

2D Lunar Curtain Comet2E Mirror Comet2F Holy Torch Freeze

30 Bird Wing Break31 Dragon Scales Tornado32 Impaler Flare

33 Shrivel FullCure34 Eye drop Ultima

35 Molotov Shield36 S-mine <death>

37 8inch Cannon <blank>38 Graviball Choco/Mog

39 T/S Bomb Shiva3A Ink Ifrit3B Dazers Ramuh

3C Dragon Fang Titan3D Cauldron Odin

3E Sylkis Greens Leviathan3F Reagan Greens Bahamut

40 Mimett Greens Kjata41 Curiel Greens Alexander

42 Pahsana Greens Phoenix43 Tantal Greens Neo Bahamut

44 Krakka Greens Hades45 Gysahl Greens Typoon

46 Tent Bahamut ZERO47 Power Source Knights of Round

48 Guard Source Frog Song49 Magic Source L4 Suicide

4A Mind Source Magic Hammer4B Speed Source White Wind

4C Luck Source Big Guard4D Zeio Nut Angel Whisper

4E Carob Nut Dragon Force4F Porov Nut Death Force

50 Pram Nut Flame Thrower51 Lasan Nut Laser

52 Saraha Nut Matra Magic53 Luchile Nut Bad Breath

54 Pepio Nut Beta55 Battery Aqualung56 Tissue Trine

57 Omnislash Magic Breath58 Catastrophe ????

59 Final Heaven Goblin Punch5A Great Gospel Chocobuckle

5B Cosmo Memory L5 Death5C All Creation Death Sentence

5D Chaos Roulette5E Highwind Shadow Flare

5F 1/35 soldier Pandora's Box60 Super Sweeper61 Masamune Blade

62 Save Crystal63 Combat Diary64 Autograph65 Gambler66 Desert Rose

67 Earth Harp68 Guide Book

and so on... (It would take forever to write out the whole thing. Refer to the Game Shark item list for the 'Item Select' code if you need help, and experiment with the other numbers with caution ^_^;)

USING ITEMS:

- After 046, all items will do zero damage when used. The effect that goes with each item changes (Fire2, Vaccine, etc.)USING SPELLS:

- 036 will instantly summon Death, who will kill one of your characters.

- Using 037 gives you a blank spell, which you can never have enough MP to cast.

- Using 038 - 047 casts a spell with the name of a Summoned Monster. All of these spells cause immense damage to the enemy, except Leviathan, which causes zero damage.

- Using 048 - (onwards) casts a spell with the name of a Enemy Skill. The effect upon a target is very strange (looks like an Elixir being used, sounds like Barrier, etc.) but the result really is that particular Enemy Skill.

USING SUMMONS:

- Using 10 - 21 results in a Summon with the name of the current spell, and the summoned monster is the base monster onwards. The result is the corresponding base Enemy Skill (for example, 10 makes you cast MBarrier, which looks like Choco/Mog, and hits one enemy with the effects of Frong Song. On the other hand, 12 makes you cast Wall, which looks like Ifrit, and hits one enemy with the effects of Magic Hammer).

USING ENEMY SKILLS:

- Using 17 or 18 doesn't summon anything, but the resulting damage and range are similar to the Fat-Chocobo and Gunge Lance summonings.

- Using 1A - 1E result in you casting Roulette.

- Using 1F makes you cast Matra Magic.

- Using 20 really does cause Death Joker (ouch)!USING THE MANIPULATE MATERIA:

- Assuming you can manipulate an enemy, you need only change the number and try to use any of that enemy's powers to see what the result is. Note that if you go to far ahead (try to access a power that isn't there), you may crash the game or start up the 'error checker'.

USING LIMIT BREAKS:

- In most cases, using a Limit Break results in the 'error checker' starting up. However, be careful, because you may end up crashing the game if the code gives your characters someone else's Limit Break (in one case, Red 13 tried to use Gigadunk and the game crashed. Another time, he did Vincent's 'Satan Slam', and it worked!)

CAUTION:- Using this code along with the 'Throw' command will hang the game as your character tries to throw repeatedly.

- This code may cause enemies or allies to move to different locations on the screen, and will interfere with the zoom/position of the battle camera.

- Some of the numbers will cause the game to hang. Others cause the 'error checker' to appear, so use them with caution.Okay, as you can tell, this code still requires much more testing. If you come up with any interesting results, please let me know. Right now, I'm trying to discover an easier, surefire method of calling up the 'error checker' using this code (as that would allow you to skip any battle instantly!)

NO TIME LIMIT - ANY CHARACTER 800E7A48 - 000x

Replace x with: 0 = Character in the 1st position

1 = Character in the 2nd position

2 = Character in the 3rd position

When using this code, the affected character(s) will be given their chance to act during a battle immediately. You can also give them new commands while they are attacking, casting magic, etc (the only exception is during a Summon or if they get past the initial frames of a Limit Break). Otherwise, the battle is played out normally. This code can lead to some strange situations, like windows that don't close, or you may have chosen to cast a spell eight times in a row only

to run out of MP after the third one (in which case, you simply waste the next 5 turns while the message "You don't have enough MP!" appears on the screen repeatedly. In some cases, there's nothing you can do about the windows, but if you try going into that particular window (say, the Limit Break window), and then exiting out, it should close.

GAIN LOTS OF EXPERIENCE POINTS 8009D7D8 - xxxx

Replace xxxx with any number; FFFF for the most EXP, 0000 for no EXP. This code gives you hecka EXP when you win a battle, regardless of what kind of enemy you fought. That's all there is to it :)

BATTLE COMMAND SELECT - 1ST POSITION 8009D8A4 - 02xx

This code will make the third slot in your Battle Command window change to what you specified using this code:Replace xx with =

00 = Left 0F = 4x:01 = Attack 10 = <blank>

02 = Magic 11 = Mug03 = Summon 12 = Change

04 = Item 13 = Defend05 = Steal 14 = Limit

06 = Sense 15 = W-Magic07 = Coin 16 = W-Sum.

08 = Throw 17 = W-Item09 = Morph 18 = Slash-All

0A = D.blow 19 = 2x-cut0B = Manip. 1A = Flash

0C = Mime 1B = 4x-cut0D = E.Skill 1C = <glitch>

0E = All: 1D = <glitch>

Normal abilities will work as they should, but some of them function a little differently. Note that none of the commands that make use of the Summon screen actually reduce your character's MP, although you must have enough MP to be able to select that summon spell.

Left - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing a summon results in no effect for that character's turn.

Change - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing a summon results in the character changing row position.

Defend - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing  a summon results in the character defending for that turn.

Limit - When used, this brings up the Summon Screen (you must have one or more Summon Materia equipped for this to work). Choosing a summon results in the character's respective Limit Break. The 'Limit' ability is by far the best one, because you can use any limit break providing you have seven Summon materia equipped (4 in the case of Vincent, 2 for Cait Sith), without having to change break levels or fill your Limit Bar. Even better: if you try to use a Limit Break you don't have (the 8th summon for most characters, the 2nd, 4th, 6th, 8th and so on for Vincent, or the 2nd, 4th, and so on for Cait Sith), you get a _perfect_ 'error checker' allowing you to bypass _any_ battle, boss or otherwise!Codes submitted by contributors:

CHARACTER SELECT - SEE THEM DURING THE GAME 8009CBDC - xxyy

8009CBDE - 00zz

Replace xx, yy, and zz with the number that represents your character.

This code allows you to choose three characters at one time:

xx, yy, zz = 00 - Cloud Strife 01 - Barret Wallace

02 - Tifa Lockheart 03 - Aeris Gainsborough

04 - Red 13 05 - Yuffie Kisaragi

06 - Cait Sith (sometimes, Young Cloud)

07 - Vincent Valentine (sometimes, Sephiroth)

08 - Cid Hiwind 09 - <Young Cloud>

0A - <Sephiroth> 0B - <Chocobo>

0C - <'Nau Purintingu'> (Now Printing)

0D - <'Nau Purintingu'> (Now Printing)

With this code, the character in the first position (use the 'Order' command from the main menu) can be seen in the rendered areas (note that it may be the second position, this seems to happen from time to time). In the World Map, your character will be Cloud unless one of the characters has been specified as Tifa or Cid, in which case, that character will be the one shown regardless of order. Note that only Cloud can climb up ladders and do other acts other than walking or running, and if you try to do such an activity with another character, you will hear the sound of that character doing something, but they won't actually do it, and if you try again, the game may glitch. Also, note that your character won't always appear in some areas, and that they won't actually change until you exit an area. An even stranger glitch is that, if you start a game saved in the World Map, that you are transported, usually out into the ocean at the far edges of the map. I haven't found a use for this yet, but it's interesting, to saythe least. Otherwise, this code works like the CHARACTER SELECT - 3RD POSITION code listed below, including glitches and game bugs (having a character die in battle, the trouble with the Sephiroth, Now Printing character codes, having the leader be invisible, activating the 'error checker', etc.)

USE ANY OPTION ANYWHERE 8009D2A4 - xxxx

8009D2A6 - 0000

With this code, all of the Main Menu options are available during any point of the game, even if they are greyed out or not supposed to be visible w/out the code.

Replace xxxx with 0000 for no options available (heh), but the one you'll want to use is FFFF, which gives you all abilities. Note that if you have less than 3 characters (and no characters in the 'inactive' group), and you enter the PHS menu, you can't exit out, as you have to make a three-member party but won't have enough members. Mr. DeLucas would like to stress that credit is also due to the original creator of the 'Save Anywhere' code, whoever he/she is, because he used that person's code as a basis for this one.

SET TELEVISION RATING IN JUNON TOWN PARADE 80075E40 - xxxx

With this code on, during the part in Junon Town (in Disc 1) where you are supposed to march behind the soldiers, you can set the percentile rating you recieve. Replace xxxx with 0000 for the worst rating, or 5500 for the best rating.Note that you should turn this code on _after_ the commander tells you toget in line, or the game may glitch (as in, he'll never ask you to get moving, so you'll stay marching).

SET DRILL EXCERISE SCORE IN JUNON TOWN SEND-OFF 80075E3A - xxxx

With this code activated, during the drill part of Rufus' send-off to Costa Del Sol (the part where you must follow the soldier's lead and turn, act, etc.), you can set the score Rufus gives you depending on his attitude. Replace xxxx with 0000 for the worst score, or 0014 for the best score.

SET POINTS EARNED FROM PLAYING G-BIKE GAME 800BDFB4 - xxxx

When turned on, this code can be used to determine the score you'll receive from the G-Bike game at the Gold Saucer (not the actual G-bike scenario when you escape from the Shinra Headquarters). Replace xxxx with 0000 for the worst score, or 2000 for the best score.

FIRST FIVE ENEMIES HAVE BEEN SCANNED, LIKE USING 'SENSE' 800F5CF0 - 4000

800F5D34 - 4000

800F5D78 - 4000

800F5DBC - 4000

800F5E00 - 4000

When you use the 'Sense' command on an enemy, it shows you it's vital stats. Afterward, pressing Select and highlighting a 'sensed' enemy with the cursor (usually when choosing a target), will display that enemy's amount of current/maximum HP. With this code activated, you can see the current/maximum HP of any enemy in the game, as if you hadscanned them. Note that this code will work on _every_ enemy and boss, but that enemies that aren't normally able to be 'scanned' may have misleading amounts of HP, or they may cause this game to freeze, in which case, you'll have to reset the game.

TURN ANY TAME CHOCOBO INTO A GOLD ONE 800E5674 - 0004

(Yeah, I fixed the 3/E mistake. Thank you everyone *sarcastic sigh* for telling me about this, repeatedly.... ^_^;) (Just to clear up any confusion, this is the same code as my Gold Chocobo code for the Japanese version of FF7. However, since Mr. DeLucas not only tested my code for me but corrected it so that it'd work on the US version, he gets credit for doing all the work :)) You must be riding a tame chocobo (any color) for this code to work (you can get tame chocobos in Disc 2 or 3, see the 'breeding' guide for more information). When this code is activated, your chocobo will gain all the abilties that a gold chocobo would have (it can go over rivers, mountains, the sea, etc.) Remember, though, you can't leave the World Map while the code is on, so you'll have to turn off the code before entering any area. When you come back out, the chocobo will have 'reverted' to normal, so you'll have to get back on and flip the switch up again to re-activate the code. Also, the code sometime glitches if you enter the desert around the Gold Saucer.

ALTER CLOUD'S ELEMENTS/STATUS AILMENTS EFFECTS (see below)

Since all of these codes only apply to Cloud, and because they all work in the same way, I'm listing these codes together:

Any Weapon attack strikes with all Elemental types:8009D888 - FFFF

This code works just as it says. However, if an enemy is immune to a certain type of element, then they will be healed instead of harmed regardless of the other active elements.Take half damage from all Elements:

8009D88A - FFFF

Take No damage from all Elements:8009D88C - FFFF

Absorb all Element damage as HP:8009D88E - FFFF

(Remember that for these last three codes, you're also able to defend against the unlisted 'non-element' damage type.)

Any Weapon attack strikes with all Status Ailments:8009D890 - FFFF

8009D892 - FFFF

(With this code, the 'Petrified' status takes precedence over all other status afflictions, so while you are attacking with every status effect, the one that will override the others is 'Petrify'. If you haven't already realized this, using Slash All along with this code lets you petrify all enemies with one attack, instantly making you win thebattle..... :))

Cloud is unaffected by all Status Ailments:8009D894 - FFFF8009D896 - FFFF

(Unfortunately, this code seems to affect beneficial status changes as well, such as Haste.)

GAIN LOTS OF ABILITY POINTS 8009D7DC - 8FFF

When you win a battle, you'll gain lots of AP. Don't change the number to a value higher than 8FFF or you won't actually earn the AP listed.

UNLIMITED GIL 8009D260 - FFFF

This code gives you a huge amount of gil, which you'll always have the same amount of as long as the switch is up. You can save your game in order to retain all the extra money, too.

HAVE 9999 GOLD PIECES AT THE GOLD SAUCER 8009D3D2 - 270F

The title says it all. You'll have 9999 GP, and if you save the game, you'll retain all that GP, too.

HAVE 50000 BATTLE POINTS AT THE GOLD SAUCER 8009D3D8 - C350

This works much like the last two codes in that you'll have lots of BP, and that number won't decrease as long as the switch is up. However, since BP are temporary, if you leave the Battle Square with the switch off, all your BP are lost. If you want to gain over 50000 BP, turn off the switch and enter battle with any character. It should add to the 50000 amount you already have.

NO RANDOM BATTLES WHILE ON THE WORLD MAP 8007173C - 0000

NO RANDOM BATTLES WHILE IN A RENDERED AREA 8011627C - 0000

Both of these codes are listed together because they function similarily, and you'll want to use them both ^_^; As long as the switch is up, you'll never run into battles, however, you _will_ have to fight boss battles and other unavoidable confrontations.

KEY ITEM SELECT (see below)

Yup, someone finally came up with a Key Item Select code (I've been trying to make one since the earliest versions of my Japanese FAQ way back in March), and it's none other than Charles MacDonald! I'll let him explain how the code works from here:8009 D2C8 FFFF - 1st 16 items

8009 D2CA FFFF - 2nd 16 items8009 D2CC FFFF - 3rd 16 items

8009 D2CE 0007 - Last 3 items

The key items are divided into four sets of 16 items, the last set having only 3. The way the items are enabled corresponds to the _binary_ value of the number, i.e.:hex: binary:0001 = 0000000000000001 : Item 1

0003 = 0000000000000011 : Items 1-20007 = 0000000000000111 : Items 1-3

00FF = 0000000011111111 : Items 1-8

You can only have item sets 1&2 or 3&4 enabled; if you mix them, the game will slow down or lock up. Most likely, there's two items that are conflicting with each other, but I didn't have enough time to try all the possibilities. Also, certain key items (Like PHS) you can't use immediately, even though you have that item. That's because the use of some items are story-driven. You just have to wait [until they become normally usable]. (Okay, back to me!) Obviously this code is cool because it lets you have all the items, but as they are story-driven (like CGFM2 sez), you can't (for example), have the Sector 5 Key in your inventory and return to Midgar City in Disc One. Still, though, this code is worth having (since it turns out it's possible to make one after all). Hopefully this code will help put to rest a *ahem* certain rumor that stated you could return to Midgar in Disc One....

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