GeForce3 Performance FAQ
tnaw_xtennis 2001.03.15
We've put together some Frequently Asked Questions, for those people waiting desperately for reviews of the final GeForce3 card. We will use Quake 3 as a representative benchmark to illustrate the performance of the GeForce3.
1. Is GeForce3 really a new generation of video card?
Yes. As shown
in Table 1, GeForce3 introduces the most new features and technologies of
any new nVidia chip.
Table 1. Comparisons of Different nVidia Based Video Cards*
* values calculated
from benchmark results at 1600x1200x32bit from Ref. 1, 2,
3,
4
and 5.
Memory
Bandwidth
ImprovementQuake
Performance
ImprovementImportant New
Technology Introduced
TNT2 / TNT
+36%**
+43%**
GeForce SDR / TNT2 Ultra
-9%
+32%
Hardware Transformation &
Lighting (T&L)
GeForce DDR / GeForce SDR
+81%
+42%
Double Data Rate (DDR)
SDRAM
GeForce2 / GeForce DDR
+11%
+44%
NVIDIA Shading Rasterizer
(NSR)
GeForce2 Pro / GeForce2
+20%
+21%
GeForce2 Ultra / GeForce2 Pro
+15%
+21%
GeForce3 / GeForce2 Ultra
+0%
+31%
High-Resolution Antialiasing
(HSAA) through Multisampling
Lightspeed Memory
Architecture
Programmable Vertex Shaders
Programmable Pixel
Shaders
**
16bit color depth
2. What is the most compelling reason for consumers to buy a
GeForce3 today?
For today's games, the biggest advantage is the the
faster high-resolution antialiasing (AA) performance.
3. What kind of performance results can I expect from GeForce3 in today's
games?
According the benchmark results using the latest development video
card drivers, you can expect the performance shown in Table 2 at least.
Table 2. Quake3 ( 32bit color depth ) performance, in frames per second (fps) with a GeForce3*
Quake3 Performance | 1024x768 | 1280x1024 | 1600x1200 |
GeForce3 No AA* | / | 101 | 71 |
GeForce3 2x AA** | 85 | 50 | 32 |
GeForce3 Quincunx AA** | 71 | 42 | 27 |
GeForce3 4x AA** | 51 | 28 | / |
4. Should I upgrade my CPU?
At the screen resolutions and color
depth shown in Table 2, an Athlon 800MHz is powerful enough to drive the
GeForce3. However, at the lower screen resolutions and color depths, it is not.
At 800x600x32bit, even a Pentium4 1.5GHz only realizes 66% of the GeForce3 (Ref. 1).
5. How much of a performance boost does the GeForce3 provide over the
GeForce2 Ultra?
You can expect the performance boost shown in Table
3, on non-AA and AA modes respectively. This table is based on benchmark
results using the development driver.
Table 3. Memory efficiency and performance comparisons of GeForce3 and
GeForce2 Ultra
1280 x 1024 x 32bit
No AA
2x AA
4x
AA
Frame Buffer Storage Saving GeForce3 vs. GeForce2
Ultra*
2%
19%
12%
Quake3 performance boots of GeForce3 over GeForce2 Ultra**
29%
58%
40%
** values calculated from Ref. 1
6. Will GeForce3 provide better antialiasing (AA) image quality than the
GeForce2 Ultra?
Of course it does. GeForce3 supports both super-sampling
AA and multi-sampling AA, while GeForce2 Ultra only supports super-sampling AA.
Also, consider the Quincunx AA mode: nVidia claims this mode delivers an AA
effect similar to 4x, but at 2x speeds!
7. How can the GeForce3 provide better performance than the GeForce2? It
has the same video memory speed and lower video core speed!
GeForce3 has
an advanced memory bandwidth interface (Lightspeed Memory Architecture), and an
advanced rendering mechanism (HSAA through Multisampling). As you can see in
Table 3, Lightspeed Memory Architecture (LMA) provides a 29% performance
boost over GeForce2 Ultra when runing on non-AA mode. While running on 2x AA
mode, LMA and HSAA through Multisampling provide a total performance boost of
58%.
8. How does the Lightspeed Memory Architecture boost the performance of
the GeForce3?
LMA increases the efficiency of the video memory greatly,
which is explained through diagrams here. Table 4
shows this clearly.
Table 4. Non antialiasing feature comparisons of GeForce3 (Driver
10.8) and GeForce2 Ultra*
Quake 3 Performance per
Memory Bandwidth
(Frame / GB)1280x1024x32bit
1600x1200x32bit
GeForce3
13.7
9.6
GeForce2 Ultra
10.6
7.3
GeForce3 improvement over GeForce2 Ultra
%
+29%
+32%
9. How does Multisampling boost the AA performance of the
GeForce3?
Multisampling requires less less memory bandwidth. Table
5 shows the amount of frame buffer storage required for each AA mode.
Table 5. Memory efficiency comparisons of GeForce3 and GeForce2 Ultra
Resolution x Color Depth (bits) | Card | Frame Buffer Storage Required in MB | |||
No AA | 2x AA | Quincunx AA | 4x AA | ||
640 x 480 x 32 | GeForce3* | 3.6 | 6 | 6 | 10.8 |
GeForce2** | 3.686 | 7.373 | / | 12.288 | |
800 x 600 x 32 | GeForce3* | 5.625 | 9.375 | 9.375 | 16.875 |
GeForce2** | 5.76 | 11.52 | / | 19.2 | |
1024 x 768 x 32 | GeForce3* | 9.216 | 15.36 | 15.36 | 27.648 |
GeForce2** | 9.437 | 18.874 | / | 31.457 | |
1280 x 1024 x 32 | GeForce3* | 15.36 | 25.6 | 25.6 | 46.08 |
GeForce2** | 15.729 | 31.457 | / | 52.429 | |
1600 x 1200 x 32 | GeForce3* | 22.5 | 37.5 | 37.5 | 67.5 |
GeForce2** | 23.04 | 46.08 | / | 76.8 | |
2048 x 1536 x 32 | GeForce3* | 36.864 | 61.44 | 61.44 | 110.592 |
GeForce2** | 37.749 | 75.497 | / | 125.829 | |
640 x 480 x 32 ~ 2048 x 1536 x 32 | Frame Buffer
Storage Saving GeForce3 vs. GeForce2 Ultra% | ||||
No AA | 2x AA | Quincunx AA | 4x AA | ||
2% | 19% | / | 12% |
Language Edited by: wumpus, http://www.gamebasement.com/
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