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Why?se Words: December Ban/Restrict Announcement by Tim Bachmann |
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The day is December 1, 2003. The time is 1:00p.m. For the past six hours, I have been looking at my three favorite magic sites for news on the Ban/Restrict Announcement. Finally, I find it! Wait, finally, I find it? These are the bannings in Extended? What the Hell...? WHY GO**AMNIT!?!? Let's analyze these cards and "why" they were banned in Extended. Extended Bannings Ancient Tomb Years of watching constructed metagames evolve has taught us that efficient ways to generate fast mana are always a problem. Ancient Tomb simply adds too much speed to the environment. Goblin Recruiter Goblin Recruiter’s ability to stack an arbitrarily large portion of your deck allows goblin-based combo decks to kill as early as turn 2. That’s too fast for a healthy environment and the Recruiter is one of several casualties of our effort to eliminate realistic turn 2 kills from the environment. Grim Monolith Grim Monolith has to go for essentially the same reasons as Ancient Tomb. Things happen too quickly when the available mana acceleration cards are this good. Hermit Druid The current crop of reanimator decks are winning the game by turn 2 and they all depend on dumping their entire library into the graveyard with Hermit Druid. The Druid simply does too much, too fast. Oath of Druids In our effort to make sure games last more than two or three turns, we felt we needed to get rid of Oath of Druids in addition to fast mana and combo enabling cards. Oath of Druids effectively ends the game on turn 2 against almost all creature decks, making it essentially impossible to have a healthy environment as long as this card is legal. Tinker Tinker is both a tutor and a mana accelerator, so we’ve been worried about it for years. The recent release of Mirrodin added many powerful artifacts to the environment and put Tinker decks over the top (as evidenced by Pro Tour New Orleans). This is exactly cut and pasted from thedci.com. Let's take a look at the DCI's ability to fuck with our minds for a second. For tinker, "We've been worried about it for years." And now you decide to ban it? I want to kick someone in the skull. Oath of Druids: "impossible to have a healthy environment as long as this card is legal." One Oath deck made it to top 16 at New Orleans. Not even top 8, but this card is at fault? For the rest of the damn cards, the DCI is always talking about game tempo. Without the mana acceleration of ancient tomb and Grim Monolith, where the hell does tempo come into play. By the way, none of these cards were taboo until Mirrodon which kind of tells you something. They Fucked UP! BIG! Not my fault you ass holes can't look ahead to the future or when R&D is designing a new set, they should get their fat asses out of their rich ass chairs to look at what is possible with these cards in extended before some people order cards online and you end up banning the fifty dollars they spent on the deck. By the way you friggin geniuses at DCI, my Angry Ghoul deck can still win on turn three despite your bannings. Without the Hermit Druid and Ancient tomb, I still get almost 99.9% consistent wins by turn three. So in the spirit of the Simpsons, HA-HA you stupid sons of bitches. Good luck in the new new extended everyone, and fuck the DCI. |
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