Magic Materia
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Ice Materia
Inflicts a cold, freezing elemental spell upon the enemy.
Initally equippied.
Ice Level 2: 2,000 AP Strength: -01
Ice2 Level 3: 18,000 AP Magic: +01
Ice3 Level 4: 35,000 AP MaxHP: -02%
MaxMP: +02%
Lightning Materia
Inflicts lightning element against the enemy.
Initally equippied.
Bolt Level 2: 2,000 AP Strength: -01
Bolt2 Level 3: 18,000 AP Magic: +01
Bolt3 Level 4: 35,000 AP MaxHP: -02%
MaxMP: +02%
Restore Materia
This materia has the ability to heal damage to party members.
Aquire at the first Mako Reactor in Midgar.
Cure Level 2: 2,500 AP Strength: -01
Cure2 Level 3: 17,000 AP Magic: +01
Regen Level 4: 25,000 AP MaxHP: -02%
Cure3 Level 5: 40,000 AP MaxMP: +02%
Fire Materia
Englufs the enemy in scortching flames.
Initally purchase in the Sector 7 Materia Shop.
Fire Level 2: 2,000 AP Strength: -00
Fire2 Level 3: 18,000 AP Magic: +00
Fire3 Level 4: 35,000 AP MaxHP: -02%
MaxMP: +02%
Poison Materia
Infects enemies with poison and continually decreases HP until death.
Initally acquire in the Shinra Corporate HQ, floor 67.
Bio Level 2: 5,000 AP Strength: -00
Bio2 Level 3: 20,000 AP Magic: +00
Bio3 Level 4: 38,000 AP MaxHP: -02%
MaxMP: +02%
Earth Materia
Uses destructive Earth power to inflict damage upon the enemy.
Purchase from the shop in Kalm.
Quake Level 2: 6,000 AP Strength: -00
Quake2 Level 3: 22,000 AP Magic: +00
Quake3 Level 4: 40,000 AP MaxHP: -02%
MaxMP: +02%
Heal Materia
Help cures all impurities and damaging conditions of the part members.
Initally purchase from the shop in Kalm.
Poisona Level 2: 12,000 AP Strength: -00
Esuna Level 3: 52,000 AP Magic: +00
Resist Level 4: 60,000 AP MaxHP: -02%
MaxMP: +02%
Revive Materia
Brings swooned characters back to life.
Initially purchase from the shop in Junon.
Life1 Level 2: 45,000 AP Strength: -01
Life2 Level 3: 55,000 AP Magic: +01
MaxHP: -05%
MaxMP: +05%
Seal Materia
Casts handicaps upon the enemies, severely decreasing their attack power.
Initially purchase from the shop in Junon.
Sleep Level 2: 10,000 AP Strength: -00
Silence Level 3: 20,000 AP Magic: +00
MaxHP: -02%
MaxMP: +02%
Transform Materia
Tranforms the enemies into less severe threats.
Acquire from the Mt. Corel railroad tracks.
Mini Level 2: 8,000 APStrength: -00
Toad Level 3: 24,000 AP Magic: +00
MaxHP: -02%
MaxMP: +02%
Mystify Materia
Manipulates the enemies mind and causes confusion.
Initally purchase from the shop in Gongaga.
Confu Level 2: 12,000 AP Strength: -00
Berserk Level 3: 25,000 AP Magic: +00
MaxHP: -02%
MaxMP: +02%
Time Materia
Affects time to either slow and stop enemies, or speed up party members.
Initally purchase from the shop in Gongaga.
Haste Level 2: 8,000 AP Strength: -01
Slow Level 3: 20,000 AP Magic: +01
Stop Level 4: 42,000 AP MaxHP: -05%
MaxMP: +05%
Gravity Materia
Manipulates gravity to inflict damage upon the enemy.
Acquired after defeating Gi Nattaki in the Cave of the Gi.
Demi Level 2: 10,000 AP Strength: -01
Demi2 Level 3: 20,000 AP Magic: +01
Demi3 Level 4: 40,000 AP MaxHP: -05%
MaxMP: +05%
Destruct Materia
Destroy enemy barriers and protective spells.
Initally acquired from Sephiroth in the Shinra Mansion.
DeBarrier Level 2: 6,000 AP Strength: -01
DeSpell Level 3: 10,000 AP Magic: +01
Death Level 4: 45,000 AP MaxHP: -05%
MaxMP: +05%
Barrier Materia
Protects party members with barriers and defensive spells.
Initally purchase from the shop in Rocket Town.
Barrier Level 2: 5,000 AP Strength: -01
M-Barrier Level 3: 15,000 AP Magic: +01
Reflect Level 4: 30,000 AP MaxHP: -05%
Wall Level 5: 45,000 AP MaxMP: +05%
Exit Materia
Helps allow the party to escape battles with more success.
Initally purchase from the shop in Rocket Town.
Escape Level 2: 10,000 AP Strength: -00
Remove Level 3: 30,000 AP Magic: +00
MaxHP: -02%
MaxMP: +02%
Comet Materia
Hurls comets at the enemies, causing significant to fatal damage.
Acquire from the Forgotten City.
Comet Level 2: 12,000 AP Strength: -01
Comet2 Level 3: 60,000 AP Magic: +01
MaxHP: -05%
MaxMP: +05%
Fullcure Materia
Completely cures the entire party, all ailments, and handicaps.
Purchase from the item shop in Cosmo Canyon.
Fullcure Level 2: 10,000 AP Strength: -02
Magic: +02
MaxHP: -10%
MaxMP: +10%
Contain Materia
Helps hold the enemies in place to inflict heavy damage.
Acquire from the white chocobo in Mideel.
Freeze Level 2: 5,000 AP Strength: -02
Break Level 3: 10,000 AP Magic: +02
Tornado Level 4: 15,000 AP MaxHP: -10%
Flare Level 5: 60,000 AP MaxMP: +10%
Ultima Materia
Inflicts heavy, concentrated magic damage on all enemies. Not usable until level 2.
Acquire in North Corel afters stopping the train.
Ultima Level 2: 10,000 AP Strength: -02
Magic: +02
MaxHP: -10%
MaxMP: +10%
Master Magic Materia
Allows use of all Magic materia spells as described above.
Acquire in Bugenhagens tower in Cosmo Canyon after mastering all individual Magic materia.
Master Magic 0 AP
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